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C# Animator.GetLayerIndex方法代碼示例

本文整理匯總了C#中Animator.GetLayerIndex方法的典型用法代碼示例。如果您正苦於以下問題:C# Animator.GetLayerIndex方法的具體用法?C# Animator.GetLayerIndex怎麽用?C# Animator.GetLayerIndex使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Animator的用法示例。


在下文中一共展示了Animator.GetLayerIndex方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Start

	// Use this for initialization
	void Start () {
		animator = GetComponent<Animator> ();

		if (animator.layerCount > 1) {
			int index = animator.GetLayerIndex("ArmLayer");
			animator.SetLayerWeight(index,1.0f);
		}
	}
開發者ID:kimha578,項目名稱:jwUnityStudy,代碼行數:9,代碼來源:CapsulePlayer.cs

示例2: OnStateEnter

 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     if (firstSetting)
     {
         this.shootingLayer = animator.GetLayerIndex("Shoot");
         this.firstSetting = false;
     }
     animator.SetLayerWeight(shootingLayer, 0.4f);
 }
開發者ID:Alx666,項目名稱:ProjectPhoenix,代碼行數:9,代碼來源:HumanoidCrouchSM.cs

示例3: OnStateEnter

 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     if (firstSetting)
     {
         this.controller = animator.GetComponent<ControllerAIHumanoid>();
         this.shootingLayer = animator.GetLayerIndex("Shoot");
         this.firstSetting = false;
     }
     animator.SetLayerWeight(shootingLayer, 1f);
 }
開發者ID:Alx666,項目名稱:ProjectPhoenix,代碼行數:10,代碼來源:HumanoidWalkSM.cs

示例4: EnemyAnimation

 public EnemyAnimation(Animator animator)
 {
     if (animator == null) Debug.Log("Enemy has been created without an animator on it blud");
     _animator = animator;
     _baseLayer = _animator.GetLayerIndex("Base Layer");
 }
開發者ID:LGriggles,項目名稱:Trout-Run,代碼行數:6,代碼來源:EnemyAnimation.cs


注:本文中的Animator.GetLayerIndex方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。