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Python Timer.updateClock方法代码示例

本文整理汇总了Python中timer.Timer.updateClock方法的典型用法代码示例。如果您正苦于以下问题:Python Timer.updateClock方法的具体用法?Python Timer.updateClock怎么用?Python Timer.updateClock使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在timer.Timer的用法示例。


在下文中一共展示了Timer.updateClock方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from timer import Timer [as 别名]
# 或者: from timer.Timer import updateClock [as 别名]
class Beings:
    def __init__(self, main): # cnfbtn, world, predCount, preyCount, sbtn, bbox, bbox1, timelbl, main):
        '''args world (eg Canvas object), predCount and preyCount, initiates life process when live is called in pain loop
        '''
        self.world = main.world
        self.world.state = {'state' : 'inactive'}
        self.main = main

        #get configuration
        self.config = WorldConfiguration()

        self.deadPredators = list()
        self.deadPrey = list()

        self.tags = list()

        #stop button and being box for binding after live() is called 
        self.sbtn = main.sbtn
        self.bbox = main.bbox
        self.bbox1 = main.bbox1
        self.timelbl = main.timelbl


    def configure(self):
        self.conf = Toplevel()
        self.conf.wm_title("Configure Universe")

        self.reconfig = self.config.reconfigure(self)


    def live(self):
        #set the state to active and clear the canvas of all attributes
        self.predators = [Predator(self) for i in range(self.config.predCount)]
        self.prey = [Prey(self) for i in range(self.config.preyCount)]
        self.beings = list(self.predators + self.prey)
     
        
        self.world.state['state'] = 'active'
        self.world.delete("all")

        for being in self.beings:
            if being.type == 'predator':
                being.tag = self.world.create_rectangle(being.genX, being.genY, being.genX+10, being.genY-10, fill=being.color)
            else:
                being.tag = self.world.create_oval(being.genX, being.genY, being.genX+10, being.genY-10, fill=being.color)
        
        
        #start session thread
        self.stopThread = False
        self.session = Thread(target=self.activate)
        self.session.start()

        #bind the Thread object _Thread__stop() method to the stop button
        self.sbtn.config(command=self.threadStop)
        

    def threadStop(self):
        self.stopThread = True
        self.session = None


    def activate(self):
        #instantiate timer and pass in timerlbl
        self.timer = Timer(self.timelbl)
        
        #bind showInfo to each being
        lambda x: self.world.tag_bind(x.tag,"<ButtonPress-1>", x.showInfo), self.beings

        while self.stopThread == False:
            #move each being
            map(lambda x: self.move(x), self.beings)
           
            #predators hunt!
            for pred in self.predators:
                pred.hunt(self.prey, self.world, self)
                pred.kill(self.world, self.prey, self.deadPrey, self.beings) 
            
            #age the beings
            for being in self.beings:
                being.age(self)

            #update the clock
            self.timer.updateClock()

            #update being box
            self.bbox.delete(1.0, END)
            bboxstr = "Predators \n"
            for pred in self.predators:
                if pred.target:
                    bboxstr += "tag-%s; vR-%s; kR-%s; kC-%s; lfe-%s tgt-%s\n" % (pred.tag, pred.visionRange, pred.killRange, pred.killCount, pred.curLife, pred.target.tag) 
                else:
                    bboxstr += "tag-%s; vR-%s; kR-%s; kC-%s; lfe-%s tgt-%s\n" % (pred.tag, pred.visionRange, pred.killRange, pred.killCount, pred.curLife, "None")
            bboxstr += "#pred-%s  #prey-%s #beings=%s\nDead Predators:\n" % (len(self.predators), len(self.prey), len(self.beings))
            for pred in self.deadPredators:
                bboxstr += "tag-%s; vR-%s, kR-%s; kC-%s\n" % (pred.tag, pred.visionRange, pred.killRange, pred.killCount)    
            self.bbox.insert("1.0", bboxstr)

            #check to ensure game is not over
            if len(self.predators) == 0 or len(self.prey) == 0:
                self.threadStop()
#.........这里部分代码省略.........
开发者ID:heymanitsmematt,项目名称:PyLife,代码行数:103,代码来源:beings.py


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