本文整理汇总了TypeScript中babylonjs/Animations/index.AnimationGroup类的典型用法代码示例。如果您正苦于以下问题:TypeScript AnimationGroup类的具体用法?TypeScript AnimationGroup怎么用?TypeScript AnimationGroup使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了AnimationGroup类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: playMode
/**
* Set the play mode.
* If the animation is played, it will continue playing at least once more, depending on the new play mode set.
* If the animation is not set, the will be initialized and will wait for the user to start playing it.
*/
public set playMode(value: AnimationPlayMode) {
if (value === this._playMode) {
return;
}
this._playMode = value;
if (this.state === AnimationState.PLAYING) {
this._animationGroup.play(this._playMode === AnimationPlayMode.LOOP);
} else {
this._animationGroup.reset();
this._state = AnimationState.INIT;
}
}
示例2: restart
/**
* Restart the animation group
*/
restart() {
if (this.state === AnimationState.PAUSED) {
this._animationGroup.restart();
}
else {
this.start();
}
}
示例3: dispose
/**
* Dispose this animation object.
*/
public dispose() {
this._animationGroup.dispose();
}
示例4: stop
/**
* Stop the animation.
* This will fail silently if the animation group is already stopped.
*/
public stop() {
this._animationGroup.stop();
if (!this._animationGroup.isStarted) {
this._state = AnimationState.STOPPED;
}
}
示例5: pause
/**
* Pause the animation
*/
pause() {
this._animationGroup.pause();
this._state = AnimationState.PAUSED;
}
示例6: start
/**
* Start playing the animation.
*/
public start() {
this._animationGroup.start(this.playMode === AnimationPlayMode.LOOP, this.speedRatio);
if (this._animationGroup.isStarted) {
this._state = AnimationState.PLAYING;
}
}
示例7: goToFrame
/**
*
* @param frameNumber Go to a specific frame in the animation
*/
goToFrame(frameNumber: number) {
this._animationGroup.goToFrame(frameNumber + this._animationGroup.from);
}
示例8: reset
/**
* Reset the animation group
*/
reset() {
this._animationGroup.reset();
}