本文整理匯總了C#中WorldServer.player.Player.setBarrowTunnel方法的典型用法代碼示例。如果您正苦於以下問題:C# Player.setBarrowTunnel方法的具體用法?C# Player.setBarrowTunnel怎麽用?C# Player.setBarrowTunnel使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類WorldServer.player.Player
的用法示例。
在下文中一共展示了Player.setBarrowTunnel方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: enterCrypt
/*
* The config to remove roofs is 1270
* The door is 6713
*
* Random door configs
* CONFIG = 452 0
CONFIG = 452 32
CONFIG = 452 96
CONFIG = 452 16480
CONFIG = 452 278624
CONFIG = 452 802912
CONFIG = 452 2900064
CONFIG = 452 2637920
CONFIG = 452 2638944
CONFIG = 452 2640992
CONFIG = 452 2645088
CONFIG = 452 2653280
CONFIG = 452 2649184
*/
public static bool enterCrypt(Player p)
{
for (int i = 0; i < MOUND_COORDS.Length; i++) {
for (int j = 0; j < MOUND_COORDS[i].Length; j++) {
if (p.getLocation().inArea(MOUND_COORDS[i][0], MOUND_COORDS[i][1], MOUND_COORDS[i][2], MOUND_COORDS[i][3]) && p.getLocation().getZ() == 0)
{
p.teleport(new Location(STAIR_COORDS[i][0], STAIR_COORDS[i][1], 3));
if (p.getBarrowTunnel() == -1) {
p.setBarrowTunnel(misc.random(5));
}
return true;
}
}
}
return false;
}
示例2: updateVariables
//.........這裏部分代碼省略.........
Barrows.prayerDrainEvent(p);
bool allBrothersKilled = true;
for (int i = 0; i < 6; i++)
{
if (!p.getBarrowBrothersKilled(i))
{
allBrothersKilled = false;
}
}
if (allBrothersKilled)
{
Barrows.startEarthQuake(p);
}
}
}
else
{
if (p.getTemporaryAttribute("atBarrows") != null)
{
bool allBrothersKilled = true;
for (int i = 0; i < 6; i++)
{
if (!p.getBarrowBrothersKilled(i))
{
allBrothersKilled = false;
}
}
if (allBrothersKilled)
{
for (int i = 0; i < 6; i++)
{
p.setBarrowBrothersKilled(i, false);
p.setBarrowTunnel(-1);
p.setBarrowKillCount(0);
p.getPackets().resetCamera();
p.removeTemporaryAttribute("lootedBarrowChest");
}
p.getPackets().resetCamera();
p.getPackets().sendRemoveOverlay();
p.removeTemporaryAttribute("atBarrows");
p.removeTemporaryAttribute("barrowTunnel");
p.getPackets().setMinimapStatus(0);
Barrows.removeBrotherFromGame(p);
}
}
if (Location.atGodwars(p.getLocation()))
{
if (p.getTemporaryAttribute("atGodwars") == null)
{
p.getPackets().sendOverlay(601);
p.setTemporaryAttribute("atGodwars", true);
}
}
else
{
if (p.getTemporaryAttribute("atGodwars") != null)
{
p.getPackets().sendRemoveOverlay();
p.removeTemporaryAttribute("atGodwars");
}
}
if (Location.atAgilityArena(p.getLocation()))
{
if (p.getTemporaryAttribute("atAgilityArena") == null)
{