本文整理汇总了Python中texture.Texture.getHeight方法的典型用法代码示例。如果您正苦于以下问题:Python Texture.getHeight方法的具体用法?Python Texture.getHeight怎么用?Python Texture.getHeight使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类texture.Texture
的用法示例。
在下文中一共展示了Texture.getHeight方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from texture import Texture [as 别名]
# 或者: from texture.Texture import getHeight [as 别名]
class Menu_log:
#-------------------------------------------------------------------------------------------------------
def __init__( self ):
self.text = Text( "menu/KGHAPPY.ttf", 27, 255 )
self.texture = Texture( "menu/exit.png", 255 )
self.type = 0
#-------------------------------------------------------------------------------------------------------
def load( self, width, height ):
self.texture.setX( width/2 - self.texture.getWidth()/2 )
self.texture.setY( height/2 - self.texture.getHeight()/2 )
self.texture.setColor( 30, 0, 255 )
self.text.createText( "m-menu b-back", [ 0xFF, 0xFF, 0xFF ] )
self.text.setX( width/2 - self.text.getWidth()/2 )
self.text.setY( height/2 - self.text.getHeight()/2 )
#-------------------------------------------------------------------------------------------------------
def draw( self, window ):
if self.type == 1:
self.texture.draw( window )
self.text.draw( window )
#-------------------------------------------------------------------------------------------------------
def getState( self ):
return self.type
#-------------------------------------------------------------------------------------------------------
def setState( self, t ):
self.type = t
#-------------------------------------------------------------------------------------------------------
def handle( self, event ):
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_m:
if self.type == 0:
self.type = 1
elif self.type == 1:
self.type = 2
elif event.key == pygame.K_b:
if self.type == 1:
self.type = 0
示例2: __init__
# 需要导入模块: from texture import Texture [as 别名]
# 或者: from texture.Texture import getHeight [as 别名]
class Intro:
#-------------------------------------------------------------------------------------------------------
def __init__( self ):
self.counter = 0
self.quit = False
#Textures
self.preview = Text( "intro/Jaapokki-Regular.otf", 37 )
self.shuriken = Texture( "intro/shuriken.png" )
self.title = Text( "intro/Jaapokki-Regular.otf", 37 )
self.author = Text( "intro/Jaapokki-Regular.otf", 37 )
self.produced = Text( "intro/Jaapokki-Regular.otf", 37 )
self.text_one = Text( "intro/Jaapokki-Regular.otf", 37 )
self.text_two = Text( "intro/Jaapokki-Regular.otf", 37 )
self.text_three = Text( "intro/Jaapokki-Regular.otf", 37 )
self.text_four = Text( "intro/Jaapokki-Regular.otf", 37 )
#-------------------------------------------------------------------------------------------------------
def load( self, width, height ):
self.preview.createText( "When nothing makes sense...", [ 0xFF, 0xFF, 0xFF ] )
self.preview.setX( width/2 - self.preview.getWidth()/2 )
self.preview.setY( height/2 - self.preview.getHeight()/2 )
self.title.createText( "Ninja", [ 0x70, 0xB7, 0x59 ] )
self.title.setX( width/2 - self.title.getWidth()/2 - self.shuriken.getWidth() -10 )
self.title.setY( height/2 - self.title.getHeight()/2 )
self.shuriken.setX( self.title.getRight() +10 )
self.shuriken.setY( height/2 - self.shuriken.getHeight()/2 )
self.author.createText( "Adrian Michalek", [ 0xFF, 0xFF, 0xFF ] )
self.author.setX( width/2 - self.author.getWidth()/2 )
self.author.setY( height/2 - self.author.getHeight()/2 )
self.produced.createText( "produced by", [ 0x70, 0xB7, 0x59 ] )
self.produced.setX( width/2 - self.produced.getWidth()/2 )
self.produced.setY( height/2 - self.produced.getHeight()/2 - self.author.getHeight() -10 )
self.text_one.createText( "It's not a final version.", [ 0xFF, 0xFF, 0xFF ] )
self.text_one.setX( width/2 - self.text_one.getWidth()/2 )
self.text_one.setY( height/2 - self.text_one.getHeight()-20 )
self.text_two.createText( "You can develop game by your own.", [ 0xFF, 0xFF, 0xFF ] )
self.text_two.setX( width/2 - self.text_two.getWidth()/2 )
self.text_two.setY( height/2 - self.text_two.getHeight()/2-10 )
self.text_three.createText( "It's a open source code build with pygame library.", [ 0xFF, 0xFF, 0xFF ] )
self.text_three.setX( width/2 - self.text_three.getWidth()/2 )
self.text_three.setY( height/2 )
self.text_four.createText( "Have a nice time!", [ 0x70, 0xB7, 0x59 ] )
self.text_four.setX( width/2 - self.text_four.getWidth()/2 )
self.text_four.setY( height/2 + self.text_four.getHeight()/2 +10 )
#-------------------------------------------------------------------------------------------------------
def free( self ):
#DELETE ALL
del self.counter
del self.quit
self.preview.free()
del self.preview
self.shuriken.free()
del self.shuriken
self.title.free()
del self.title
self.author.free()
del self.author
self.produced.free()
del self.produced
self.text_one.free()
del self.text_one
self.text_two.free()
del self.text_two
self.text_three.free()
del self.text_three
self.text_four.free()
del self.text_four
#-------------------------------------------------------------------------------------------------------
def draw( self, screen ):
#.........这里部分代码省略.........