本文整理匯總了C#中UnityEngine.Rect.RandomPoint方法的典型用法代碼示例。如果您正苦於以下問題:C# Rect.RandomPoint方法的具體用法?C# Rect.RandomPoint怎麽用?C# Rect.RandomPoint使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類UnityEngine.Rect
的用法示例。
在下文中一共展示了Rect.RandomPoint方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: MoveTo
/// <summary>
/// Moves all of the Danmaku in the collection to a random 2D points within a specified rectangular area.
/// </summary>
/// <remarks>
/// Positions are chosen randomly and independently for each Danmaku from a uniform distribution within a specified Rect.
/// This function is not thread-safe: it can only be called from the Unity main thread as it utilizes Unity API calls.
/// All contained null objects will be ignored.
/// The Danmaku objects can be filtered with the <paramref name="filter"/> parameter. If it returns <c>true</c> for an Danmaku, then it is moved.
/// If <paramref name="filter"/> is null, all Danmaku are moved.
/// See: <see cref="Danmaku.Position"/>
/// </remarks>
/// <param name="danmakus">The enumerable collection of Danmaku. This function does nothing if it is null.</param>
/// <param name="area">The rectangular area to move the contained Danmaku to.</param>
/// <param name="filter">a function to filter whether or not to apply the action. Returns true if it should. Defaults to null.</param>
public static IEnumerable<Danmaku> MoveTo(this IEnumerable<Danmaku> danmakus, Rect area, Func<Danmaku, bool> filter = null)
{
return danmakus.ForEach(x => x.Position = area.RandomPoint(), filter);
}