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C# Rigidbody.CompareTag方法代碼示例

本文整理匯總了C#中UnityEngine.Rigidbody.CompareTag方法的典型用法代碼示例。如果您正苦於以下問題:C# Rigidbody.CompareTag方法的具體用法?C# Rigidbody.CompareTag怎麽用?C# Rigidbody.CompareTag使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在UnityEngine.Rigidbody的用法示例。


在下文中一共展示了Rigidbody.CompareTag方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: ApplyForceToTarget

        void ApplyForceToTarget(Vector3 contactPoint, Rigidbody rb)
        {

            if ( rb.GetComponent<NavMeshAgent>() != null)
                rb.GetComponent<NavMeshAgent>().enabled = false;

            rb.isKinematic = false;

            if ( rb.CompareTag("Enemy") )
            {
                //rb.GetComponent<Rigidbody>().isKinematic = false;
                explosionPower = explosionPower * 10;
            }
              
            rb.AddExplosionForce(explosionPower, contactPoint, blastRadius, .5f, ForceMode.Impulse);
            //Vector3 direction = rb.transform.position - transform.position;
            //rb.AddForceAtPosition(direction.normalized, contactPoint, ForceMode.Impulse);

            if ( rb.CompareTag("Enemy") )
            {
                Destroy(rb.gameObject, destroyTime);
            }
        }
開發者ID:jeffreyyankey,項目名稱:TheEnchantedForest_prototype,代碼行數:23,代碼來源:ShotgunDamage.cs

示例2: StoreBodyInSlot

 private void StoreBodyInSlot(Rigidbody a_body)
 {
     // Store in the slot
     if (a_body != null)
     {
         if (a_body.CompareTag("Player1_"))
         {
             m_playerRigidBodies[0] = a_body;
         }
         else if (a_body.CompareTag("Player2_"))
         {
             m_playerRigidBodies[1] = a_body;
         }
         else if (a_body.CompareTag("Player3_"))
         {
             m_playerRigidBodies[2] = a_body;
         }
         else if (a_body.CompareTag("Player4_"))
         {
             m_playerRigidBodies[3] = a_body;
         }
     }
 }
開發者ID:patferguson,項目名稱:Storms-Project,代碼行數:23,代碼來源:SlipStream.cs


注:本文中的UnityEngine.Rigidbody.CompareTag方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。