本文整理匯總了C#中UnityEngine.Rigidbody.CompareTag方法的典型用法代碼示例。如果您正苦於以下問題:C# Rigidbody.CompareTag方法的具體用法?C# Rigidbody.CompareTag怎麽用?C# Rigidbody.CompareTag使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類UnityEngine.Rigidbody
的用法示例。
在下文中一共展示了Rigidbody.CompareTag方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: ApplyForceToTarget
void ApplyForceToTarget(Vector3 contactPoint, Rigidbody rb)
{
if ( rb.GetComponent<NavMeshAgent>() != null)
rb.GetComponent<NavMeshAgent>().enabled = false;
rb.isKinematic = false;
if ( rb.CompareTag("Enemy") )
{
//rb.GetComponent<Rigidbody>().isKinematic = false;
explosionPower = explosionPower * 10;
}
rb.AddExplosionForce(explosionPower, contactPoint, blastRadius, .5f, ForceMode.Impulse);
//Vector3 direction = rb.transform.position - transform.position;
//rb.AddForceAtPosition(direction.normalized, contactPoint, ForceMode.Impulse);
if ( rb.CompareTag("Enemy") )
{
Destroy(rb.gameObject, destroyTime);
}
}
示例2: StoreBodyInSlot
private void StoreBodyInSlot(Rigidbody a_body)
{
// Store in the slot
if (a_body != null)
{
if (a_body.CompareTag("Player1_"))
{
m_playerRigidBodies[0] = a_body;
}
else if (a_body.CompareTag("Player2_"))
{
m_playerRigidBodies[1] = a_body;
}
else if (a_body.CompareTag("Player3_"))
{
m_playerRigidBodies[2] = a_body;
}
else if (a_body.CompareTag("Player4_"))
{
m_playerRigidBodies[3] = a_body;
}
}
}