本文整理匯總了C#中Animator.GetComponentInChildren方法的典型用法代碼示例。如果您正苦於以下問題:C# Animator.GetComponentInChildren方法的具體用法?C# Animator.GetComponentInChildren怎麽用?C# Animator.GetComponentInChildren使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Animator
的用法示例。
在下文中一共展示了Animator.GetComponentInChildren方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: OnStateEnter
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (_enemy == null)
{
_enemy = animator.GetComponent<Enemy>();
_ardColl = animator.GetComponentInChildren<AttackRangeDetector>().GetComponent<Collider>();
}
_ardColl.enabled = false;
}
示例2: OnStateEnter
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
WIHolder whtemp = animator.gameObject.GetComponentInParent<Character>().gameObject.GetComponentInChildren<WIHolder>();
pos = whtemp.gameObject.transform.localPosition;
rot = whtemp.gameObject.transform.localRotation;
animator.GetComponent<IKHands>().ikActive = false;
whtemp.gameObject.transform.SetParent(animator.GetComponentInChildren<RHandItPos>().gameObject.transform);
whtemp.gameObject.transform.localPosition = Vector3.zero;
}
示例3: OnStateEnter
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
animator.SetBool("CanAttack", false);
animator.GetComponentInChildren<MeleeAttack>().GetComponent<CircleCollider2D>().enabled = true;
}