当前位置: 首页>>代码示例>>Python>>正文


Python SimpleNamespace.iconbar方法代码示例

本文整理汇总了Python中types.SimpleNamespace.iconbar方法的典型用法代码示例。如果您正苦于以下问题:Python SimpleNamespace.iconbar方法的具体用法?Python SimpleNamespace.iconbar怎么用?Python SimpleNamespace.iconbar使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在types.SimpleNamespace的用法示例。


在下文中一共展示了SimpleNamespace.iconbar方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: eye

# 需要导入模块: from types import SimpleNamespace [as 别名]
# 或者: from types.SimpleNamespace import iconbar [as 别名]

#.........这里部分代码省略.........

        # Initialize glfw
        glfw.glfwInit()
        title = "Pupil Capture - eye {}".format(eye_id)

        width, height = g_pool.capture.frame_size
        width *= 2
        height *= 2
        width += icon_bar_width
        width, height = session_settings.get("window_size", (width, height))

        main_window = glfw.glfwCreateWindow(width, height, title, None, None)
        window_pos = session_settings.get("window_position", window_position_default)
        glfw.glfwSetWindowPos(main_window, window_pos[0], window_pos[1])
        glfw.glfwMakeContextCurrent(main_window)
        cygl.utils.init()

        # UI callback functions
        def set_scale(new_scale):
            g_pool.gui_user_scale = new_scale
            on_resize(main_window, *glfw.glfwGetFramebufferSize(main_window))

        # gl_state settings
        basic_gl_setup()
        g_pool.image_tex = Named_Texture()
        g_pool.image_tex.update_from_ndarray(np.ones((1, 1), dtype=np.uint8) + 125)

        # setup GUI
        g_pool.gui = ui.UI()
        g_pool.gui_user_scale = session_settings.get("gui_scale", 1.0)
        g_pool.menubar = ui.Scrolling_Menu(
            "Settings", pos=(-500, 0), size=(-icon_bar_width, 0), header_pos="left"
        )
        g_pool.iconbar = ui.Scrolling_Menu(
            "Icons", pos=(-icon_bar_width, 0), size=(0, 0), header_pos="hidden"
        )
        g_pool.gui.append(g_pool.menubar)
        g_pool.gui.append(g_pool.iconbar)

        general_settings = ui.Growing_Menu("General", header_pos="headline")
        general_settings.append(
            ui.Selector(
                "gui_user_scale",
                g_pool,
                setter=set_scale,
                selection=[0.8, 0.9, 1.0, 1.1, 1.2],
                label="Interface Size",
            )
        )

        def set_window_size():
            f_width, f_height = g_pool.capture.frame_size
            f_width *= 2
            f_height *= 2
            f_width += int(icon_bar_width * g_pool.gui.scale)
            glfw.glfwSetWindowSize(main_window, f_width, f_height)

        def uroi_on_mouse_button(button, action, mods):
            if g_pool.display_mode == "roi":
                if action == glfw.GLFW_RELEASE and g_pool.u_r.active_edit_pt:
                    g_pool.u_r.active_edit_pt = False
                    # if the roi interacts we dont want
                    # the gui to interact as well
                    return
                elif action == glfw.GLFW_PRESS:
                    x, y = glfw.glfwGetCursorPos(main_window)
开发者ID:pupil-labs,项目名称:pupil,代码行数:70,代码来源:eye.py

示例2: player

# 需要导入模块: from types import SimpleNamespace [as 别名]
# 或者: from types.SimpleNamespace import iconbar [as 别名]

#.........这里部分代码省略.........
                "subject": "should_export",
                "range": export_range,
                "ts_window": export_ts_window,
                "export_dir": export_dir,
            }
            g_pool.ipc_pub.notify(notification)

        def reset_restart():
            logger.warning("Resetting all settings and restarting Player.")
            glfw.glfwSetWindowShouldClose(main_window, True)
            ipc_pub.notify({"subject": "clear_settings_process.should_start"})
            ipc_pub.notify(
                {
                    "subject": "player_process.should_start",
                    "rec_dir": rec_dir,
                    "delay": 2.0,
                }
            )

        def toggle_general_settings(collapsed):
            # this is the menu toggle logic.
            # Only one menu can be open.
            # If no menu is open the menubar should collapse.
            g_pool.menubar.collapsed = collapsed
            for m in g_pool.menubar.elements:
                m.collapsed = True
            general_settings.collapsed = collapsed

        g_pool.gui = ui.UI()
        g_pool.gui_user_scale = session_settings.get("gui_scale", 1.0)
        g_pool.menubar = ui.Scrolling_Menu(
            "Settings", pos=(-500, 0), size=(-icon_bar_width, 0), header_pos="left"
        )
        g_pool.iconbar = ui.Scrolling_Menu(
            "Icons", pos=(-icon_bar_width, 0), size=(0, 0), header_pos="hidden"
        )
        g_pool.timelines = ui.Container((0, 0), (0, 0), (0, 0))
        g_pool.timelines.horizontal_constraint = g_pool.menubar
        g_pool.user_timelines = ui.Timeline_Menu(
            "User Timelines", pos=(0.0, -150.0), size=(0.0, 0.0), header_pos="headline"
        )
        g_pool.user_timelines.color = RGBA(a=0.0)
        g_pool.user_timelines.collapsed = True
        # add container that constaints itself to the seekbar height
        vert_constr = ui.Container((0, 0), (0, -50.0), (0, 0))
        vert_constr.append(g_pool.user_timelines)
        g_pool.timelines.append(vert_constr)

        def set_window_size():
            f_width, f_height = g_pool.capture.frame_size
            f_width += int(icon_bar_width * g_pool.gui.scale)
            glfw.glfwSetWindowSize(main_window, f_width, f_height)

        general_settings = ui.Growing_Menu("General", header_pos="headline")
        general_settings.append(ui.Button("Reset window size", set_window_size))
        general_settings.append(
            ui.Selector(
                "gui_user_scale",
                g_pool,
                setter=set_scale,
                selection=[0.8, 0.9, 1.0, 1.1, 1.2] + list(np.arange(1.5, 5.1, 0.5)),
                label="Interface Size",
            )
        )
        general_settings.append(
            ui.Info_Text("Player Version: {}".format(g_pool.version))
开发者ID:pupil-labs,项目名称:pupil,代码行数:70,代码来源:player.py

示例3: world

# 需要导入模块: from types import SimpleNamespace [as 别名]
# 或者: from types.SimpleNamespace import iconbar [as 别名]

#.........这里部分代码省略.........
        g_pool.main_window = main_window

        def set_scale(new_scale):
            g_pool.gui_user_scale = new_scale
            window_size = (
                camera_render_size[0]
                + int(icon_bar_width * g_pool.gui_user_scale * hdpi_factor),
                glfw.glfwGetFramebufferSize(main_window)[1],
            )
            logger.warning(icon_bar_width * g_pool.gui_user_scale * hdpi_factor)
            glfw.glfwSetWindowSize(main_window, *window_size)

        def reset_restart():
            logger.warning("Resetting all settings and restarting Capture.")
            glfw.glfwSetWindowShouldClose(main_window, True)
            ipc_pub.notify({"subject": "clear_settings_process.should_start"})
            ipc_pub.notify({"subject": "world_process.should_start", "delay": 2.0})

        def toggle_general_settings(collapsed):
            # this is the menu toggle logic.
            # Only one menu can be open.
            # If no menu is opened, the menubar should collapse.
            g_pool.menubar.collapsed = collapsed
            for m in g_pool.menubar.elements:
                m.collapsed = True
            general_settings.collapsed = collapsed

        # setup GUI
        g_pool.gui = ui.UI()
        g_pool.gui_user_scale = session_settings.get("gui_scale", 1.0)
        g_pool.menubar = ui.Scrolling_Menu(
            "Settings", pos=(-400, 0), size=(-icon_bar_width, 0), header_pos="left"
        )
        g_pool.iconbar = ui.Scrolling_Menu(
            "Icons", pos=(-icon_bar_width, 0), size=(0, 0), header_pos="hidden"
        )
        g_pool.quickbar = ui.Stretching_Menu("Quick Bar", (0, 100), (120, -100))
        g_pool.gui.append(g_pool.menubar)
        g_pool.gui.append(g_pool.iconbar)
        g_pool.gui.append(g_pool.quickbar)

        general_settings = ui.Growing_Menu("General", header_pos="headline")
        general_settings.append(
            ui.Selector(
                "gui_user_scale",
                g_pool,
                setter=set_scale,
                selection=[0.6, 0.8, 1.0, 1.2, 1.4],
                label="Interface size",
            )
        )

        def set_window_size():
            f_width, f_height = g_pool.capture.frame_size
            f_width += int(icon_bar_width * g_pool.gui.scale)
            glfw.glfwSetWindowSize(main_window, f_width, f_height)

        general_settings.append(ui.Button("Reset window size", set_window_size))
        general_settings.append(
            ui.Selector("audio_mode", audio, selection=audio.audio_modes)
        )
        general_settings.append(
            ui.Selector(
                "detection_mapping_mode",
                g_pool,
                label="detection & mapping mode",
开发者ID:pupil-labs,项目名称:pupil,代码行数:70,代码来源:world.py


注:本文中的types.SimpleNamespace.iconbar方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。