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C# Device.SetRenderState方法代碼示例

本文整理匯總了C#中SharpDX.Direct3D9.Device.SetRenderState方法的典型用法代碼示例。如果您正苦於以下問題:C# Device.SetRenderState方法的具體用法?C# Device.SetRenderState怎麽用?C# Device.SetRenderState使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在SharpDX.Direct3D9.Device的用法示例。


在下文中一共展示了Device.SetRenderState方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Initialize

        public void Initialize()
        {
            Direct3D = new Direct3D();
            Device = new Device(Direct3D, 0, DeviceType.Hardware, dxViewport.Handle, CreateFlags.HardwareVertexProcessing, new PresentParameters(dxViewport.Width, dxViewport.Height));
            Device.SetTransform(TransformState.Projection, Matrix.OrthoLH(dxViewport.Width, dxViewport.Height, -1, 1));
            Device.SetRenderState(RenderState.AlphaBlendEnable, true);
            Device.SetRenderState(RenderState.SourceBlend, Blend.SourceAlpha);
            Device.SetRenderState(RenderState.DestinationBlend, Blend.InverseSourceAlpha);

            Content = new ContentManager(Device);
            spriteBatch = new SpriteBatch(Device, Content);

            Initialized = true;
        }
開發者ID:Naronco,項目名稱:Rekd-Sharp,代碼行數:14,代碼來源:Direct3DPreview.cs

示例2: InitGrabber

        private void InitGrabber()
        {
            try
            {
                this.pixelFormat = PixelFormat.Format32bppRgb;
                boundsRect = new System.Drawing.Rectangle(0, 0, WIDTH, HEIGHT);

                var format = SharpDX.Direct3D9.Format.A8R8G8B8;
                SharpDX.Direct3D9.PresentParameters present_params = new SharpDX.Direct3D9.PresentParameters();
                present_params.Windowed = true;
                present_params.BackBufferFormat = format;
                present_params.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard;
                present_params.BackBufferWidth = WIDTH;
                present_params.BackBufferHeight = HEIGHT;
                dx9Device = new SharpDX.Direct3D9.Device(new SharpDX.Direct3D9.Direct3D(),
                                                      0,
                                                      SharpDX.Direct3D9.DeviceType.Hardware,
                                                      IntPtr.Zero,
                                                      SharpDX.Direct3D9.CreateFlags.HardwareVertexProcessing,
                                                      present_params);

                dx9Device.SetRenderState(RenderState.CullMode, Cull.None);
                dx9Device.SetRenderState(RenderState.Lighting, false);
                dx9Device.SetRenderState(RenderState.AntialiasedLineEnable, false);
            }
            catch (SharpDX.SharpDXException dxe)
            {
                LdpLog.Error("SharpDX InitializeDX9\n" + dxe.Message);
            }
            catch (Exception ex)
            {
                LdpLog.Error("InitializeDX9\n" + ex.Message);
            }
        }
開發者ID:tdmitriy,項目名稱:LightDesktopPresenter,代碼行數:34,代碼來源:LdpDirectx9Grabber.cs

示例3: Main

        public static void Main()
        {
            var form = new RenderForm("SimpleD3D9 by C#") { ClientSize = new Size(1024, 768) };

            var device = new D3D9Device(
                new Direct3D(),
                CUDADevice.Default.ID,
                DeviceType.Hardware,
                form.Handle,
                CreateFlags.HardwareVertexProcessing,
                new PresentParameters(form.ClientSize.Width, form.ClientSize.Height));

            var vertices = new VertexBuffer(device, Utilities.SizeOf<Vector4>()*Total, Usage.WriteOnly,
                VertexFormat.None, Pool.Default);

            var vertexElems = new []
            {
                new VertexElement(0, 0, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.Position, 0),
                new VertexElement(0, 12, DeclarationType.Ubyte4, DeclarationMethod.Default, DeclarationUsage.Color, 0),
                VertexElement.VertexDeclarationEnd
            };

            var vertexDecl = new VertexDeclaration(device, vertexElems);

            var worker = Worker.CreateByFunc(() => Generate(device));
            var updater = new SimpleD3D9(GPUModuleTarget.Worker(worker));

            var view = Matrix.LookAtLH(
                new Vector3(0.0f, 3.0f, -2.0f), // the camera position
                new Vector3(0.0f, 0.0f, 0.0f),  // the look-at position
                new Vector3(0.0f, 1.0f, 0.0f)); // the up direction

            var proj = Matrix.PerspectiveFovLH(
                (float) (Math.PI/4.0), // the horizontal field of view
                1.0f,
                1.0f,
                100.0f);

            device.SetTransform(TransformState.View, view);
            device.SetTransform(TransformState.Projection, proj);
            device.SetRenderState(RenderState.Lighting, false);

            var vbres = RegisterVerticesResource(vertices);
            var clock = System.Diagnostics.Stopwatch.StartNew();

            RenderLoop.Run(form, () =>
            {
                var time = (float) (clock.Elapsed.TotalMilliseconds)/300.0f;
                updater.Update(vbres, time);

                // Now normal D3D9 rendering procedure.
                device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, new ColorBGRA(0, 40, 100, 0), 1.0f, 0);
                device.BeginScene();

                device.VertexDeclaration = vertexDecl;
                device.SetStreamSource(0, vertices, 0, Utilities.SizeOf<Vector4>());
                // we use PointList as the graphics primitives
                device.DrawPrimitives(SharpDX.Direct3D9.PrimitiveType.PointList, 0, Total);

                device.EndScene();
                device.Present();
            });

            UnregisterVerticesResource(vbres);

            updater.Dispose();
            worker.Dispose();
            vertexDecl.Dispose();
            vertices.Dispose();
            device.Dispose();
            form.Dispose();
        }
開發者ID:magoroku15,項目名稱:AleaGPUTutorial,代碼行數:72,代碼來源:SimpleD3D9.cs

示例4: Render

        /// <summary>Renders the view.</summary>
        public void Render(Device device)
        {
            device.SetRenderState(RenderState.CullMode, Cull.None);
            device.SetRenderState(RenderState.ZEnable, ZBufferType.DontUseZBuffer);
            device.SetRenderState(RenderState.ZWriteEnable, false);

            device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Point);
            device.SetSamplerState(0, SamplerState.MagFilter, _useLinearFiltering ? TextureFilter.Linear : TextureFilter.Point);
            device.SetSamplerState(0, SamplerState.MipFilter, TextureFilter.Point);

            device.SetRenderState(RenderState.ShadeMode, ShadeMode.Flat);
            device.SetRenderState(RenderState.FillMode, FillMode.Solid);

            device.SetRenderState(RenderState.Lighting, false);
            device.SetTexture(0, _viewTexture);

            device.SetStreamSource(0, _vertexBuffer, 0, Marshal.SizeOf(typeof(DX9TransformedColorTexture)));
            device.VertexDeclaration = _vertexDeclaration;
            device.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2);
        }
開發者ID:retrozombie,項目名稱:Hovertank3DdotNet,代碼行數:21,代碼來源:DX9SoftwareRenderer.cs


注:本文中的SharpDX.Direct3D9.Device.SetRenderState方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。