本文整理匯總了C#中AI.verifyNetwork方法的典型用法代碼示例。如果您正苦於以下問題:C# AI.verifyNetwork方法的具體用法?C# AI.verifyNetwork怎麽用?C# AI.verifyNetwork使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類AI
的用法示例。
在下文中一共展示了AI.verifyNetwork方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Start
void Start () {
// fighter is the model, fighterAnimator is the animation controller, we need access to it here in order
// to set the correct bools that trigger different animation states
fighterAnimator = fighter.GetComponent<Animator> ();
// Capture the animation behaviors that underlie each state.
animatedBehaviours = fighterAnimator.GetBehaviours<BufferedStateMachineBehaviour>();
UnityEngine.Debug.Log ("PWD: " + Directory.GetParent(Directory.GetCurrentDirectory()).FullName);
health = 1000.0f; // Debug for animation
maxHealth = health;
gravity = 0.05f;
initialJumpVelocity = .61f;
blockPercentage = 1.0f;
reach = 0.0f;
attackDamage = 0.0f;
lowAttack = false;
inputHold = false;
attackWasThrown = false;
attackWasFinished = false;
attackHit = false;
blocking = false;
lowBlocking = false;
GameObject MIObj = GameObject.Find ("Info");
MenuInfo MI_gd = MIObj.GetComponent<MenuInfo> ();
if (player1) {
if (MI_gd.isp1AI ()) {
setPlayerAI ();
}
playerBodyBox = GameObject.Find ("Player1BodyBox");
playerHitBox = GameObject.Find ("Player1HitBox");
playerBlockBox = GameObject.Find ("Player1BlockBox");
if (isAI) {
int inPort = 4998;
playerAI = new AI (inPort, inPort + 1);
playerAI.verifyNetwork ();
} else {
Up = KeyCode.W;
Down = KeyCode.S;
Left = KeyCode.A;
Right = KeyCode.D;
Run = KeyCode.LeftShift;
Attack1 = KeyCode.Q;
Attack2 = KeyCode.E;
Block = KeyCode.F;
}
} else { // player 2
if (MI_gd.isp2AI ()) {
setPlayerAI ();
}
playerBodyBox = GameObject.Find ("Player2BodyBox");
playerHitBox = GameObject.Find ("Player2HitBox");
playerBlockBox = GameObject.Find ("Player2BlockBox");
if (isAI){
int inPort = 5998;
playerAI = new AI (inPort, inPort + 1);
playerAI.verifyNetwork ();
} else {
Up = KeyCode.I;
Down = KeyCode.K;
Left = KeyCode.J;
Right = KeyCode.L;
Run = KeyCode.RightShift;
Attack1 = KeyCode.U;
Attack2 = KeyCode.O;
Block = KeyCode.H;
}
}
}