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C# Animator.GetComponentsInParent方法代碼示例

本文整理匯總了C#中Animator.GetComponentsInParent方法的典型用法代碼示例。如果您正苦於以下問題:C# Animator.GetComponentsInParent方法的具體用法?C# Animator.GetComponentsInParent怎麽用?C# Animator.GetComponentsInParent使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Animator的用法示例。


在下文中一共展示了Animator.GetComponentsInParent方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: OnStateEnter

    // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        var character = animator.GetComponentsInParent<MobileAnimationController>()[0];

        if (!character)
        {
            //animator.SetInteger("Attack_ID", 0);
            return;
        }
        
        character.RestAttack();
    }
開發者ID:Midimistro,項目名稱:Deadmen,代碼行數:13,代碼來源:Resting.cs

示例2: OnStateEnter

    // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        _playerCollider2D = animator.GetComponentsInParent<Collider2D>();
        for (int i = 0; i < _playerCollider2D.Length; i++) {
            _playerCollider2D[i].enabled = false;
        }

        if (DisableGravity) {
            _playerRigidBody2D = animator.GetComponentInParent<Rigidbody2D>();
            _gravitySaved = _playerRigidBody2D.gravityScale;
            _playerRigidBody2D.gravityScale = 0.0f;

            _velocitySaved = _playerRigidBody2D.velocity;
            _playerRigidBody2D.velocity = Vector2.zero;
        }
    }
開發者ID:SpoonmanGames,項目名稱:Descend-Into-Heaven,代碼行數:17,代碼來源:DisableCollitionsBehaviour.cs

示例3: OnStateExit

    // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
    //override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
    //
    //}

    // OnStateExit is called when a transition ends and the state machine finishes evaluating this state
    override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        var character = animator.GetComponentsInParent<MobileAnimationController>()[0];

        character.resting = false;
    }
開發者ID:Midimistro,項目名稱:Deadmen,代碼行數:12,代碼來源:Resting.cs


注:本文中的Animator.GetComponentsInParent方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。