本文整理匯總了C#中SharpDX.Direct3D9.Device.CreateCubeTexture方法的典型用法代碼示例。如果您正苦於以下問題:C# Device.CreateCubeTexture方法的具體用法?C# Device.CreateCubeTexture怎麽用?C# Device.CreateCubeTexture使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類SharpDX.Direct3D9.Device
的用法示例。
在下文中一共展示了Device.CreateCubeTexture方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: CubeTexture
/// <summary>
/// Initializes a new instance of the <see cref="CubeTexture"/> class.
/// </summary>
/// <param name="device">The device.</param>
/// <param name="edgeLength">Length of the edge.</param>
/// <param name="levelCount">The level count.</param>
/// <param name="usage">The usage.</param>
/// <param name="format">The format.</param>
/// <param name="pool">The pool.</param>
/// <param name="sharedHandle">The shared handle.</param>
public CubeTexture(Device device, int edgeLength, int levelCount, Usage usage, Format format, Pool pool, ref IntPtr sharedHandle) : base(IntPtr.Zero)
{
unsafe
{
fixed (void* pSharedHandle = &sharedHandle)
device.CreateCubeTexture(edgeLength, levelCount, (int)usage, format, pool, this, (IntPtr)pSharedHandle);
}
}