本文整理匯總了C#中UnityEngine.Rigidbody.ClosestPointOnBounds方法的典型用法代碼示例。如果您正苦於以下問題:C# Rigidbody.ClosestPointOnBounds方法的具體用法?C# Rigidbody.ClosestPointOnBounds怎麽用?C# Rigidbody.ClosestPointOnBounds使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類UnityEngine.Rigidbody
的用法示例。
在下文中一共展示了Rigidbody.ClosestPointOnBounds方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: PushRigidbody
/// <summary>
/// pushes a rigidbody using the controller's own 'PhysicsPushMode'.
/// if mode is 'Kinetic', the point of impact will automatically be
/// the rigidbody's closest point on bounds to the center of the
/// controller collider
/// </summary>
public void PushRigidbody(Rigidbody rigidbody, Vector3 moveDirection)
{
PushRigidbody(rigidbody, moveDirection, this.PhysicsPushMode,
(this.PhysicsPushMode == PushForceMode.Simplified ?
Vector3.zero :
rigidbody.ClosestPointOnBounds(Collider.bounds.center)));
}
示例2: OnEnter
public override void OnEnter ()
{
rigidbody = ownerDefault.GetComponent<UnityEngine.Rigidbody> ();
owner.SetVector3 (store, rigidbody.ClosestPointOnBounds (owner.GetValue(position)));
Finish ();
}