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C# ScenePresence.HandleAgentUpdate方法代碼示例

本文整理匯總了C#中OpenSim.Region.Framework.Scenes.ScenePresence.HandleAgentUpdate方法的典型用法代碼示例。如果您正苦於以下問題:C# ScenePresence.HandleAgentUpdate方法的具體用法?C# ScenePresence.HandleAgentUpdate怎麽用?C# ScenePresence.HandleAgentUpdate使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在OpenSim.Region.Framework.Scenes.ScenePresence的用法示例。


在下文中一共展示了ScenePresence.HandleAgentUpdate方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: GenerateAgentUpdated

        // Some presence property has changed. Generate a call into the scene presence
        // so the new values are evaluated (like AgentControlFlags).
        // The ScenePresence will trigger OnScenePresenceUpdated and we rely on the
        // fact that the values will all be equal to supress the generation of a
        // new outgoing property update message.
        private void GenerateAgentUpdated(ScenePresence sp)
        {
            // The call for the change of these values comes out of the client view
            // which has an OnAgentUpdate event that the scene presence connects to.
            // We can't use the OnAgentUpdate event subscription (we're not derived
            // from client view) so we fake the reception of a presenece changing
            // message by building up the parameter block and directly calling the
            // ScenePresence's handling routine.
            AgentUpdateArgs aua = new AgentUpdateArgs();

            aua.AgentID = sp.UUID;
            aua.BodyRotation = sp.Rotation;
            aua.CameraAtAxis = sp.CameraAtAxis;
            aua.CameraCenter = sp.CameraPosition;
            aua.CameraLeftAxis = sp.CameraLeftAxis;
            aua.CameraUpAxis = sp.CameraUpAxis;
            aua.ClientAgentPosition = sp.AbsolutePosition;
            aua.ControlFlags = sp.AgentControlFlags;
            aua.Far = sp.DrawDistance;
            aua.Flags = 0;
            aua.HeadRotation = sp.Rotation; // this is wrong but the only thing we can do
            aua.State = sp.State;
            aua.UseClientAgentPosition = true;

            sp.HandleAgentUpdate(null, aua);
        }
開發者ID:QuillLittlefeather,項目名稱:DSG,代碼行數:31,代碼來源:SyncInfoPresence.cs

示例2: OnBotAgentUpdate

        public void OnBotAgentUpdate(ScenePresence presence, Vector3 toward, uint controlFlag, Quaternion bodyRotation, bool isMoving)
        {
            if (m_controller.Bot.Frozen && isMoving)
            {
                var pa = presence.PhysicsActor;
                bool fly = pa != null && pa.Flying;
                StopMoving(presence, fly, false);
                return;
            }

            if (isMoving)
                m_hasStoppedMoving = false;
            AgentUpdateArgs pack = new AgentUpdateArgs { ControlFlags = controlFlag, BodyRotation = bodyRotation };
            presence.HandleAgentUpdate(presence.ControllingClient, pack);
        }
開發者ID:MatthewBeardmore,項目名稱:halcyon,代碼行數:15,代碼來源:MovementAction.cs


注:本文中的OpenSim.Region.Framework.Scenes.ScenePresence.HandleAgentUpdate方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。