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C# ScenePresence.ClearAttachments方法代碼示例

本文整理匯總了C#中OpenSim.Region.Framework.Scenes.ScenePresence.ClearAttachments方法的典型用法代碼示例。如果您正苦於以下問題:C# ScenePresence.ClearAttachments方法的具體用法?C# ScenePresence.ClearAttachments怎麽用?C# ScenePresence.ClearAttachments使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在OpenSim.Region.Framework.Scenes.ScenePresence的用法示例。


在下文中一共展示了ScenePresence.ClearAttachments方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: CrossAttachmentsIntoNewRegion

        protected bool CrossAttachmentsIntoNewRegion(GridRegion destination, ScenePresence sp, bool silent)
        {
            List<SceneObjectGroup> m_attachments = sp.GetAttachments();

            // Validate
//            foreach (SceneObjectGroup gobj in m_attachments)
//            {
//                if (gobj == null || gobj.IsDeleted)
//                    return false;
//            }

            foreach (SceneObjectGroup gobj in m_attachments)
            {
                // If the prim group is null then something must have happened to it!
                if (gobj != null && !gobj.IsDeleted)
                {
                    // Set the parent localID to 0 so it transfers over properly.
                    gobj.RootPart.SetParentLocalId(0);
                    gobj.AbsolutePosition = gobj.RootPart.AttachedPos;
                    gobj.IsAttachment = false;
                    //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID();
                    m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName);
                    CrossPrimGroupIntoNewRegion(destination, gobj, silent);
                }
            }

            sp.ClearAttachments();

            return true;
        }
開發者ID:UbitUmarov,項目名稱:Ubit-opensim,代碼行數:30,代碼來源:EntityTransferModule.cs

示例2: CrossAttachmentsIntoNewRegion

        /// <summary>
        /// Cross the attachments for an avatar into the destination region.
        /// </summary>
        /// <remarks>
        /// This is only invoked for simulators released prior to April 2011.  Versions of OpenSimulator since then
        /// transfer attachments in one go as part of the ChildAgentDataUpdate data passed in the update agent call.
        /// </remarks>
        /// <param name='destination'></param>
        /// <param name='sp'></param>
        /// <param name='silent'></param>
        protected void CrossAttachmentsIntoNewRegion(GridRegion destination, ScenePresence sp, bool silent)
        {
            List<SceneObjectGroup> attachments = sp.GetAttachments();

//            m_log.DebugFormat(
//                "[ENTITY TRANSFER MODULE]: Crossing {0} attachments into {1} for {2}",
//                m_attachments.Count, destination.RegionName, sp.Name);

            foreach (SceneObjectGroup gobj in attachments)
            {
                // If the prim group is null then something must have happened to it!
                if (gobj != null && !gobj.IsDeleted)
                {
                    SceneObjectGroup clone = (SceneObjectGroup)gobj.CloneForNewScene();
                    clone.RootPart.GroupPosition = gobj.RootPart.AttachedPos;
                    clone.IsAttachment = false;

                    //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID();
                    m_log.DebugFormat(
                        "[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}",
                        clone.UUID, destination.RegionName);

                    CrossPrimGroupIntoNewRegion(destination, Vector3.Zero, clone, silent);
                }
            }

            sp.ClearAttachments();
        }
開發者ID:Kubwa,項目名稱:opensim,代碼行數:38,代碼來源:EntityTransferModule.cs


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