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Python Vec.other_axes方法代码示例

本文整理汇总了Python中srctools.Vec.other_axes方法的典型用法代码示例。如果您正苦于以下问题:Python Vec.other_axes方法的具体用法?Python Vec.other_axes怎么用?Python Vec.other_axes使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在srctools.Vec的用法示例。


在下文中一共展示了Vec.other_axes方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: make_barriers

# 需要导入模块: from srctools import Vec [as 别名]
# 或者: from srctools.Vec import other_axes [as 别名]
def make_barriers(vmf: VMF, get_tex: Callable[[str], str]):
    """Make barrier entities. get_tex is vbsp.get_tex."""
    glass_temp = template_brush.get_scaling_template(
        vbsp_options.get(str, "glass_template")
    )
    grate_temp = template_brush.get_scaling_template(
        vbsp_options.get(str, "grating_template")
    )
    # Avoid error without this package.
    if HOLES:
        # Grab the template solids we need.
        hole_temp = template_brush.get_template(
            vbsp_options.get(str, 'glass_hole_temp')
        )
        hole_world, hole_detail, _ = hole_temp.visgrouped({'small'})
        hole_temp_small = hole_world + hole_detail
        hole_world, hole_detail, _ = hole_temp.visgrouped({'large'})
        hole_temp_large = hole_world + hole_detail
        hole_world, hole_detail, _ = hole_temp.visgrouped({'large_corner'})
        hole_temp_corner = hole_world + hole_detail
    else:
        hole_temp_small = hole_temp_large = hole_temp_corner = None

    floorbeam_temp = vbsp_options.get(str, 'glass_floorbeam_temp')

    if vbsp_options.get_itemconf('BEE_PELLET:PelletGrating', False):
        # Merge together these existing filters in global_pti_ents
        vmf.create_ent(
            origin=vbsp_options.get(Vec, 'global_pti_ents_loc'),
            targetname='@grating_filter',
            classname='filter_multi',
            filtertype=0,
            negated=0,
            filter01='@not_pellet',
            filter02='@not_paint_bomb',
        )
    else:
        # Just skip paint bombs.
        vmf.create_ent(
            origin=vbsp_options.get(Vec, 'global_pti_ents_loc'),
            targetname='@grating_filter',
            classname='filter_activator_class',
            negated=1,
            filterclass='prop_paint_bomb',
        )

    # Group the positions by planes in each orientation.
    # This makes them 2D grids which we can optimise.
    # (normal_dist, positive_axis, type) -> [(x, y)]
    slices = defaultdict(set)  # type: Dict[Tuple[Tuple[float, float, float], bool, BarrierType], Set[Tuple[float, float]]]
    # We have this on the 32-grid so we can cut squares for holes.

    for (origin, normal), barr_type in BARRIERS.items():
        origin = Vec(origin)
        normal = Vec(normal)
        norm_axis = normal.axis()
        u, v = origin.other_axes(norm_axis)
        norm_pos = Vec.with_axes(norm_axis, origin)
        slice_plane = slices[
            norm_pos.as_tuple(),  # distance from origin to this plane.
            normal[norm_axis] > 0,
            barr_type,
        ]
        for u_off in [-48, -16, 16, 48]:
            for v_off in [-48, -16, 16, 48]:
                slice_plane.add((
                    (u + u_off) // 32,
                    (v + v_off) // 32,
                ))

    # Remove pane sections where the holes are. We then generate those with
    # templates for slanted parts.
    for (origin, normal), hole_type in HOLES.items():
        barr_type = BARRIERS[origin, normal]

        origin = Vec(origin)
        normal = Vec(normal)
        norm_axis = normal.axis()
        u, v = origin.other_axes(norm_axis)
        norm_pos = Vec.with_axes(norm_axis, origin)
        slice_plane = slices[
            norm_pos.as_tuple(),
            normal[norm_axis] > 0,
            barr_type,
        ]
        if hole_type is HoleType.LARGE:
            offsets = (-80, -48, -16, 16, 48, 80)
            hole_temp = hole_temp_large.copy()
        else:
            offsets = (-16, 16)
            hole_temp = hole_temp_small.copy()
        for u_off in offsets:
            for v_off in offsets:
                # Skip the corners on large holes.
                # Those aren't actually used, so skip them. That way
                # we can have them diagonally or  without glass in the corner.
                if u_off in (-80, 80) and v_off in (-80, 80):
                    continue

                slice_plane.discard((
#.........这里部分代码省略.........
开发者ID:BenVlodgi,项目名称:BEE2.4,代码行数:103,代码来源:barriers.py


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