本文整理匯總了C#中Animator.SendMessage方法的典型用法代碼示例。如果您正苦於以下問題:C# Animator.SendMessage方法的具體用法?C# Animator.SendMessage怎麽用?C# Animator.SendMessage使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Animator
的用法示例。
在下文中一共展示了Animator.SendMessage方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: OnStateExit
// OnStateExit is called before OnStateExit is called on any state inside this state machine
public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (sendTo == Option.selfOnly)
animator.SendMessage(messageName, _require);
else if (sendTo == Option.selfAndParent) {
animator.SendMessage(messageName, _require);
if (animator.transform.parent)
animator.transform.parent.SendMessage(messageName, _require);
} else if (sendTo == Option.parentOnly) {
if (animator.transform.parent)
animator.transform.parent.SendMessage(messageName, _require);
} else if (sendTo == Option.upwards)
animator.SendMessageUpwards(messageName, _require);
}
示例2: OnStateUpdate
public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (stateInfo.normalizedTime >= 1)
{
string message = transitionIn? "TransitionedIn" : "TransitionedOut";
animator.SendMessage(message);
}
}
示例3: OnStateEnter
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
animator.SendMessage ("StartRecording",SendMessageOptions.DontRequireReceiver);
}
示例4: OnStateUpdate
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
animator.SendMessage ("Record",SendMessageOptions.DontRequireReceiver);
}