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C# Rigidbody.ClosestPointOnBounds方法代碼示例

本文整理匯總了C#中UnityEngine.Rigidbody.ClosestPointOnBounds方法的典型用法代碼示例。如果您正苦於以下問題:C# Rigidbody.ClosestPointOnBounds方法的具體用法?C# Rigidbody.ClosestPointOnBounds怎麽用?C# Rigidbody.ClosestPointOnBounds使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在UnityEngine.Rigidbody的用法示例。


在下文中一共展示了Rigidbody.ClosestPointOnBounds方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: PushRigidbody

 /// <summary>
 /// pushes a rigidbody using the controller's own 'PhysicsPushMode'.
 /// if mode is 'Kinetic', the point of impact will automatically be 
 /// the rigidbody's closest point on bounds to the center of the
 /// controller collider
 /// </summary>
 public void PushRigidbody(Rigidbody rigidbody, Vector3 moveDirection)
 {
     PushRigidbody(rigidbody, moveDirection, this.PhysicsPushMode,
         (this.PhysicsPushMode == PushForceMode.Simplified ?
         Vector3.zero :
         rigidbody.ClosestPointOnBounds(Collider.bounds.center)));
 }
開發者ID:kendobi,項目名稱:Entropy_V5,代碼行數:13,代碼來源:vp_Controller.cs

示例2: OnEnter

		public override void OnEnter ()
		{
			rigidbody = ownerDefault.GetComponent<UnityEngine.Rigidbody> ();
			owner.SetVector3 (store, rigidbody.ClosestPointOnBounds (owner.GetValue(position)));
			Finish ();
		}
開發者ID:NusantaraBeta,項目名稱:BrawlerRumble,代碼行數:6,代碼來源:ClosestPointOnBounds.cs


注:本文中的UnityEngine.Rigidbody.ClosestPointOnBounds方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。