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Python Texture.load方法代码示例

本文整理汇总了Python中texture.Texture.load方法的典型用法代码示例。如果您正苦于以下问题:Python Texture.load方法的具体用法?Python Texture.load怎么用?Python Texture.load使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在texture.Texture的用法示例。


在下文中一共展示了Texture.load方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: GlutWindow

# 需要导入模块: from texture import Texture [as 别名]
# 或者: from texture.Texture import load [as 别名]
class GlutWindow(WindowCallback):

    def __init__(self, screen_size: tuple, screen_pos: tuple=(0, 0),
                 game_mode: bool=False, title: str='Default Title', **params):
        width, height = screen_size
        self.screen_size = screen_size
        self.screen_pos = screen_pos
        self.width = width
        self.height = height
        self.z_near = 1.0
        self.z_far = 100.0
        self.fov = 60.0
        self.game_mode = game_mode
        self.title = title

        self._vbo = None
        self._vao = None
        self._ibo = None
        self._program = None
        self._texture = None
        self._vertices = None
        self._indexes = None
        self._camera = None
        self._pipeline = None
        self._scale = 0.0
        self._dir_light_color = 1.0, 1.0, 1.0
        self._dir_light_ambient_intensity = 0.5
        self._projection = ProjParams(
            self.width, self.height, self.z_near, self.z_far, self.fov)

        self._log = params.get("log", print)
        self._clear_color = params.get("clearcolor", (0, 0, 0, 0))
        self._vertex_attributes = {"Position": -1, "TexCoord": -1}

        self._init_glut()
        self._init_gl()
        self._create_vertex_buffer()
        self._create_index_buffer()

        self._effect = LightingTechnique("shaders/vs.glsl", "shaders/fs_lighting.glsl")
        self._effect.init()
        self._effect.enable()
        self._effect.set_texture_unit(0)

        self._texture = Texture(GL_TEXTURE_2D, "resources/test.png")
        if not self._texture.load():
            raise ValueError("cannot load texture")

    def _init_glut(self):
        """
        Basic GLUT initialization and callbacks binding
        """
        glutInit(sys.argv[1:])
        glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_3_2_CORE_PROFILE)
        glutInitWindowSize(self.width, self.height)
        if self.game_mode:
            glutGameModeString("{}x{}@32".format(self.width, self.height))
            glutEnterGameMode()
        else:
            glutCreateWindow(self.title.encode())
            glutInitWindowPosition(*self.screen_pos)
        # callbacks binding
        glutDisplayFunc(self.on_display)
        glutIdleFunc(self.on_display)
        glutPassiveMotionFunc(self.on_mouse)
        glutSpecialFunc(self.on_keyboard)

    def _init_gl(self):
        """
        OpenGL initialization
        """
        glEnable(GL_DEPTH_TEST)
        glDepthFunc(GL_LEQUAL)
        glClearColor(*self._clear_color)
        # seems strange because should be GL_BACK... maybe something with camera?
        glCullFace(GL_FRONT)
        glFrontFace(GL_CW)
        glEnable(GL_CULL_FACE)

    def _create_vertex_buffer(self):
        """
        Creates vertex array and vertex buffer and fills last one with data.
        """
        self._vertices = np.array([
            -1.0, -1.0, 0.5773, 0.0, 0.0,
            0.0, -1.0, -1.15475, 0.5, 0.0,
            1.0, -1.0, 0.5773, 1.0, 0.0,
            0.0, 1.0, 0.0, 0.5, 1.0
        ], dtype=np.float32)

        self._vao = glGenVertexArrays(1)
        glBindVertexArray(self._vao)
        self._vbo = glGenBuffers(1)
        glBindBuffer(GL_ARRAY_BUFFER, self._vbo)
        glBufferData(GL_ARRAY_BUFFER, self._vertices.nbytes, self._vertices, GL_STATIC_DRAW)

    def _create_index_buffer(self):
        """
        Creates index buffer.
        """
#.........这里部分代码省略.........
开发者ID:devforfu,项目名称:pyogldev,代码行数:103,代码来源:glutwindow.py


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