本文整理匯總了C#中OpenSim.Region.Framework.Scenes.ScenePresence.SetSendCourseLocationMethod方法的典型用法代碼示例。如果您正苦於以下問題:C# ScenePresence.SetSendCourseLocationMethod方法的具體用法?C# ScenePresence.SetSendCourseLocationMethod怎麽用?C# ScenePresence.SetSendCourseLocationMethod使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類OpenSim.Region.Framework.Scenes.ScenePresence
的用法示例。
在下文中一共展示了ScenePresence.SetSendCourseLocationMethod方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: SetCourseLocationDelegate
private void SetCourseLocationDelegate(ScenePresence presence)
{
presence.SetSendCourseLocationMethod(SendCourseLocationUpdates);
}
示例2: NewPresence
private void NewPresence(ScenePresence presence)
{
if (presence.IsChildAgent)
{
byte[] throttleData;
try
{
throttleData = presence.ControllingClient.GetThrottlesPacked(1);
}
catch (NotImplementedException)
{
return;
}
if (throttleData == null)
return;
if (throttleData.Length == 0)
return;
if (throttleData.Length != 28)
return;
byte[] adjData;
int pos = 0;
if (!BitConverter.IsLittleEndian)
{
byte[] newData = new byte[7 * 4];
Buffer.BlockCopy(throttleData, 0, newData, 0, 7 * 4);
for (int i = 0; i < 7; i++)
Array.Reverse(newData, i * 4, 4);
adjData = newData;
}
else
{
adjData = throttleData;
}
// 0.125f converts from bits to bytes
int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
// State is a subcategory of task that we allocate a percentage to
//int total = resend + land + wind + cloud + task + texture + asset;
byte[] data = new byte[7 * 4];
int ii = 0;
Buffer.BlockCopy(Utils.FloatToBytes(resend), 0, data, ii, 4); ii += 4;
Buffer.BlockCopy(Utils.FloatToBytes(land * 50), 0, data, ii, 4); ii += 4;
Buffer.BlockCopy(Utils.FloatToBytes(wind), 0, data, ii, 4); ii += 4;
Buffer.BlockCopy(Utils.FloatToBytes(cloud), 0, data, ii, 4); ii += 4;
Buffer.BlockCopy(Utils.FloatToBytes(task), 0, data, ii, 4); ii += 4;
Buffer.BlockCopy(Utils.FloatToBytes(texture), 0, data, ii, 4); ii += 4;
Buffer.BlockCopy(Utils.FloatToBytes(asset), 0, data, ii, 4);
try
{
presence.ControllingClient.SetChildAgentThrottle(data);
}
catch (NotImplementedException)
{
return;
}
presence.SetSendCourseLocationMethod(SendCourseLocationUpdates);
}
}