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C# Rect.ClampToScreen方法代碼示例

本文整理匯總了C#中UnityEngine.Rect.ClampToScreen方法的典型用法代碼示例。如果您正苦於以下問題:C# Rect.ClampToScreen方法的具體用法?C# Rect.ClampToScreen怎麽用?C# Rect.ClampToScreen使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在UnityEngine.Rect的用法示例。


在下文中一共展示了Rect.ClampToScreen方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: UpdateWindowRect

        internal void UpdateWindowRect()
        {
            Rect rectWindowMain = mbARP.windowMain.WindowRect;
            Boolean blnKSPStyle = (SkinsLibrary.CurrentSkin.name == "Default");
            Rect rectWindowSettings = new Rect(rectWindowMain) { y = rectWindowMain.y + rectWindowMain.height - 2, height = WindowHeight };

            if (!blnKSPStyle) { rectWindowSettings.y += 1; }

            //Nowfit it in the screen and move it around as the main window moves around
            if (Screen.height < rectWindowSettings.y + rectWindowSettings.height)
            {
                if (0 < rectWindowSettings.x - rectWindowSettings.width)
                {
                    rectWindowSettings.x = rectWindowMain.x - rectWindowMain.width + 2;
                    if (!blnKSPStyle) rectWindowSettings.x -= 1;
                    rectWindowSettings.y = Mathf.Clamp(rectWindowMain.y, 0, Screen.height - rectWindowSettings.height + 1);
                }
                else //if (Screen.width < SettingsWindowPos.x + SettingsWindowPos.width)
                {
                    rectWindowSettings.x = rectWindowMain.x + rectWindowMain.width - 2;
                    if (!blnKSPStyle) rectWindowSettings.x += 1;
                    rectWindowSettings.y = Mathf.Clamp(rectWindowMain.y, 0, Screen.height - rectWindowSettings.height + 1);
                }
            }
            this.WindowRect = rectWindowSettings.ClampToScreen(ClampToScreenOffset);
        }
開發者ID:TriggerAu,項目名稱:AlternateResourcePanel,代碼行數:26,代碼來源:ARPWindowSettings.cs

示例2: OnGUI

        /// <summary>
        ///     Called to draw the floating section window when the UI is enabled.
        /// </summary>
        private void OnGUI()
        {
            if (this.ParentSection == null || !this.ParentSection.IsVisible || (DisplayStack.Instance.Hidden && !this.ParentSection.IsHud) || !FlightEngineerCore.IsDisplayable)
            {
                return;
            }

            if (this.resizeRequested)
            {
                this.windowPosition.width = 0;
                this.windowPosition.height = 0;
                this.resizeRequested = false;
            }
            GUI.skin = null;
            this.windowPosition = GUILayout.Window(this.windowId, this.windowPosition, this.Window, string.Empty,
                                                   (!this.ParentSection.IsHud || this.ParentSection.IsEditorVisible) ? this.windowStyle
                                                       : this.ParentSection.IsHudBackground && this.ParentSection.LineCount > 0
                                                           ? this.hudWindowBgStyle
                                                           : this.hudWindowStyle);

            windowPosition = (ParentSection.IsHud) ? windowPosition.ClampInsideScreen() : windowPosition.ClampToScreen();

            this.ParentSection.FloatingPositionX = this.windowPosition.x;
            this.ParentSection.FloatingPositionY = this.windowPosition.y;
        }
開發者ID:Kerbas-ad-astra,項目名稱:KerbalEngineer,代碼行數:28,代碼來源:SectionWindow.cs


注:本文中的UnityEngine.Rect.ClampToScreen方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。