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Python Vec.max方法代码示例

本文整理汇总了Python中srctools.Vec.max方法的典型用法代码示例。如果您正苦于以下问题:Python Vec.max方法的具体用法?Python Vec.max怎么用?Python Vec.max使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在srctools.Vec的用法示例。


在下文中一共展示了Vec.max方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: res_cutout_tile

# 需要导入模块: from srctools import Vec [as 别名]
# 或者: from srctools.Vec import max [as 别名]
def res_cutout_tile(vmf: srctools.VMF, res: Property):
    """Generate random quarter tiles, like in Destroyed or Retro maps.

    - "MarkerItem" is the instance to look for.
    - "TileSize" can be "2x2" or "4x4".
    - rotateMax is the amount of degrees to rotate squarebeam models.

    Materials:
    - "squarebeams" is the squarebeams variant to use.
    - "ceilingwalls" are the sides of the ceiling section.
    - "floorbase" is the texture under floor sections.
    - "tile_glue" is used on top of a thinner tile segment.
    - "clip" is the player_clip texture used over floor segments.
        (This allows customising the surfaceprop.)
    - "Floor4x4Black", "Ceil2x2White" and other combinations can be used to
       override the textures used.
    """
    marker_filenames = instanceLocs.resolve(res['markeritem'])

    INST_LOCS = {}  # Map targetnames -> surface loc
    CEIL_IO = []  # Pairs of ceil inst corners to cut out.
    FLOOR_IO = []  # Pairs of floor inst corners to cut out.

    overlay_ids = {}  # When we replace brushes, we need to fix any overlays
    # on that surface.

    MATS.clear()
    floor_edges = []  # Values to pass to add_floor_sides() at the end

    sign_locs = set()
    # If any signage is present in the map, we need to force tiles to
    # appear at that location!
    for over in vmf.by_class['info_overlay']:
        if (
                over['material'].casefold() in FORCE_TILE_MATS and
                # Only check floor/ceiling overlays
                over['basisnormal'] in ('0 0 1', '0 0 -1')
                ):
            add_signage_loc(sign_locs, Vec.from_str(over['origin']))

    for item in connections.ITEMS.values():
        for ind_pan in item.ind_panels:
            loc = Vec(0, 0, -64)
            loc.localise(
                Vec.from_str(ind_pan['origin']),
                Vec.from_str(ind_pan['angles']),
            )
            add_signage_loc(sign_locs, loc)

    SETTINGS = {
        'floor_chance': srctools.conv_int(
            res['floorChance', '100'], 100),
        'ceil_chance': srctools.conv_int(
            res['ceilingChance', '100'], 100),
        'floor_glue_chance': srctools.conv_int(
            res['floorGlueChance', '0']),
        'ceil_glue_chance': srctools.conv_int(
            res['ceilingGlueChance', '0']),

        'rotate_beams': int(srctools.conv_float(
            res['rotateMax', '0']) * BEAM_ROT_PRECISION),

        'beam_skin': res['squarebeamsSkin', '0'],

        'base_is_disp': srctools.conv_bool(res['dispBase', '0']),

        'quad_floor': res['FloorSize', '4x4'].casefold() == '2x2',
        'quad_ceil': res['CeilingSize', '4x4'].casefold() == '2x2',
    }

    random.seed(vbsp.MAP_RAND_SEED + '_CUTOUT_TILE_NOISE')
    noise = SimplexNoise(period=4 * 40)  # 4 tiles/block, 50 blocks max

    # We want to know the number of neighbouring tile cutouts before
    # placing tiles - blocks away from the sides generate fewer tiles.
    floor_neighbours = defaultdict(dict)  # all_floors[z][x,y] = count

    for mat_prop in res.find_key('Materials', []):
        MATS[mat_prop.name].append(mat_prop.value)

    if SETTINGS['base_is_disp']:
        # We want the normal brushes to become nodraw.
        MATS['floorbase_disp'] = MATS['floorbase']
        MATS['floorbase'] = ['tools/toolsnodraw']

        # Since this uses random data for initialisation, the alpha and
        # regular will use slightly different patterns.
        alpha_noise = SimplexNoise(period=4 * 50)
    else:
        alpha_noise = None

    for key, default in TEX_DEFAULT:
        if key not in MATS:
            MATS[key] = [default]

    # Find our marker ents
    for inst in vmf.by_class['func_instance']:
        if inst['file'].casefold() not in marker_filenames:
            continue
        targ = inst['targetname']
#.........这里部分代码省略.........
开发者ID:BenVlodgi,项目名称:BEE2.4,代码行数:103,代码来源:cutoutTile.py


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