本文整理汇总了Python中ui.Ui.build_process_bar方法的典型用法代码示例。如果您正苦于以下问题:Python Ui.build_process_bar方法的具体用法?Python Ui.build_process_bar怎么用?Python Ui.build_process_bar使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ui.Ui
的用法示例。
在下文中一共展示了Ui.build_process_bar方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from ui import Ui [as 别名]
# 或者: from ui.Ui import build_process_bar [as 别名]
class Menu:
def __init__(self):
reload(sys)
sys.setdefaultencoding("UTF-8")
self.datatype = "main"
self.title = "网易云音乐"
self.datalist = ["排行榜", "艺术家", "新碟上架", "精选歌单", "我的歌单", "DJ节目", "打碟", "收藏", "搜索", "帮助"]
self.offset = 0
self.index = 0
self.storage = Storage()
self.storage.load()
self.collection = self.storage.database["collections"][0]
self.player = Player()
self.ui = Ui()
self.netease = NetEase()
self.screen = curses.initscr()
self.screen.keypad(1)
self.step = 10
self.stack = []
self.djstack = []
self.userid = None
self.username = None
self.resume_play = True
signal.signal(signal.SIGWINCH, self.change_term)
signal.signal(signal.SIGINT, self.send_kill)
self.START = time.time()
def change_term(self, signum, frame):
self.ui.screen.clear()
self.ui.screen.refresh()
def send_kill(self, signum, fram):
self.player.stop()
self.storage.save()
curses.endwin()
sys.exit()
def start(self):
self.START = time.time() // 1
self.ui.build_menu(self.datatype, self.title, self.datalist, self.offset, self.index, self.step, self.START)
self.ui.build_process_bar(
self.player.process_location,
self.player.process_length,
self.player.playing_flag,
self.player.pause_flag,
self.storage.database["player_info"]["playing_mode"],
)
self.stack.append([self.datatype, self.title, self.datalist, self.offset, self.index])
while True:
datatype = self.datatype
title = self.title
datalist = self.datalist
offset = self.offset
idx = index = self.index
step = self.step
stack = self.stack
djstack = self.djstack
self.screen.timeout(500)
key = self.screen.getch()
self.ui.screen.refresh()
# term resize
if key == -1:
self.ui.update_size()
self.player.update_size()
# 退出
if key == ord("q"):
break
# 退出并清除用户信息
if key == ord("w"):
self.storage.database["user"] = {"username": "", "password": ""}
break
# 上移
elif key == ord("k"):
self.index = carousel(offset, min(len(datalist), offset + step) - 1, idx - 1)
self.START = time.time()
# 下移
elif key == ord("j"):
self.index = carousel(offset, min(len(datalist), offset + step) - 1, idx + 1)
self.START = time.time()
# 数字快捷键
elif ord("0") <= key <= ord("9"):
if self.datatype == "songs" or self.datatype == "djchannels" or self.datatype == "help":
continue
idx = key - ord("0")
self.ui.build_menu(self.datatype, self.title, self.datalist, self.offset, idx, self.step, self.START)
self.ui.build_loading()
self.dispatch_enter(idx)
self.index = 0
self.offset = 0
# 向上翻页
elif key == ord("u"):
if offset == 0:
continue
#.........这里部分代码省略.........
示例2: __init__
# 需要导入模块: from ui import Ui [as 别名]
# 或者: from ui.Ui import build_process_bar [as 别名]
#.........这里部分代码省略.........
return 0
def start_fork(self, version):
pid = os.fork()
if pid == 0:
Menu().update_alert(version)
else:
Menu().start()
def play_pause(self):
if len(self.storage.database["player_info"]["player_list"]) == 0:
return
if self.player.pause_flag:
self.player.resume()
else:
self.player.pause()
time.sleep(0.1)
def next_song(self):
if len(self.storage.database["player_info"]["player_list"]) == 0:
return
self.player.next()
time.sleep(0.1)
def previous_song(self):
if len(self.storage.database["player_info"]["player_list"]) == 0:
return
self.player.prev()
time.sleep(0.1)
def start(self):
self.START = time.time() // 1
self.ui.build_menu(self.datatype, self.title, self.datalist, self.offset, self.index, self.step, self.START)
self.ui.build_process_bar(self.player.process_location, self.player.process_length, self.player.playing_flag,
self.player.pause_flag, self.storage.database['player_info']['playing_mode'])
self.stack.append([self.datatype, self.title, self.datalist, self.offset, self.index])
if bind_global:
keybinder.bind(self.config.get_item("global_play_pause"), self.play_pause)
keybinder.bind(self.config.get_item("global_next"), self.next_song)
keybinder.bind(self.config.get_item("global_previous"), self.previous_song)
while True:
datatype = self.datatype
title = self.title
datalist = self.datalist
offset = self.offset
idx = index = self.index
step = self.step
stack = self.stack
djstack = self.djstack
self.screen.timeout(500)
key = self.screen.getch()
if bind_global:
keybinder.gtk.main_iteration(False)
self.ui.screen.refresh()
# term resize
if key == -1:
self.ui.update_size()
self.player.update_size()
# 退出
if key == ord('q'):
break
# 退出并清除用户信息
if key == ord('w'):
示例3: __init__
# 需要导入模块: from ui import Ui [as 别名]
# 或者: from ui.Ui import build_process_bar [as 别名]
class Menu:
def __init__(self):
reload(sys)
sys.setdefaultencoding('UTF-8')
self.datatype = 'main'
self.title = '网易云音乐'
self.datalist = ['排行榜', '艺术家', '新碟上架', '精选歌单', '我的歌单', 'DJ节目', '打碟', '收藏', '搜索', '帮助']
self.offset = 0
self.index = 0
self.storage = Storage()
self.storage.load()
self.collection = self.storage.database['collections'][0]
self.player = Player()
self.cache = Cache()
self.ui = Ui()
self.netease = NetEase()
self.screen = curses.initscr()
self.screen.keypad(1)
self.step = 10
self.stack = []
self.djstack = []
self.userid = None
self.username = None
self.resume_play = True
signal.signal(signal.SIGWINCH, self.change_term)
signal.signal(signal.SIGINT, self.send_kill)
self.START = time.time()
def change_term(self, signum, frame):
self.ui.screen.clear()
self.ui.screen.refresh()
def send_kill(self, signum, fram):
self.player.stop()
self.cache.quit()
self.storage.save()
curses.endwin()
sys.exit()
def start(self):
self.START = time.time() // 1
self.ui.build_menu(self.datatype, self.title, self.datalist, self.offset, self.index, self.step, self.START)
self.ui.build_process_bar(self.player.process_location, self.player.process_length, self.player.playing_flag,
self.player.pause_flag, self.storage.database['player_info']['playing_mode'])
self.stack.append([self.datatype, self.title, self.datalist, self.offset, self.index])
while True:
datatype = self.datatype
title = self.title
datalist = self.datalist
offset = self.offset
idx = index = self.index
step = self.step
stack = self.stack
djstack = self.djstack
self.screen.timeout(500)
key = self.screen.getch()
self.ui.screen.refresh()
# term resize
if key == -1:
self.ui.update_size()
self.player.update_size()
# 退出
if key == ord('q'):
break
# 退出并清除用户信息
if key == ord('w'):
self.storage.database['user'] = {
"username": "",
"password": "",
}
break
# 上移
elif key == ord('k'):
self.index = carousel(offset, min(len(datalist), offset + step) - 1, idx - 1)
self.START = time.time()
# 下移
elif key == ord('j'):
self.index = carousel(offset, min(len(datalist), offset + step) - 1, idx + 1)
self.START = time.time()
# 数字快捷键
elif ord('0') <= key <= ord('9'):
if self.datatype == 'songs' or self.datatype == 'djchannels' or self.datatype == 'help':
continue
idx = key - ord('0')
self.ui.build_menu(self.datatype, self.title, self.datalist, self.offset, idx, self.step, self.START)
self.ui.build_loading()
self.dispatch_enter(idx)
self.index = 0
self.offset = 0
# 向上翻页
elif key == ord('u'):
if offset == 0:
continue
#.........这里部分代码省略.........
示例4: __init__
# 需要导入模块: from ui import Ui [as 别名]
# 或者: from ui.Ui import build_process_bar [as 别名]
#.........这里部分代码省略.........
# Hong, Fork a child process.
# Return 0 in the child and the child’s process id in the parent.
pid = os.fork()
if pid == 0:
Menu().alert(version)
else:
Menu().start()
def play_pause(self):
if len(self.storage.database["player_info"]["player_list"]) == 0:
return
if self.player.pause_flag:
self.player.resume()
else:
self.player.pause()
time.sleep(0.1)
def next_song(self):
if len(self.storage.database["player_info"]["player_list"]) == 0:
return
self.player.next()
time.sleep(0.1)
def previous_song(self):
if len(self.storage.database["player_info"]["player_list"]) == 0:
return
self.player.prev()
time.sleep(0.1)
def start(self):
# Hong, Return the time in seconds since the epoch as a floating point number.
self.START = time.time() // 1
self.ui.build_menu(self.datatype, self.title, self.datalist, self.offset, self.index, self.step, self.START)
self.ui.build_process_bar(
self.player.process_location,
self.player.process_length,
self.player.playing_flag,
self.player.pause_flag,
self.storage.database["player_info"]["playing_mode"],
)
self.stack.append([self.datatype, self.title, self.datalist, self.offset, self.index])
if bind_global:
keybinder.bind(self.config.get_item("global_play_pause"), self.play_pause)
keybinder.bind(self.config.get_item("global_next"), self.next_song)
keybinder.bind(self.config.get_item("global_previous"), self.previous_song)
while True:
datatype = self.datatype
title = self.title
datalist = self.datalist
offset = self.offset
idx = index = self.index
step = self.step
stack = self.stack
djstack = self.djstack
self.screen.timeout(500)
key = self.screen.getch()
if bind_global:
keybinder.gtk.main_iteration(False)
self.ui.screen.refresh()
# term resize
if key == -1:
self.ui.update_size()
self.player.update_size()
# 退出
示例5: Menu
# 需要导入模块: from ui import Ui [as 别名]
# 或者: from ui.Ui import build_process_bar [as 别名]
#.........这里部分代码省略.........
self.player.pause()
time.sleep(0.1)
def next_song(self):
if self._is_playlist_empty():
return
self.player.next()
time.sleep(0.5)
def previous_song(self):
if self._is_playlist_empty():
return
self.player.prev()
time.sleep(0.5)
def bind_keys(self):
if BINDABLE:
keybinder.bind(
self.config.get_item('global_play_pause'), self.play_pause)
keybinder.bind(self.config.get_item('global_next'), self.next_song)
keybinder.bind(
self.config.get_item('global_previous'), self.previous_song)
def unbind_keys(self):
if BINDABLE:
keybinder.unbind(self.config.get_item('global_play_pause'))
keybinder.unbind(self.config.get_item('global_next'))
keybinder.unbind(self.config.get_item('global_previous'))
def start(self):
self.START = time.time() // 1
self.ui.build_menu(self.datatype, self.title, self.datalist,
self.offset, self.index, self.step, self.START)
self.ui.build_process_bar(
self.player.process_location, self.player.process_length,
self.player.playing_flag, self.player.pause_flag,
self.storage.database['player_info']['playing_mode'])
self.stack.append([self.datatype, self.title, self.datalist,
self.offset, self.index])
try:
self.bind_keys()
except KeyError as e:
log.warning(e)
show_lyrics_new_process()
while True:
datatype = self.datatype
title = self.title
datalist = self.datalist
offset = self.offset
idx = index = self.index
step = self.step
stack = self.stack
self.screen.timeout(500)
key = self.screen.getch()
if BINDABLE:
keybinder.gtk.main_iteration(False)
self.ui.screen.refresh()
# term resize
if key == -1:
self.ui.update_size()
self.player.update_size()
# 退出
if key == ord('q'):
try: