本文整理匯總了C#中AI.AddJustCurrHealth方法的典型用法代碼示例。如果您正苦於以下問題:C# AI.AddJustCurrHealth方法的具體用法?C# AI.AddJustCurrHealth怎麽用?C# AI.AddJustCurrHealth使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類AI
的用法示例。
在下文中一共展示了AI.AddJustCurrHealth方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: DamageAI
void DamageAI(){
foreach(Transform x in targetsInRange){
AIscript = (AI)x.GetComponent("AI");
AIscript.AddJustCurrHealth(-DamageWW);
}
}
示例2: Update
//.........這裏部分代碼省略.........
NGUITools.SetActive(fonFirstSkill,true);
wave.SetActive(true);
ttlFirstSkill=1.0f;
if(!isFacingRightFirstSkill){
Vector3 theScale = wave.transform.localScale;
theScale.x *= -1;
wave.transform.localScale = theScale;
}
isFacingRightFirstSkill=isFacingRight;
if(isFacingRightFirstSkill){
wave.transform.position=new Vector3(myPlayer.position.x+1,myPlayer.position.y,0);
rightPartSys.SetActive(true);
leftPartSys.SetActive(false);
}else{
rightPartSys.SetActive(false);
leftPartSys.SetActive(true);
Vector3 theScale = wave.transform.localScale;
theScale.x *= -1;
wave.transform.localScale = theScale;
isFacingRightFirstSkill=false;
wave.transform.position=new Vector3(myPlayer.position.x-1,myPlayer.position.y,0);
}
}
if (ttlFirstSkill>=0){
if(isFacingRightFirstSkill){
wave.transform.position += wave.transform.right * 7 * Time.deltaTime;
}else{
wave.transform.position -= wave.transform.right * 7 * Time.deltaTime;
}
targetsInFirstSkill= targets.FindAll(bot => Mathf.Abs(bot.position.x-wave.transform.position.x)<=1.0f && Mathf.Abs(bot.position.y-wave.transform.position.y)<=0.6f);
foreach(Transform x in targetsInFirstSkill){
if(!targetsDamagedFirstSkill.Contains(x)){
AIscript = (AI)x.GetComponent("AI");
AIscript.AddJustCurrHealth(-15);
targetsDamagedFirstSkill.Add(x);
}
}
ttlFirstSkill-=Time.deltaTime;
}
if (ttlFirstSkill<=0){
wave.SetActive(false);
targetsDamagedFirstSkill.Clear();
}
//
//Second Skill
if (Input.GetKeyDown(KeyCode.Alpha2) && SecondSkillTimer==1)
{
SecondSkillTimer=cdSecondSkill;
//NGUITools.SetActive(fonSecondSkill,true);
ttlSecondSkill=0.2f;
isFacingRightSecondSkill=isFacingRight;
}
if (ttlSecondSkill>=0)
{
if(isFacingRightSecondSkill)
{
myPlayer.transform.position += myPlayer.transform.right * maxSpeed * 8 * Time.deltaTime;
}
else
{
myPlayer.transform.position -= myPlayer.transform.right * maxSpeed * 8 * Time.deltaTime;
}
targetsInSecondSkill= targets.FindAll(bot => Mathf.Abs(bot.position.x-myPlayer.transform.position.x)<=1.0f && Mathf.Abs(bot.position.y-myPlayer.transform.position.y)<=0.6f);
foreach(Transform x in targetsInSecondSkill)
{
if(!targetsDamagedSecondSkill.Contains(x))