本文整理匯總了C#中Animator.GetLayerIndex方法的典型用法代碼示例。如果您正苦於以下問題:C# Animator.GetLayerIndex方法的具體用法?C# Animator.GetLayerIndex怎麽用?C# Animator.GetLayerIndex使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Animator
的用法示例。
在下文中一共展示了Animator.GetLayerIndex方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Start
// Use this for initialization
void Start () {
animator = GetComponent<Animator> ();
if (animator.layerCount > 1) {
int index = animator.GetLayerIndex("ArmLayer");
animator.SetLayerWeight(index,1.0f);
}
}
示例2: OnStateEnter
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (firstSetting)
{
this.shootingLayer = animator.GetLayerIndex("Shoot");
this.firstSetting = false;
}
animator.SetLayerWeight(shootingLayer, 0.4f);
}
示例3: OnStateEnter
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (firstSetting)
{
this.controller = animator.GetComponent<ControllerAIHumanoid>();
this.shootingLayer = animator.GetLayerIndex("Shoot");
this.firstSetting = false;
}
animator.SetLayerWeight(shootingLayer, 1f);
}
示例4: EnemyAnimation
public EnemyAnimation(Animator animator)
{
if (animator == null) Debug.Log("Enemy has been created without an animator on it blud");
_animator = animator;
_baseLayer = _animator.GetLayerIndex("Base Layer");
}