本文整理匯總了C#中WindBot.Game.Network.GameServerPacket.ReadGameMsg方法的典型用法代碼示例。如果您正苦於以下問題:C# GameServerPacket.ReadGameMsg方法的具體用法?C# GameServerPacket.ReadGameMsg怎麽用?C# GameServerPacket.ReadGameMsg使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類WindBot.Game.Network.GameServerPacket
的用法示例。
在下文中一共展示了GameServerPacket.ReadGameMsg方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: OnPacket
public void OnPacket(GameServerPacket packet)
{
StocMessage id = packet.ReadStoc();
if (id == StocMessage.GameMsg)
{
GameMessage msg = packet.ReadGameMsg();
if (_messages.ContainsKey(msg)){
_messages[msg](packet);
#if DEBUG
Logger.WriteLine("GameMessage deal "+msg);
#endif
}
else{
#if DEBUG
Logger.WriteLine("GameMessage don't deal "+msg);
#endif
}
return;
}
if (_packets.ContainsKey(id)){
_packets[id](packet);
#if DEBUG
Logger.WriteLine("id deal "+id);
#endif
}else{
#if DEBUG
Logger.WriteLine("id don't deal "+id);
#endif
}
}
示例2: OnPacket
public void OnPacket(GameServerPacket packet)
{
StocMessage id = packet.ReadStoc();
if (id == StocMessage.GameMsg)
{
GameMessage msg = packet.ReadGameMsg();
if (_messages.ContainsKey(msg))
_messages[msg](packet);
return;
}
if (_packets.ContainsKey(id))
_packets[id](packet);
}