本文整理汇总了Python中ui.Ui.build_playinfo方法的典型用法代码示例。如果您正苦于以下问题:Python Ui.build_playinfo方法的具体用法?Python Ui.build_playinfo怎么用?Python Ui.build_playinfo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ui.Ui
的用法示例。
在下文中一共展示了Ui.build_playinfo方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from ui import Ui [as 别名]
# 或者: from ui.Ui import build_playinfo [as 别名]
#.........这里部分代码省略.........
if 'cache' in popenArgs.keys() and os.path.isfile(popenArgs['cache']):
thread = threading.Thread(target=runInThread,
args=(onExit, popenArgs['cache']))
else:
thread = threading.Thread(target=runInThread,
args=(onExit, popenArgs['mp3_url']))
cache_thread = threading.Thread(
target=cacheSong,
args=(popenArgs['song_id'], popenArgs['song_name'], popenArgs[
'artist'], popenArgs['mp3_url']))
cache_thread.start()
thread.start()
lyric_download_thread = threading.Thread(target=getLyric, args=())
lyric_download_thread.start()
tlyric_download_thread = threading.Thread(target=gettLyric, args=())
tlyric_download_thread.start()
# returns immediately after the thread starts
return thread
def get_playing_id(self):
return self.playing_id
def recall(self):
if self.info["idx"] >= len(self.info["player_list"]) and self.end_callback is not None:
self.end_callback()
if self.info["idx"] < 0 or self.info["idx"] >= len(self.info["player_list"]):
self.info["idx"] = 0
self.stop()
return
self.playing_flag = True
self.pause_flag = False
item = self.songs[self.info["player_list"][self.info["idx"]]]
self.ui.build_playinfo(item['song_name'], item['artist'], item['album_name'], item['quality'], time.time())
if self.notifier:
self.ui.notify("Now playing", item['song_name'], item['album_name'], item['artist'])
self.playing_id = item['song_id']
self.popen_recall(self.recall, item)
def generate_shuffle_playing_list(self):
del self.info["playing_list"][:]
for i in range(0, len(self.info["player_list"])):
self.info["playing_list"].append(i)
random.shuffle(self.info["playing_list"])
self.info["ridx"] = 0
def new_player_list(self, type, title, datalist, offset):
self.info["player_list_type"] = type
self.info["player_list_title"] = title
self.info["idx"] = offset
del self.info["player_list"][:]
del self.info["playing_list"][:]
self.info["ridx"] = 0
for song in datalist:
self.info["player_list"].append(str(song["song_id"]))
if str(song["song_id"]) not in self.songs.keys():
self.songs[str(song["song_id"])] = song
else:
database_song = self.songs[str(song["song_id"])]
if (database_song["song_name"] != song["song_name"] or
database_song["quality"] != song["quality"]):
self.songs[str(song["song_id"])] = song
def append_songs(self, datalist):
for song in datalist:
self.info["player_list"].append(str(song["song_id"]))
示例2: __init__
# 需要导入模块: from ui import Ui [as 别名]
# 或者: from ui.Ui import build_playinfo [as 别名]
class Player:
def __init__(self):
self.ui = Ui()
self.datatype = 'songs'
self.popen_handler = None
# flag stop, prevent thread start
self.playing_flag = False
self.pause_flag = False
self.songs = []
self.idx = 0
self.volume = 60
def popen_recall(self, onExit, popenArgs):
"""
Runs the given args in a subprocess.Popen, and then calls the function
onExit when the subprocess completes.
onExit is a callable object, and popenArgs is a lists/tuple of args that
would give to subprocess.Popen.
"""
def runInThread(onExit, popenArgs):
self.popen_handler = subprocess.Popen(['mpg123', '-R', ], stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
self.popen_handler.stdin.write("SILENCE\n")
self.popen_handler.stdin.write("V " + str(self.volume) + "\n")
self.popen_handler.stdin.write("L " + popenArgs + "\n")
# self.popen_handler.wait()
while (True):
if self.playing_flag == False:
break
try:
strout = self.popen_handler.stdout.readline()
except IOError:
break
if strout == "@P 0\n":
self.popen_handler.stdin.write("Q\n")
self.popen_handler.kill()
break
if self.playing_flag:
self.idx = carousel(0, len(self.songs) - 1, self.idx + 1)
onExit()
return
thread = threading.Thread(target=runInThread, args=(onExit, popenArgs))
thread.start()
# returns immediately after the thread starts
return thread
def recall(self):
self.playing_flag = True
item = self.songs[self.idx]
self.ui.build_playinfo(item['song_name'], item['artist'], item['album_name'], item['quality'], time.time())
self.popen_recall(self.recall, item['mp3_url'])
def play(self, datatype, songs, idx):
# if same playlists && idx --> same song :: pause/resume it
self.datatype = datatype
if datatype == 'songs' or datatype == 'djchannels':
if idx == self.idx and songs == self.songs:
if self.pause_flag:
self.resume()
else:
self.pause()
else:
if datatype == 'songs' or datatype == 'djchannels':
self.songs = songs
self.idx = idx
# if it's playing
if self.playing_flag:
self.switch()
# start new play
else:
self.recall()
# if current menu is not song, pause/resume
else:
if self.playing_flag:
if self.pause_flag:
self.resume()
else:
self.pause()
else:
pass
# play another
def switch(self):
self.stop()
# wait process be killed
time.sleep(0.01)
self.recall()
def stop(self):
if self.playing_flag and self.popen_handler:
self.playing_flag = False
self.popen_handler.stdin.write("Q\n")
self.popen_handler.kill()
#.........这里部分代码省略.........
示例3: __init__
# 需要导入模块: from ui import Ui [as 别名]
# 或者: from ui.Ui import build_playinfo [as 别名]
class Player:
def __init__(self):
self.ui = Ui()
self.datatype = 'songs'
self.popen_handler = None
# flag stop, prevent thread start
self.playing_flag = False
self.pause_flag = False
self.songs = []
self.idx = 0
def popen_recall(self, onExit, popenArgs):
"""
Runs the given args in a subprocess.Popen, and then calls the function
onExit when the subprocess completes.
onExit is a callable object, and popenArgs is a lists/tuple of args that
would give to subprocess.Popen.
"""
def runInThread(onExit, popenArgs):
self.popen_handler = subprocess.Popen(['mpg123', popenArgs], stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
self.popen_handler.wait()
if self.playing_flag:
self.idx = carousel(0, len(self.songs)-1, self.idx+1 )
onExit()
return
thread = threading.Thread(target=runInThread, args=(onExit, popenArgs))
thread.start()
# returns immediately after the thread starts
return thread
def notify(self, item, executable='notify-send'):
try:
cover_path = os.path.expanduser('~') + \
'/netease-musicbox/cover.jpg'
song_info = "%s-%s \n %s" \
% (item['album_name'], item['song_name'], item['artist'])
with open(os.devnull, 'w') as fnull:
handler = subprocess.Popen(['curl', item['cover_url'], '-o', cover_path],
stdout=fnull, stderr=subprocess.STDOUT)
handler.wait()
handler = subprocess.Popen(['convert', cover_path, '-resize', '150x150', cover_path],
stdout=fnull, stderr=subprocess.STDOUT)
handler.wait()
handler = subprocess.Popen(['notify-send', '-i', cover_path, '-t', '3000', song_info],
stdout=fnull, stderr=subprocess.STDOUT)
except:
pass
def recall(self):
self.playing_flag = True
item = self.songs[ self.idx ]
self.ui.build_playinfo(item['song_name'], item['artist'], item['album_name'], bitrate=item['bitrate'])
self.notify(item)
self.popen_recall(self.recall, item['mp3_url'])
def play(self, datatype, songs, idx):
# if same playlists && idx --> same song :: pause/resume it
self.datatype = datatype
if datatype == 'songs' or datatype == 'djchannels':
if idx == self.idx and songs == self.songs:
if self.pause_flag:
self.resume()
else:
self.pause()
else:
if datatype == 'songs' or datatype == 'djchannels':
self.songs = songs
self.idx = idx
# if it's playing
if self.playing_flag:
self.switch()
# start new play
else:
self.recall()
# if current menu is not song, pause/resume
else:
if self.playing_flag:
if self.pause_flag:
self.resume()
else:
self.pause()
else:
pass
# play another
def switch(self):
self.stop()
# wait process be killed
time.sleep(0.01)
self.recall()
def stop(self):
if self.playing_flag and self.popen_handler:
self.playing_flag = False
self.popen_handler.kill()
#.........这里部分代码省略.........
示例4: __init__
# 需要导入模块: from ui import Ui [as 别名]
# 或者: from ui.Ui import build_playinfo [as 别名]
#.........这里部分代码省略.........
def cacheSong(song_id, song_name, artist, song_url):
def cacheExit(song_id, path):
self.songs[str(song_id)]['cache'] = path
self.cache.add(song_id, song_name, artist, song_url, cacheExit)
self.cache.start_download()
if 'cache' in popenArgs.keys() and os.path.isfile(popenArgs['cache']):
thread = threading.Thread(target=runInThread, args=(onExit, popenArgs['cache']))
else:
thread = threading.Thread(target=runInThread, args=(onExit, popenArgs['mp3_url']))
cache_thread = threading.Thread(target=cacheSong, args=(
popenArgs['song_id'], popenArgs['song_name'], popenArgs['artist'], popenArgs['mp3_url']))
cache_thread.start()
thread.start()
lyric_download_thread = threading.Thread(target=getLyric, args=())
lyric_download_thread.start()
# returns immediately after the thread starts
return thread
def get_playing_id(self):
return self.playing_id
def recall(self):
if self.info["idx"] >= len(self.info["player_list"]) and self.end_callback != None:
self.end_callback()
if self.info["idx"] < 0 or self.info["idx"] >= len(self.info["player_list"]):
self.info["idx"] = 0
self.stop()
return
self.playing_flag = True
self.pause_flag = False
item = self.songs[self.info["player_list"][self.info["idx"]]]
self.ui.build_playinfo(item['song_name'], item['artist'], item['album_name'], item['quality'], time.time())
self.playing_id = item['song_id']
self.popen_recall(self.recall, item)
def generate_shuffle_playing_list(self):
del self.info["playing_list"][:]
for i in range(0, len(self.info["player_list"])):
self.info["playing_list"].append(i)
random.shuffle(self.info["playing_list"])
self.info["ridx"] = 0
def new_player_list(self, type, title, datalist, offset):
self.info["player_list_type"] = type
self.info["player_list_title"] = title
self.info["idx"] = offset
del self.info["player_list"][:]
del self.info["playing_list"][:]
self.info["ridx"] = 0
for song in datalist:
self.info["player_list"].append(str(song["song_id"]))
if str(song["song_id"]) not in self.songs.keys():
self.songs[str(song["song_id"])] = song
else:
database_song = self.songs[str(song["song_id"])]
if (database_song["song_name"] != song["song_name"]
or database_song["quality"] != song["quality"]):
self.songs[str(song["song_id"])] = song
def append_songs(self, datalist):
for song in datalist:
self.info["player_list"].append(str(song["song_id"]))
if str(song["song_id"]) not in self.songs.keys():
self.songs[str(song["song_id"])] = song
示例5: __init__
# 需要导入模块: from ui import Ui [as 别名]
# 或者: from ui.Ui import build_playinfo [as 别名]
class Player:
def __init__(self):
self.ui = Ui()
self.datatype = 'songs'
self.popen_handler = None
# flag stop, prevent thread start
self.playing_flag = False
self.pause_flag = False
self.songs = []
self.idx = 0
def popen_recall(self, onExit, popenArgs):
"""
Runs the given args in a subprocess.Popen, and then calls the function
onExit when the subprocess completes.
onExit is a callable object, and popenArgs is a lists/tuple of args that
would give to subprocess.Popen.
"""
def runInThread(onExit, popenArgs):
self.popen_handler = subprocess.Popen(['mpg123', popenArgs], stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
self.popen_handler.wait()
if self.playing_flag:
self.idx = carousel(0, len(self.songs)-1, self.idx+1 )
onExit()
return
thread = threading.Thread(target=runInThread, args=(onExit, popenArgs))
thread.start()
# returns immediately after the thread starts
return thread
def recall(self):
self.playing_flag = True
item = self.songs[ self.idx ]
self.ui.build_playinfo(item['song_name'], item['artist'], item['album_name'])
self.popen_recall(self.recall, item['mp3_url'])
def play(self, datatype, songs, idx):
# if same playlists && idx --> same song :: pause/resume it
self.datatype = datatype
if datatype == 'songs' or datatype == 'djchannels':
if idx == self.idx and songs == self.songs:
if self.pause_flag:
self.resume()
else:
self.pause()
else:
if datatype == 'songs' or datatype == 'djchannels':
self.songs = songs
self.idx = idx
# if it's playing
if self.playing_flag:
self.switch()
# start new play
else:
self.recall()
# if current menu is not song, pause/resume
else:
if self.playing_flag:
if self.pause_flag:
self.resume()
else:
self.pause()
else:
pass
# play another
def switch(self):
self.stop()
# wait process be killed
time.sleep(0.01)
self.recall()
def stop(self):
if self.playing_flag and self.popen_handler:
self.playing_flag = False
self.popen_handler.kill()
def pause(self):
self.pause_flag = True
os.kill(self.popen_handler.pid, signal.SIGSTOP)
item = self.songs[ self.idx ]
self.ui.build_playinfo(item['song_name'], item['artist'], item['album_name'], pause=True)
def resume(self):
self.pause_flag = False
os.kill(self.popen_handler.pid, signal.SIGCONT)
item = self.songs[ self.idx ]
self.ui.build_playinfo(item['song_name'], item['artist'], item['album_name'])
def next(self):
self.stop()
time.sleep(0.01)
self.idx = carousel(0, len(self.songs)-1, self.idx+1 )
self.recall()
#.........这里部分代码省略.........
示例6: __init__
# 需要导入模块: from ui import Ui [as 别名]
# 或者: from ui.Ui import build_playinfo [as 别名]
class Player:
def __init__(self):
self.ui = Ui()
self.datatype = 'songs'
self.popen_handler = None
# flag stop, prevent thread start
self.playing_flag = False
self.pause_flag = False
self.songs = []
self.idx = 0
self.next_music_p=False #播放下一曲标志
self.stop_sub=False #结束自动播放下一曲,手动选择播放``
self.mplayer_controller=os.path.join(tempfile.mkdtemp(),'mplayer_controller')
os.mkfifo(self.mplayer_controller) #临时文件``
def return_idx(self):
return self.idx,self.playing_flag#,self.next_music_p
def popen_recall(self, onExit, popenArgs):
"""
Runs the given args in a subprocess.Popen, and then calls the function
onExit when the subprocess completes.
onExit is a callable object, and popenArgs is a lists/tuple of args that
would give to subprocess.Popen.
"""
def runInThread(onExit, popenArgs):
self.ui.notifySend(name=self.songs[self.idx]['song_name'],artist=self.songs[self.idx]['artist'])
play_s='mplayer -quiet -slave -input file={fifo} \'{song_url}\' 2>&1'
self.popen_handler = subprocess.Popen(play_s.format(fifo=self.mplayer_controller,song_url=popenArgs),shell=True,stdin=subprocess.PIPE,stdout=subprocess.PIPE,bufsize=1)
self.popen_handler.wait()
if self.playing_flag and self.stop_sub==False:
self.idx = carousel(0, len(self.songs)-1, self.idx+1 )
#self.next_music_p= not self.next_music_p #对下一曲标志取反
onExit()
else:
self.stop_sub=False
return
thread = threading.Thread(target=runInThread, args=(onExit, popenArgs))
thread.start()
# returns immediately after the thread starts
return thread
def recall(self):
self.playing_flag = True
item = self.songs[ self.idx ]
self.ui.build_playinfo(item['song_name'], item['artist'], item['album_name'])
self.popen_recall(self.recall, item['mp3_url'])
def play(self, datatype, songs, idx):
# if same playlists && idx --> same song :: pause/resume it
self.datatype = datatype
if datatype == 'songs' or datatype == 'djchannels':
if idx == self.idx and songs == self.songs:
if self.pause_flag:
self.resume()
else:
self.pause()
else:
if datatype == 'songs' or datatype == 'djchannels':
self.songs = songs
self.idx = idx
# if it's playing
if self.playing_flag:
self.switch()
# start new play
else:
self.recall()
# if current menu is not song, pause/resume
else:
if self.playing_flag:
if self.pause_flag:
self.resume()
else:
self.pause()
else:
pass
# play another
def switch(self):
self.stop()
# wait process be killed
time.sleep(0.01)
self.recall()
def stop(self):
if self.playing_flag and self.popen_handler:
self.playing_flag = False
self.stop_sub=True
subprocess.Popen('echo "quit" > {fifo}'.format(fifo=self.mplayer_controller),shell=True,stdin=subprocess.PIPE).wait()
#self.popen_handler.kill()
def pause(self):
self.pause_flag = True
#.........这里部分代码省略.........