本文整理匯總了C#中UnityEngine.Rigidbody.FindComponent方法的典型用法代碼示例。如果您正苦於以下問題:C# Rigidbody.FindComponent方法的具體用法?C# Rigidbody.FindComponent怎麽用?C# Rigidbody.FindComponent使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類UnityEngine.Rigidbody
的用法示例。
在下文中一共展示了Rigidbody.FindComponent方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: OnRigidbodyExit
public override void OnRigidbodyExit(Rigidbody attachedRigidbody)
{
base.OnRigidbodyExit(attachedRigidbody);
Gravity attachedGravity = attachedRigidbody.FindComponent<Gravity>();
if (attachedGravity != null && GravityDict.ContainsKey(attachedGravity)) {
attachedGravity.Force = GravityDict[attachedGravity];
GravityDict.Remove(attachedGravity);
}
}
示例2: OnRigidbodyEnter
public override void OnRigidbodyEnter(Rigidbody attachedRigidbody)
{
base.OnRigidbodyEnter(attachedRigidbody);
Gravity attachedGravity = attachedRigidbody.FindComponent<Gravity>();
if (attachedGravity != null) {
GravityDict[attachedGravity] = attachedGravity.Force;
attachedGravity.Force = gravity;
}
}