本文整理匯總了C#中WindBot.Game.Network.GameServerPacket.ReadUInt32方法的典型用法代碼示例。如果您正苦於以下問題:C# GameServerPacket.ReadUInt32方法的具體用法?C# GameServerPacket.ReadUInt32怎麽用?C# GameServerPacket.ReadUInt32使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類WindBot.Game.Network.GameServerPacket
的用法示例。
在下文中一共展示了GameServerPacket.ReadUInt32方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: OnJoinGame
private void OnJoinGame(GameServerPacket packet)
{
uint banlist = packet.ReadUInt32();
int rule = packet.ReadByte();
int mode = packet.ReadByte();
//TODO tag
_room.IsTag = mode == 2;
Logger.WriteLine("istag = " + _room.IsTag);
GameClientPacket deck = new GameClientPacket(CtosMessage.UpdateDeck);
deck.Write(Deck.Cards.Count + Deck.ExtraCards.Count);
deck.Write(Deck.SideCards.Count);
foreach (Card card in Deck.Cards)
deck.Write(card.Id);
foreach (Card card in Deck.ExtraCards)
deck.Write(card.Id);
foreach (Card card in Deck.SideCards)
deck.Write(card.Id);
Connection.Send(deck);
}