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C# ScenePresence.InTransit方法代碼示例

本文整理匯總了C#中OpenSim.Region.Framework.Scenes.ScenePresence.InTransit方法的典型用法代碼示例。如果您正苦於以下問題:C# ScenePresence.InTransit方法的具體用法?C# ScenePresence.InTransit怎麽用?C# ScenePresence.InTransit使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在OpenSim.Region.Framework.Scenes.ScenePresence的用法示例。


在下文中一共展示了ScenePresence.InTransit方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Cross

        public bool Cross(ScenePresence agent, bool isFlying)
        {
            Scene scene = agent.Scene;
            Vector3 pos = agent.AbsolutePosition;
            Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z);
            uint neighbourx = scene.RegionInfo.RegionLocX;
            uint neighboury = scene.RegionInfo.RegionLocY;
            const float boundaryDistance = 1.7f;
            Vector3 northCross = new Vector3(0, boundaryDistance, 0);
            Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0);
            Vector3 eastCross = new Vector3(boundaryDistance, 0, 0);
            Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0);

            // distance to edge that will trigger crossing


            // distance into new region to place avatar
            const float enterDistance = 0.5f;

            if (scene.TestBorderCross(pos + westCross, Cardinals.W))
            {
                if (scene.TestBorderCross(pos + northCross, Cardinals.N))
                {
                    Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
                    neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
                }
                else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
                {
                    Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
                    if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0)
                    {
                        neighboury--;
                        newpos.Y = Constants.RegionSize - enterDistance;
                    }
                    else
                    {
                        agent.InTransit();

                        neighboury = b.TriggerRegionY;
                        neighbourx = b.TriggerRegionX;

                        Vector3 newposition = pos;
                        newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
                        newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
                        agent.ControllingClient.SendAgentAlertMessage(
                            String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
                        InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
                        return true;
                    }
                }

                Border ba = scene.GetCrossedBorder(pos + westCross, Cardinals.W);
                if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
                {
                    neighbourx--;
                    newpos.X = Constants.RegionSize - enterDistance;
                }
                else
                {
                    agent.InTransit();

                    neighboury = ba.TriggerRegionY;
                    neighbourx = ba.TriggerRegionX;


                    Vector3 newposition = pos;
                    newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
                    newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
                    agent.ControllingClient.SendAgentAlertMessage(
                            String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
                    InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);


                    return true;
                }

            }
            else if (scene.TestBorderCross(pos + eastCross, Cardinals.E))
            {
                Border b = scene.GetCrossedBorder(pos + eastCross, Cardinals.E);
                neighbourx += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
                newpos.X = enterDistance;

                if (scene.TestBorderCross(pos + southCross, Cardinals.S))
                {
                    Border ba = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
                    if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
                    {
                        neighboury--;
                        newpos.Y = Constants.RegionSize - enterDistance;
                    }
                    else
                    {
                        agent.InTransit();

                        neighboury = ba.TriggerRegionY;
                        neighbourx = ba.TriggerRegionX;
                        Vector3 newposition = pos;
                        newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
                        newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
//.........這裏部分代碼省略.........
開發者ID:BackupTheBerlios,項目名稱:seleon,代碼行數:101,代碼來源:EntityTransferModule.cs


注:本文中的OpenSim.Region.Framework.Scenes.ScenePresence.InTransit方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。