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Python Stage.cancel_unlocking方法代码示例

本文整理汇总了Python中stage.Stage.cancel_unlocking方法的典型用法代码示例。如果您正苦于以下问题:Python Stage.cancel_unlocking方法的具体用法?Python Stage.cancel_unlocking怎么用?Python Stage.cancel_unlocking使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在stage.Stage的用法示例。


在下文中一共展示了Stage.cancel_unlocking方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: ScreensaverManager

# 需要导入模块: from stage import Stage [as 别名]
# 或者: from stage.Stage import cancel_unlocking [as 别名]

#.........这里部分代码省略.........
        if not status.Active:
            return

        if status.Locked and self.stage.initialize_pam():
            self.stage.raise_unlock_widget()
            self.grab_helper.release_mouse()
            self.stage.maybe_update_layout()
        else:
            GObject.idle_add(self.idle_deactivate)

    def idle_deactivate(self):
        self.set_active(False)
        return False

    def spawn_stage(self, away_message, effect_time=c.STAGE_SPAWN_TRANSITION, callback=None):
        """
        Create the Stage and begin fading it in.  This may run quickly, in the case of
        user-initiated activation, or slowly, when the session has gone idle.
        """
        try:
            self.stage = Stage(self.screen, self, away_message)
            self.stage.transition_in(effect_time, callback)
        except Exception:
            print("Could not spawn screensaver stage:\n")
            traceback.print_exc()
            self.grab_helper.release()
            status.Active = False
            self.cancel_timers()

    def despawn_stage(self, effect_time=c.STAGE_DESPAWN_TRANSITION, callback=None):
        """
        Begin destruction of the stage.
        """
        self.stage.cancel_unlocking()
        self.stage.transition_out(effect_time, callback)

    def on_spawn_stage_complete(self):
        """
        Called after the stage has faded in.  All user events are now
        redirected to GrabHelper, our status is updated, our active timer
        is started, and emit an active-changed signal (Which is listened to
        by our ConsoleKit client if we're using it, and our own ScreensaverService.)
        """
        self.grab_stage()

        status.Active = True

        self.emit("active-changed", True)

        self.start_timers()

    def on_despawn_stage_complete(self):
        """
        Called after the stage has faded out - the stage is destroyed, our status
        is updated, timer is canceled and active-changed is fired.
        """
        was_active = status.Active == True
        status.Active = False

        if was_active:
            self.emit("active-changed", False)

        self.cancel_timers()

        self.stage.destroy_stage()
        self.stage = None
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