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Python Vec.iter_grid方法代码示例

本文整理汇总了Python中srctools.Vec.iter_grid方法的典型用法代码示例。如果您正苦于以下问题:Python Vec.iter_grid方法的具体用法?Python Vec.iter_grid怎么用?Python Vec.iter_grid使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在srctools.Vec的用法示例。


在下文中一共展示了Vec.iter_grid方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: flag_blockpos_type

# 需要导入模块: from srctools import Vec [as 别名]
# 或者: from srctools.Vec import iter_grid [as 别名]
def flag_blockpos_type(inst: Entity, flag: Property):
    """Determine the type of a grid position.

    If the value is single value, that should be the type.
    Otherwise, the value should be a block with 'offset' and 'type' values.
    The offset is in block increments, with 0 0 0 equal to the mounting surface.
    If 'offset2' is also provided, all positions in the bounding box will
    be checked.

    The type should be a space-seperated list of locations:
    * `VOID` (Outside the map)
    * `SOLID` (Full wall cube)
    * `EMBED` (Hollow wall cube)
    * `AIR` (Inside the map, may be occupied by items)
    * `OCCUPIED` (Known to be occupied by items)
    * `PIT` (Bottomless pits, any)
      * `PIT_SINGLE` (one-high)
      * `PIT_TOP`
      * `PIT_MID`
      * `PIT_BOTTOM`
    * `GOO`
      * `GOO_SINGLE` (one-deep goo)
      * `GOO_TOP` (goo surface)
      * `GOO_MID`
      * `GOO_BOTTOM` (floor)
    """
    pos2 = None

    if flag.has_children():
        pos1 = resolve_offset(inst, flag['offset', '0 0 0'], scale=128, zoff=-128)
        types = flag['type'].split()
        if 'offset2' in flag:
            pos2 = resolve_offset(inst, flag.value, scale=128, zoff=-128)
    else:
        types = flag.value.split()
        pos1 = Vec()

    if pos2 is not None:
        bbox = Vec.iter_grid(*Vec.bbox(pos1, pos2), stride=128)
    else:
        bbox = [pos1]

    for pos in bbox:
        block = brushLoc.POS['world': pos]
        for block_type in types:
            try:
                allowed = brushLoc.BLOCK_LOOKUP[block_type.casefold()]
            except KeyError:
                raise ValueError('"{}" is not a valid block type!'.format(block_type))
            if block in allowed:
                break  # To next position
        else:
            return False  # Didn't match any in this list.
    return True  # Matched all positions.
开发者ID:BenVlodgi,项目名称:BEE2.4,代码行数:56,代码来源:positioning.py

示例2: list

# 需要导入模块: from srctools import Vec [as 别名]
# 或者: from srctools.Vec import iter_grid [as 别名]
    )

# Position -> entity
# We merge ones within 3 blocks of our item.
CHECKPOINT_TRIG = {}  # type: Dict[Tuple[float, float, float], Entity]

# Approximately a 3-distance from
# the center.
#   x
#  xxx
# xx xx
#  xxx
#   x
CHECKPOINT_NEIGHBOURS = list(Vec.iter_grid(
    Vec(-128, -128, 0),
    Vec(128, 128, 0),
    stride=128,
))
CHECKPOINT_NEIGHBOURS.extend([
    Vec(-256, 0, 0),
    Vec(256, 0, 0),
    Vec(0, -256, 0),
    Vec(0, 256, 0),
])
# Don't include ourself..
CHECKPOINT_NEIGHBOURS.remove(Vec(0, 0, 0))


@make_result('CheckpointTrigger')
def res_checkpoint_trigger(inst: Entity, res: Property):
    """Generate a trigger underneath coop checkpoint items
开发者ID:BenVlodgi,项目名称:BEE2.4,代码行数:33,代码来源:brushes.py


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