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C# Animator.SendMessageUpwards方法代碼示例

本文整理匯總了C#中Animator.SendMessageUpwards方法的典型用法代碼示例。如果您正苦於以下問題:C# Animator.SendMessageUpwards方法的具體用法?C# Animator.SendMessageUpwards怎麽用?C# Animator.SendMessageUpwards使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Animator的用法示例。


在下文中一共展示了Animator.SendMessageUpwards方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: OnStateExit

 // OnStateEnter is called before OnStateEnter is called on any state inside this state machine
 //override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
 //
 //}
 // OnStateUpdate is called before OnStateUpdate is called on any state inside this state machine
 //override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
 //
 //}
 // OnStateExit is called before OnStateExit is called on any state inside this state machine
 public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     if (stateInfo.IsTag("Attack"))
     {
         animator.SendMessageUpwards("AttackAnimationComplete", SendMessageOptions.DontRequireReceiver);
     }
     else if (stateInfo.IsTag("LongAttack"))
     {
         animator.SendMessageUpwards("LongAttackAnimationComplete", SendMessageOptions.DontRequireReceiver);
     }
     else if (stateInfo.IsTag("ConeAttack"))
     {
         animator.SendMessageUpwards("ConeAttackAnimationComplete", SendMessageOptions.DontRequireReceiver);
     }
     else if (stateInfo.IsTag("Bite"))
     {
         animator.SendMessageUpwards("BiteAnimationComplete", SendMessageOptions.DontRequireReceiver);
     }
     else if (stateInfo.IsTag("SwingOpen"))
     {
         Debug.Log("upwards " + animator);
         animator.SendMessageUpwards("SwingOpenAnimationComplete", SendMessageOptions.DontRequireReceiver);
     }
     else if (stateInfo.IsTag("SwingClose"))
     {
         Debug.Log("upwards " + animator);
         animator.SendMessageUpwards("SwingCloseAnimationComplete", SendMessageOptions.DontRequireReceiver);
     }
 }
開發者ID:igm-capstone,項目名稱:capstone-game-unity,代碼行數:38,代碼來源:AttackAnimBehaviour.cs

示例2: OnStateExit

 // OnStateExit is called before OnStateExit is called on any state inside this state machine
 public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     if (sendTo == Option.selfOnly)
         animator.SendMessage(messageName, _require);
     else if (sendTo == Option.selfAndParent) {
         animator.SendMessage(messageName, _require);
         if (animator.transform.parent)
             animator.transform.parent.SendMessage(messageName, _require);
     } else if (sendTo == Option.parentOnly) {
         if (animator.transform.parent)
             animator.transform.parent.SendMessage(messageName, _require);
     } else if (sendTo == Option.upwards)
         animator.SendMessageUpwards(messageName, _require);
 }
開發者ID:Turnary-Games,項目名稱:Battery-Golem,代碼行數:15,代碼來源:MessageOnExit.cs


注:本文中的Animator.SendMessageUpwards方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。