本文整理匯總了C#中WorldServer.player.Player.setBarrowKillCount方法的典型用法代碼示例。如果您正苦於以下問題:C# Player.setBarrowKillCount方法的具體用法?C# Player.setBarrowKillCount怎麽用?C# Player.setBarrowKillCount使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類WorldServer.player.Player
的用法示例。
在下文中一共展示了Player.setBarrowKillCount方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: killBrother
public static void killBrother(Player p, int id)
{
for (int i = 0; i < BROTHER_ID.Length; i++) {
if (id == BROTHER_ID[i]) {
p.setBarrowBrothersKilled(i, true);
p.setBarrowKillCount(p.getBarrowKillCount() + 1);
p.getPackets().modifyText("Kill Count: "+p.getBarrowKillCount(), 24, 0);
break;
}
}
}
示例2: updateVariables
//.........這裏部分代碼省略.........
bool allBrothersKilled = true;
for (int i = 0; i < 6; i++)
{
if (!p.getBarrowBrothersKilled(i))
{
allBrothersKilled = false;
}
}
if (allBrothersKilled)
{
Barrows.startEarthQuake(p);
}
}
}
else
{
if (p.getTemporaryAttribute("atBarrows") != null)
{
bool allBrothersKilled = true;
for (int i = 0; i < 6; i++)
{
if (!p.getBarrowBrothersKilled(i))
{
allBrothersKilled = false;
}
}
if (allBrothersKilled)
{
for (int i = 0; i < 6; i++)
{
p.setBarrowBrothersKilled(i, false);
p.setBarrowTunnel(-1);
p.setBarrowKillCount(0);
p.getPackets().resetCamera();
p.removeTemporaryAttribute("lootedBarrowChest");
}
p.getPackets().resetCamera();
p.getPackets().sendRemoveOverlay();
p.removeTemporaryAttribute("atBarrows");
p.removeTemporaryAttribute("barrowTunnel");
p.getPackets().setMinimapStatus(0);
Barrows.removeBrotherFromGame(p);
}
}
if (Location.atGodwars(p.getLocation()))
{
if (p.getTemporaryAttribute("atGodwars") == null)
{
p.getPackets().sendOverlay(601);
p.setTemporaryAttribute("atGodwars", true);
}
}
else
{
if (p.getTemporaryAttribute("atGodwars") != null)
{
p.getPackets().sendRemoveOverlay();
p.removeTemporaryAttribute("atGodwars");
}
}
if (Location.atAgilityArena(p.getLocation()))
{
if (p.getTemporaryAttribute("atAgilityArena") == null)
{
p.getPackets().sendOverlay(5);