本文整理匯總了C#中AI.MyPieceExistsAt方法的典型用法代碼示例。如果您正苦於以下問題:C# AI.MyPieceExistsAt方法的具體用法?C# AI.MyPieceExistsAt怎麽用?C# AI.MyPieceExistsAt使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類AI
的用法示例。
在下文中一共展示了AI.MyPieceExistsAt方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: GetMoves
public static List<Coordinate> GetMoves(Coordinate current, AI game)
{
List<Coordinate> moves = new List<Coordinate>();
Coordinate c;
// Up-Right
c = new Coordinate(current.File + 1, current.Rank + 2);
if (current.Rank < 7 && current.File < 8)
{
if (!game.MyPieceExistsAt(c))
{
moves.Add(c);
}
}
// Up-Left
c = new Coordinate(current.File - 1, current.Rank + 2);
if (current.Rank < 7 && current.File > 1)
{
if (!game.MyPieceExistsAt(c))
{
moves.Add(c);
}
}
// Right-Up
c = new Coordinate(current.File + 2, current.Rank + 1);
if (current.File < 7 && current.Rank < 8)
{
if (!game.MyPieceExistsAt(c))
{
moves.Add(c);
}
}
// Right-Down
c = new Coordinate(current.File + 2, current.Rank - 1);
if (current.File < 7 && current.Rank > 1)
{
if (!game.MyPieceExistsAt(c))
{
moves.Add(c);
}
}
// Down-Left
c = new Coordinate(current.File - 1, current.Rank - 2);
if (current.Rank > 2 && current.File > 1)
{
if (!game.MyPieceExistsAt(c))
{
moves.Add(c);
}
}
// Down-Right
c = new Coordinate(current.File + 1, current.Rank - 2);
if (current.Rank > 2 && current.File < 8)
{
if (!game.MyPieceExistsAt(c))
{
moves.Add(c);
}
}
// Left-Up
c = new Coordinate(current.File - 2, current.Rank + 1);
if (current.File > 2 && current.Rank < 8)
{
if (!game.MyPieceExistsAt(c))
{
moves.Add(c);
}
}
// Left-Down
c = new Coordinate(current.File - 2, current.Rank - 1);
if (current.File > 2 && current.Rank > 1)
{
if (!game.MyPieceExistsAt(c))
{
moves.Add(c);
}
}
return moves;
}
示例2: GetMoves
public static List<Coordinate> GetMoves(Coordinate current, AI game)
{
List<Coordinate> moves = new List<Coordinate>();
Coordinate c;
// N
c = new Coordinate(current.File, current.Rank + 1);
if (current.Rank < 8)
{
if (!game.MyPieceExistsAt(c))
moves.Add(c);
}
// NE
c = new Coordinate(current.File + 1, current.Rank + 1);
if (current.Rank < 8 && current.File < 8)
{
if (!game.MyPieceExistsAt(c))
moves.Add(c);
}
// E
c = new Coordinate(current.File + 1, current.Rank);
if (current.File < 8)
{
if (!game.MyPieceExistsAt(c))
moves.Add(c);
}
// SE
c = new Coordinate(current.File + 1, current.Rank - 1);
if (current.File < 8 && current.Rank > 1)
{
if (!game.MyPieceExistsAt(c))
moves.Add(c);
}
// S
c = new Coordinate(current.File, current.Rank - 1);
if (current.Rank > 1)
{
if (!game.MyPieceExistsAt(c))
moves.Add(c);
}
// SW
c = new Coordinate(current.File - 1, current.Rank - 1);
if (current.Rank > 1 && current.File > 1)
{
if (!game.MyPieceExistsAt(c))
moves.Add(c);
}
// W
c = new Coordinate(current.File - 1, current.Rank);
if (current.File > 1)
{
if (!game.MyPieceExistsAt(c))
moves.Add(c);
}
// NW
c = new Coordinate(current.File - 1, current.Rank + 1);
if (current.File > 1 && current.Rank < 8)
{
if (!game.MyPieceExistsAt(c))
moves.Add(c);
}
return moves;
}