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C# ScenePresence.setHealthWithUpdate方法代碼示例

本文整理匯總了C#中OpenSim.Region.Framework.Scenes.ScenePresence.setHealthWithUpdate方法的典型用法代碼示例。如果您正苦於以下問題:C# ScenePresence.setHealthWithUpdate方法的具體用法?C# ScenePresence.setHealthWithUpdate怎麽用?C# ScenePresence.setHealthWithUpdate使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在OpenSim.Region.Framework.Scenes.ScenePresence的用法示例。


在下文中一共展示了ScenePresence.setHealthWithUpdate方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: AvatarEnteringParcel

 private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
 {
     try
     {
         ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
         if (obj == null)
             return;
         if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0
             || avatar.Scene.RegionInfo.RegionSettings.AllowDamage)
         {
             avatar.Invulnerable = false;
         }
         else
         {
             avatar.Invulnerable = true;
             if (avatar.Health < 100.0f)
             {
                 avatar.setHealthWithUpdate(100.0f);
             }
         }
     }
     catch (Exception)
     {
     }
 }
開發者ID:CassieEllen,項目名稱:opensim,代碼行數:25,代碼來源:CombatModule.cs

示例2: KillAvatar

        private void KillAvatar(uint killerObjectLocalID, ScenePresence deadAvatar)
        {
            string deadAvatarMessage;
            ScenePresence killingAvatar = null;
//            string killingAvatarMessage;

            // check to see if it is an NPC and just remove it
            INPCModule NPCmodule = deadAvatar.Scene.RequestModuleInterface<INPCModule>();
            if (NPCmodule != null && NPCmodule.DeleteNPC(deadAvatar.UUID, deadAvatar.Scene))
            {
                return;
            }

            if (killerObjectLocalID == 0)
                deadAvatarMessage = "You committed suicide!";
            else
            {
                // Try to get the avatar responsible for the killing
                killingAvatar = deadAvatar.Scene.GetScenePresence(killerObjectLocalID);
                if (killingAvatar == null)
                {
                    // Try to get the object which was responsible for the killing
                    SceneObjectPart part = deadAvatar.Scene.GetSceneObjectPart(killerObjectLocalID);
                    if (part == null)
                    {
                        // Cause of death: Unknown
                        deadAvatarMessage = "You died!";
                    }
                    else
                    {
                        // Try to find the avatar wielding the killing object
                        killingAvatar = deadAvatar.Scene.GetScenePresence(part.OwnerID);
                        if (killingAvatar == null)
                        {
                            IUserManagement userManager = deadAvatar.Scene.RequestModuleInterface<IUserManagement>();
                            string userName = "Unkown User";
                            if (userManager != null)
                                userName = userManager.GetUserName(part.OwnerID);
                            deadAvatarMessage = String.Format("You impaled yourself on {0} owned by {1}!", part.Name, userName);
                        }
                        else
                        {
                            //                            killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
                            deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
                        }
                    }
                }
                else
                {
//                    killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
                    deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
                }
            }
            try
            {
                deadAvatar.ControllingClient.SendAgentAlertMessage(deadAvatarMessage, true);
                if (killingAvatar != null)
                    killingAvatar.ControllingClient.SendAlertMessage("You fragged " + deadAvatar.Firstname + " " + deadAvatar.Lastname);
            }
            catch (InvalidOperationException)
            { }

            deadAvatar.setHealthWithUpdate(100.0f);
            deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient);
        }
開發者ID:CassieEllen,項目名稱:opensim,代碼行數:65,代碼來源:CombatModule.cs


注:本文中的OpenSim.Region.Framework.Scenes.ScenePresence.setHealthWithUpdate方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。