本文整理匯總了C#中fCraft.Player.NoWorldMessage方法的典型用法代碼示例。如果您正苦於以下問題:C# Player.NoWorldMessage方法的具體用法?C# Player.NoWorldMessage怎麽用?C# Player.NoWorldMessage使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類fCraft.Player
的用法示例。
在下文中一共展示了Player.NoWorldMessage方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Join
internal static void Join( Player player, Command cmd ) {
string worldName = cmd.Next();
if( worldName == null ) {
cdJoin.PrintUsage( player );
return;
}
World[] worlds = WorldManager.FindWorlds( worldName );
SearchingForWorldEventArgs e = new SearchingForWorldEventArgs( player, worldName, worlds.ToList(), true );
WorldManager.RaiseSearchingForWorldEvent( e );
worlds = e.Matches.ToArray();
if( worlds.Length > 1 ) {
player.ManyMatchesMessage( "world", worlds );
} else if( worlds.Length == 1 ) {
World world = worlds[0];
switch( world.AccessSecurity.CheckDetailed( player.Info ) ) {
case SecurityCheckResult.Allowed:
case SecurityCheckResult.WhiteListed:
if( world.IsFull ) {
player.Message( "Cannot join {0}&S: world is full.", world.GetClassyName() );
return;
}
player.StopSpectating();
if( !player.Session.JoinWorldNow( world, false, true ) ) {
player.Message( "ERROR: Failed to join world. See log for details." );
}
break;
case SecurityCheckResult.BlackListed:
player.Message( "Cannot join world {0}&S: you are blacklisted",
world.GetClassyName(), world.AccessSecurity.MinRank.GetClassyName() );
break;
case SecurityCheckResult.RankTooLow:
player.Message( "Cannot join world {0}&S: must be {1}+",
world.GetClassyName(), world.AccessSecurity.MinRank.GetClassyName() );
break;
}
} else {
// no worlds found - see if player meant to type in "/join" and not "/tp"
Player[] players = Server.FindPlayers( player, worldName );
if( players.Length == 1 ) {
player.StopSpectating();
player.ParseMessage( "/tp " + players[0].Name, false );
} else {
player.NoWorldMessage( worldName );
}
}
}
示例2: FindWorldOrPrintMatches
public static World FindWorldOrPrintMatches( Player player, string worldName ) {
if( player == null ) throw new ArgumentNullException( "player" );
if( worldName == null ) throw new ArgumentNullException( "worldName" );
List<World> matches = new List<World>( FindWorlds( worldName ) );
SearchingForWorldEventArgs e = new SearchingForWorldEventArgs( player, worldName, matches, false );
RaiseSearchingForWorldEvent( e );
matches = e.Matches;
if( matches.Count == 0 ) {
player.NoWorldMessage( worldName );
return null;
} else if( matches.Count > 1 ) {
player.ManyMatchesMessage( "world", matches.ToArray() );
return null;
} else {
return matches[0];
}
}