本文整理匯總了C#中Animator.GetComponentsInParent方法的典型用法代碼示例。如果您正苦於以下問題:C# Animator.GetComponentsInParent方法的具體用法?C# Animator.GetComponentsInParent怎麽用?C# Animator.GetComponentsInParent使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Animator
的用法示例。
在下文中一共展示了Animator.GetComponentsInParent方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: OnStateEnter
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
var character = animator.GetComponentsInParent<MobileAnimationController>()[0];
if (!character)
{
//animator.SetInteger("Attack_ID", 0);
return;
}
character.RestAttack();
}
示例2: OnStateEnter
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
_playerCollider2D = animator.GetComponentsInParent<Collider2D>();
for (int i = 0; i < _playerCollider2D.Length; i++) {
_playerCollider2D[i].enabled = false;
}
if (DisableGravity) {
_playerRigidBody2D = animator.GetComponentInParent<Rigidbody2D>();
_gravitySaved = _playerRigidBody2D.gravityScale;
_playerRigidBody2D.gravityScale = 0.0f;
_velocitySaved = _playerRigidBody2D.velocity;
_playerRigidBody2D.velocity = Vector2.zero;
}
}
示例3: OnStateExit
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
//override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
//
//}
// OnStateExit is called when a transition ends and the state machine finishes evaluating this state
override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
var character = animator.GetComponentsInParent<MobileAnimationController>()[0];
character.resting = false;
}