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C# Player.setRunEnergyLoad方法代碼示例

本文整理匯總了C#中WorldServer.player.Player.setRunEnergyLoad方法的典型用法代碼示例。如果您正苦於以下問題:C# Player.setRunEnergyLoad方法的具體用法?C# Player.setRunEnergyLoad怎麽用?C# Player.setRunEnergyLoad使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在WorldServer.player.Player的用法示例。


在下文中一共展示了Player.setRunEnergyLoad方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: loadPlayer


//.........這裏部分代碼省略.........
                                if (!int.TryParse(element.InnerText, out temp)) {
                                    createdPlayer.setLocation(Constants.HOME_SPAWN_LOCATION);
                                    break;
                                }
                                location.setX(temp);
                                break;
                            case "Y":
                                if (!int.TryParse(element.InnerText, out temp)) {
                                   createdPlayer.setLocation(Constants.HOME_SPAWN_LOCATION);
                                    break;
                                }
                                location.setY(temp);
                                break;
                            case "Z":
                                if (!int.TryParse(element.InnerText, out temp))
                                    temp = 0;
                                location.setZ(temp);
                                break;
                        }
                    }
                    createdPlayer.setLocation(location);
                    if (Location.atDuelArena(createdPlayer.getLocation()))
                        DuelSession.teleportDuelArenaHome(createdPlayer);
                }

                xmlNode = xmlDocument.SelectSingleNode("/Player/Settings/RunEnergy");
                if (xmlNode == null)
                {
                    temp = 100;
                } else {
                    if (!int.TryParse(xmlNode.InnerText, out temp))
                        temp = 100;
                }
                createdPlayer.setRunEnergyLoad(temp);

                loginElement = xmlDocument.SelectSingleNode("/Player/Settings/PrivacySettings");
                if (loginElement != null && loginElement.HasChildNodes)
                {
                    XmlNodeList childs = loginElement.ChildNodes;
                    Friends.STATUS publicStatus = Friends.STATUS.ON, privateStatus = Friends.STATUS.ON, tradeStatus = Friends.STATUS.ON;

                    foreach (XmlElement element in childs)
                    {
                        switch (element.Name)
                        {
                            case "Public":
                                publicStatus = (Friends.STATUS)Enum.Parse(typeof(Friends.STATUS), element.InnerText, true);
                                break;
                            case "Private":
                                privateStatus = (Friends.STATUS)Enum.Parse(typeof(Friends.STATUS), element.InnerText, true);
                                break;
                            case "Trade":
                                tradeStatus = (Friends.STATUS) Enum.Parse(typeof(Friends.STATUS), element.InnerText, true);
                                break;
                        }
                    }
                    createdPlayer.getFriends().setPrivacyOptions(publicStatus, privateStatus, tradeStatus);
                }

                loginElement = xmlDocument.SelectSingleNode("/Player/Friends");
                if (loginElement != null && loginElement.HasChildNodes)
                {
                    XmlNodeList childs = loginElement.ChildNodes; //number of Friends

                    foreach (XmlElement element in childs)
                    {
開發者ID:Krill156,項目名稱:SharpEMU,代碼行數:67,代碼來源:LoginHandler.cs


注:本文中的WorldServer.player.Player.setRunEnergyLoad方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。