本文整理匯總了C#中WindBot.Game.Network.GameServerPacket.SetPosition方法的典型用法代碼示例。如果您正苦於以下問題:C# GameServerPacket.SetPosition方法的具體用法?C# GameServerPacket.SetPosition怎麽用?C# GameServerPacket.SetPosition使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類WindBot.Game.Network.GameServerPacket
的用法示例。
在下文中一共展示了GameServerPacket.SetPosition方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: OnUpdateData
private void OnUpdateData(GameServerPacket packet)
{
int player = GetLocalPlayer(packet.ReadByte());
CardLocation loc = (CardLocation)packet.ReadByte();
IList<ClientCard> cards = null;
switch (loc)
{
case CardLocation.Hand:
cards = _duel.Fields[player].Hand;
break;
case CardLocation.MonsterZone:
cards = _duel.Fields[player].MonsterZone;
break;
case CardLocation.SpellZone:
cards = _duel.Fields[player].SpellZone;
break;
case CardLocation.Grave:
cards = _duel.Fields[player].Graveyard;
break;
case CardLocation.Removed:
cards = _duel.Fields[player].Banished;
break;
case CardLocation.Deck:
cards = _duel.Fields[player].Deck;
break;
case CardLocation.Extra:
cards = _duel.Fields[player].ExtraDeck;
break;
}
if (cards != null)
{
foreach (ClientCard card in cards)
{
try{
int len = packet.ReadInt32();
if (len < 8) continue;
long pos = packet.GetPosition();
card.Update(packet, _duel);
packet.SetPosition(pos + len - 4);
}catch(Exception){
}
}
}
}