本文整理匯總了C#中WindBot.Game.Network.GameServerPacket.ReadUnicode方法的典型用法代碼示例。如果您正苦於以下問題:C# GameServerPacket.ReadUnicode方法的具體用法?C# GameServerPacket.ReadUnicode怎麽用?C# GameServerPacket.ReadUnicode使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類WindBot.Game.Network.GameServerPacket
的用法示例。
在下文中一共展示了GameServerPacket.ReadUnicode方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: OnChat
private void OnChat(GameServerPacket packet)
{
packet.ReadInt16(); // player
string msg=packet.ReadUnicode(256); // message
Console.WriteLine("Message:"+msg);
}
示例2: OnChat
private void OnChat(GameServerPacket packet)
{
packet.ReadInt16(); // player
packet.ReadUnicode(256); // message
}
示例3: OnPlayerEnter
private void OnPlayerEnter(GameServerPacket packet)
{
string name = packet.ReadUnicode(20);
if(name.StartsWith("[err]")){
Logger.WriteLine(name);
Connection.Close();
return;
}
int pos = packet.ReadByte();
if (pos < 8)
_room.Names[pos] = name;
}
示例4: OnPlayerEnter
private void OnPlayerEnter(GameServerPacket packet)
{
string name = packet.ReadUnicode(20);
int pos = packet.ReadByte();
if (pos < 8)
_room.Names[pos] = name;
}