本文整理匯總了C#中Animator.SendMessageUpwards方法的典型用法代碼示例。如果您正苦於以下問題:C# Animator.SendMessageUpwards方法的具體用法?C# Animator.SendMessageUpwards怎麽用?C# Animator.SendMessageUpwards使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Animator
的用法示例。
在下文中一共展示了Animator.SendMessageUpwards方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: OnStateExit
// OnStateEnter is called before OnStateEnter is called on any state inside this state machine
//override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
//
//}
// OnStateUpdate is called before OnStateUpdate is called on any state inside this state machine
//override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
//
//}
// OnStateExit is called before OnStateExit is called on any state inside this state machine
public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (stateInfo.IsTag("Attack"))
{
animator.SendMessageUpwards("AttackAnimationComplete", SendMessageOptions.DontRequireReceiver);
}
else if (stateInfo.IsTag("LongAttack"))
{
animator.SendMessageUpwards("LongAttackAnimationComplete", SendMessageOptions.DontRequireReceiver);
}
else if (stateInfo.IsTag("ConeAttack"))
{
animator.SendMessageUpwards("ConeAttackAnimationComplete", SendMessageOptions.DontRequireReceiver);
}
else if (stateInfo.IsTag("Bite"))
{
animator.SendMessageUpwards("BiteAnimationComplete", SendMessageOptions.DontRequireReceiver);
}
else if (stateInfo.IsTag("SwingOpen"))
{
Debug.Log("upwards " + animator);
animator.SendMessageUpwards("SwingOpenAnimationComplete", SendMessageOptions.DontRequireReceiver);
}
else if (stateInfo.IsTag("SwingClose"))
{
Debug.Log("upwards " + animator);
animator.SendMessageUpwards("SwingCloseAnimationComplete", SendMessageOptions.DontRequireReceiver);
}
}
示例2: OnStateExit
// OnStateExit is called before OnStateExit is called on any state inside this state machine
public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (sendTo == Option.selfOnly)
animator.SendMessage(messageName, _require);
else if (sendTo == Option.selfAndParent) {
animator.SendMessage(messageName, _require);
if (animator.transform.parent)
animator.transform.parent.SendMessage(messageName, _require);
} else if (sendTo == Option.parentOnly) {
if (animator.transform.parent)
animator.transform.parent.SendMessage(messageName, _require);
} else if (sendTo == Option.upwards)
animator.SendMessageUpwards(messageName, _require);
}