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C# AI.IsWhite方法代碼示例

本文整理匯總了C#中AI.IsWhite方法的典型用法代碼示例。如果您正苦於以下問題:C# AI.IsWhite方法的具體用法?C# AI.IsWhite怎麽用?C# AI.IsWhite使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在AI的用法示例。


在下文中一共展示了AI.IsWhite方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: EnPassant

    public static List<Coordinate> EnPassant(Coordinate current, AI game)
    {
        List<Coordinate> moves = new List<Coordinate>();
        Piece pawn = game.GetPieceAt(current);
        int color = game.IsWhite(pawn) ? 1 : -1;

        if (pawn.ExpectedRank == (color == 1 ? 4 : 5))
        {
            if (pawn.ExpectedFile - 1 == pawn.ExpectedFile || pawn.ExpectedFile + 1 == pawn.ExpectedFile)
            {
                moves.Add(current);
            }
        }

        return moves;
    }
開發者ID:drusepth,項目名稱:Little-Bobby-Fischer,代碼行數:16,代碼來源:Pawn.CS

示例2: GetAttackMoves

    public static List<Coordinate> GetAttackMoves(Coordinate current, AI game)
    {
        List<Coordinate> moves = new List<Coordinate>();
        Piece piece = game.GetPieceAt(current);
        int color = game.IsWhite(piece) ? 1 : -1;

        // Attack!
        if (game.EnemyPieceExistsAt(new Coordinate(current.File - 1, current.Rank + (1 * color))))
        {
            moves.Add(new Coordinate(current.File - 1, current.Rank + (1 * color)));
        }
        if (game.EnemyPieceExistsAt(new Coordinate(current.File + 1, current.Rank + (1 * color))))
        {
            moves.Add(new Coordinate(current.File + 1, current.Rank + (1 * color)));
        }

        return moves;
    }
開發者ID:drusepth,項目名稱:Little-Bobby-Fischer,代碼行數:18,代碼來源:Pawn.CS

示例3: GetMoves

    public static List<Coordinate> GetMoves(Coordinate current, AI game)
    {
        // The pawn, himself
        Piece pawn = game.GetPieceAt(current);

        // List of moves this pawn can make
        List<Coordinate> moves = new List<Coordinate>();
        
        // Rank multiplier dependant on piece color
        int color = game.IsWhite(pawn) ? 1 : -1;

        // If a pawn is in its corresponding start position (hasn't moved), then we want to handle
        // it being able to move forward two spaces in addition to just one.
        if (pawn.ExpectedRank == (color == 1 ? 2 : 7))
        {
            // There must be no pieces in the way to move forward two
            if (!game.PieceExistsAt(new Coordinate(current.File, current.Rank + 1 * color)) &&
                !game.PieceExistsAt(new Coordinate(current.File, current.Rank + 2 * color)))
            {
                moves.Add(new Coordinate(current.File, current.Rank + 2 * color));
            }
        }

        // Straight move forward 1
        if (!game.PieceExistsAt(new Coordinate(current.File, current.Rank + 1 * color)))
        {
            moves.Add(new Coordinate(current.File, current.Rank + 1 * color));
        }

        // Attack!
        moves.AddRange(GetAttackMoves(current, game));

        // En Passant
        moves.AddRange(EnPassant(current, game));

        return moves;
    }
開發者ID:drusepth,項目名稱:Little-Bobby-Fischer,代碼行數:37,代碼來源:Pawn.CS


注:本文中的AI.IsWhite方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。