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C# AI.MyPieceExistsAt方法代碼示例

本文整理匯總了C#中AI.MyPieceExistsAt方法的典型用法代碼示例。如果您正苦於以下問題:C# AI.MyPieceExistsAt方法的具體用法?C# AI.MyPieceExistsAt怎麽用?C# AI.MyPieceExistsAt使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在AI的用法示例。


在下文中一共展示了AI.MyPieceExistsAt方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: GetMoves

    public static List<Coordinate> GetMoves(Coordinate current, AI game)
    {
        List<Coordinate> moves = new List<Coordinate>();
        Coordinate c;
        // Up-Right
        c = new Coordinate(current.File + 1, current.Rank + 2);
        if (current.Rank < 7 && current.File < 8)
        {
            if (!game.MyPieceExistsAt(c))
            {
                moves.Add(c);
            }
        }

        // Up-Left
        c = new Coordinate(current.File - 1, current.Rank + 2);
        if (current.Rank < 7 && current.File > 1)
        {
            if (!game.MyPieceExistsAt(c))
            {
                moves.Add(c);
            }
        }

        // Right-Up
        c = new Coordinate(current.File + 2, current.Rank + 1);
        if (current.File < 7 && current.Rank < 8)
        {
            if (!game.MyPieceExistsAt(c))
            {
                moves.Add(c);
            }
        }

        // Right-Down
        c = new Coordinate(current.File + 2, current.Rank - 1);
        if (current.File < 7 && current.Rank > 1)
        {
            if (!game.MyPieceExistsAt(c))
            {
                moves.Add(c);
            }
        }

        // Down-Left
        c = new Coordinate(current.File - 1, current.Rank - 2);
        if (current.Rank > 2 && current.File > 1)
        {
            if (!game.MyPieceExistsAt(c))
            {
                moves.Add(c);
            }
        }

        // Down-Right
        c = new Coordinate(current.File + 1, current.Rank - 2);
        if (current.Rank > 2 && current.File < 8)
        {
            if (!game.MyPieceExistsAt(c))
            {
                moves.Add(c);
            }
        }

        // Left-Up
        c = new Coordinate(current.File - 2, current.Rank + 1);
        if (current.File > 2 && current.Rank < 8)
        {
            if (!game.MyPieceExistsAt(c))
            {
                moves.Add(c);
            }
        }

        // Left-Down
        c = new Coordinate(current.File - 2, current.Rank - 1);
        if (current.File > 2 && current.Rank > 1)
        {
            if (!game.MyPieceExistsAt(c))
            {
                moves.Add(c);
            }
        }

        return moves;
    }
開發者ID:drusepth,項目名稱:Little-Bobby-Fischer,代碼行數:86,代碼來源:Knight.CS

示例2: GetMoves

    public static List<Coordinate> GetMoves(Coordinate current, AI game)
    {
        List<Coordinate> moves = new List<Coordinate>();
        Coordinate c;

        // N
        c = new Coordinate(current.File, current.Rank + 1);
        if (current.Rank < 8)
        {
            if (!game.MyPieceExistsAt(c))
                moves.Add(c);
        }

        // NE
        c = new Coordinate(current.File + 1, current.Rank + 1);
        if (current.Rank < 8 && current.File < 8)
        {
            if (!game.MyPieceExistsAt(c))
                moves.Add(c);
        }

        // E
        c = new Coordinate(current.File + 1, current.Rank);
        if (current.File < 8)
        {
            if (!game.MyPieceExistsAt(c))
                moves.Add(c);
        }

        // SE
        c = new Coordinate(current.File + 1, current.Rank - 1);
        if (current.File < 8 && current.Rank > 1)
        {
            if (!game.MyPieceExistsAt(c))
                moves.Add(c);
        }

        // S
        c = new Coordinate(current.File, current.Rank - 1);
        if (current.Rank > 1)
        {
            if (!game.MyPieceExistsAt(c))
                moves.Add(c);
        }

        // SW
        c = new Coordinate(current.File - 1, current.Rank - 1);
        if (current.Rank > 1 && current.File > 1)
        {
            if (!game.MyPieceExistsAt(c))
                moves.Add(c);
        }

        // W
        c = new Coordinate(current.File - 1, current.Rank);
        if (current.File > 1)
        {
            if (!game.MyPieceExistsAt(c))
                moves.Add(c);
        }

        // NW
        c = new Coordinate(current.File - 1, current.Rank + 1);
        if (current.File > 1 && current.Rank < 8)
        {
            if (!game.MyPieceExistsAt(c))
                moves.Add(c);
        }

        return moves;
    }
開發者ID:drusepth,項目名稱:Little-Bobby-Fischer,代碼行數:71,代碼來源:King.CS


注:本文中的AI.MyPieceExistsAt方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。