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C# Player.getAttacker方法代碼示例

本文整理匯總了C#中WorldServer.player.Player.getAttacker方法的典型用法代碼示例。如果您正苦於以下問題:C# Player.getAttacker方法的具體用法?C# Player.getAttacker怎麽用?C# Player.getAttacker使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在WorldServer.player.Player的用法示例。


在下文中一共展示了Player.getAttacker方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: canCastSpell

 private static bool canCastSpell(Player p, Entity target, int i, bool fakeNPC)
 {
     // fakeNPC is used to keep location when autocasting.
     if (fakeNPC) {
         return !p.isDead();
     }
     if (target.isDead() || p.isDead() || target.isDestroyed() || p.isDestroyed()) {
         return false;
     }
     if (target is Npc) {
         if (((Npc) target).getHp() <= 0) {
             return false;
         }
         if (i == 47) {
             p.getPackets().sendMessage("You cannot cast Teleblock upon an NPC.");
             return false;
         }
     }
     if ((target is Player) && (p is Player)) {
         if (Location.inFightPits(target.getLocation()) && Location.inFightPits(target.getLocation()))
         {
             if (!Server.getMinigames().getFightPits().hasGameStarted()) {
                 return false;
             }
             return true;
         }
         if (p.getDuel() != null) {
             if (((Player)target).getDuel() != null) {
                 if (p.getDuel().getPlayer2().Equals(((Player) target)) && ((Player) target).getDuel().getPlayer2().Equals(p)) {
                     if (p.getDuel().ruleEnabled(DuelSession.RULE.NO_MAGIC)) {
                         p.getPackets().sendMessage("Magical combat has been disabled in this duel!");
                         return false;
                     }
                     if (p.getDuel().getStatus() == 6 && ((Player) target).getDuel().getStatus() == 6) {
                         return true;
                     }
                 }
             }
             p.getPackets().sendMessage("That isn't your opponent.");
             return false;
         }
         if (i == 47) {
             if (((Player)target).getTemporaryAttribute("teleblocked") != null) {
                 p.getPackets().sendMessage("That player already has a teleportation block upon them.");
                 return false;
             }
         }
         if (!Location.inWilderness(target.getLocation())) {
             p.getPackets().sendMessage("That player isn't in the wilderness.");
             return false;
         }
         if (!Location.inWilderness(p.getLocation()))
         {
             p.getPackets().sendMessage("You aren't in the wilderness.");
             return false;
         }
         int killerWildLevel = p.getLocation().wildernessLevel();
         int targetWildLevel = ((Player)target).getLocation().wildernessLevel();
         int killerCombatLevel = p.getSkills().getCombatLevel();
         int targetCombatLevel = ((Player)target).getSkills().getCombatLevel();
         int highest = killerCombatLevel > targetCombatLevel ? killerCombatLevel : targetCombatLevel;
         int lowest = highest == killerCombatLevel ? targetCombatLevel : killerCombatLevel;
         int difference = (highest - lowest);
         if (difference > killerWildLevel || difference > targetWildLevel) {
             ((Player) p).getPackets().sendMessage("You must move deeper into the wilderness to attack that player.");
             return false;
         }
     }
     if (!Location.inMultiCombat(target.getLocation())) {
         if (p.getAttacker() != null && !p.getAttacker().Equals(target)) {
             p.getPackets().sendMessage("You are already in combat!");
             return false;
         }
         if (target.getAttacker() != null && !target.getAttacker().Equals(p)) {
             string type = target is Player ? "player" : "npc";
             p.getPackets().sendMessage("That " + type + " is already in combat.");
             return false;
         }
     }
     if (p.getSkills().getCurLevel(Skills.SKILL.MAGIC) < SPELL_LEVEL[i]) {
         p.getPackets().sendMessage("You need a Magic level of " + SPELL_LEVEL[i] + " to cast that spell.");
         return false;
     }
     if (!hasRunes(p, RUNES[i], RUNE_AMOUNTS[i])) {
         p.getPackets().sendMessage("You do not have enough runes to cast that spell.");
         return false;
     }
     if (NEEDS_STAFF[i]) {
         if ((i != 38 && p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) != STAFF[i]) || (i == 38 && p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) != 8841 && p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) != STAFF[i]))
         {
             p.getPackets().sendMessage("You need to wield " + STAFF_NAME[i] + " to cast this spell.");
             return false;
         }
     }
     if (i == 37) {
         if (p.getEquipment().getItemInSlot(ItemData.EQUIP.CAPE) != 2412)
         {
             p.getPackets().sendMessage("You need to wear the Cape of Saradomin to be able to cast Saradomin Strike.");
             return false;
         }
//.........這裏部分代碼省略.........
開發者ID:Krill156,項目名稱:SharpEMU,代碼行數:101,代碼來源:MagicCombat.cs


注:本文中的WorldServer.player.Player.getAttacker方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。