本文整理匯總了C#中SharpDX.Direct3D9.Device.CreateTexture方法的典型用法代碼示例。如果您正苦於以下問題:C# Device.CreateTexture方法的具體用法?C# Device.CreateTexture怎麽用?C# Device.CreateTexture使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類SharpDX.Direct3D9.Device
的用法示例。
在下文中一共展示了Device.CreateTexture方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Texture
/// <summary>
/// Initializes a new instance of the <see cref="Texture"/> class.
/// </summary>
/// <param name="device">The device.</param>
/// <param name="width">The width.</param>
/// <param name="height">The height.</param>
/// <param name="levelCount">The level count.</param>
/// <param name="usage">The usage.</param>
/// <param name="format">The format.</param>
/// <param name="pool">The pool.</param>
/// <param name="sharedHandle">The shared handle.</param>
/// <unmanaged>HRESULT IDirect3DDevice9::CreateTexture([In] unsigned int Width,[In] unsigned int Height,[In] unsigned int Levels,[In] unsigned int Usage,[In] D3DFORMAT Format,[In] D3DPOOL Pool,[Out, Fast] IDirect3DTexture9** ppTexture,[In] void** pSharedHandle)</unmanaged>
public Texture(Device device, int width, int height, int levelCount, Usage usage, Format format, Pool pool, ref IntPtr sharedHandle)
: base(IntPtr.Zero)
{
unsafe
{
fixed (void* pSharedHandle = &sharedHandle)
device.CreateTexture(width, height, levelCount, (int)usage, format, pool, this, new IntPtr(pSharedHandle));
}
}