本文整理汇总了Python中src.toontown.hood.ZoneUtil.isInterior方法的典型用法代码示例。如果您正苦于以下问题:Python ZoneUtil.isInterior方法的具体用法?Python ZoneUtil.isInterior怎么用?Python ZoneUtil.isInterior使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类src.toontown.hood.ZoneUtil
的用法示例。
在下文中一共展示了ZoneUtil.isInterior方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: exitDoorEnterClosing
# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import isInterior [as 别名]
def exitDoorEnterClosing(self, ts):
doorFrameHoleLeft = self.findDoorNode('doorFrameHoleLeft')
if doorFrameHoleLeft.isEmpty():
self.notify.warning('enterOpening(): did not find flatDoors')
return
if ZoneUtil.isInterior(self.zoneId):
doorFrameHoleLeft.setColor(1.0, 1.0, 1.0, 1.0)
if self.leftSwing:
h = -100
else:
h = 100
leftDoor = self.findDoorNode('leftDoor')
if not leftDoor.isEmpty():
otherNP = self.getDoorNodePath()
trackName = 'doorExitTrack-%d' % self.doId
self.doorExitTrack = Parallel(Sequence(LerpHprInterval(nodePath=leftDoor, duration=1.0, hpr=VBase3(0, 0, 0), startHpr=VBase3(h, 0, 0), other=otherNP, blendType='easeInOut'), Func(doorFrameHoleLeft.hide), Func(self.hideIfHasFlat, leftDoor)), Sequence(Wait(0.5), SoundInterval(self.closeSfx, node=leftDoor)), name=trackName)
self.doorExitTrack.start(ts)
示例2: teleportToShop
# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import isInterior [as 别名]
def teleportToShop(self, npcId):
npcZone = NPCToons.getNPCZone(npcId)
npcHood = ZoneUtil.getCanonicalHoodId(npcZone)
avZone = base.localAvatar.getZoneId()
avHood = ZoneUtil.getCanonicalHoodId(avZone)
avShard = base.localAvatar.defaultShard
avPlace = base.cr.playGame.getPlace()
hqZone = {2000:2520, 1000:1507, 3000:3508, 4000:4504, 5000:5502, 7000:7503, 9000:9505}
def callback(flag):
if flag:
npcZone = None
base.cr.buildingQueryMgr.d_isSuit(npcZone, callback)
if avShard not in base.cr.activeDistrictMap:
return
if npcZone in [-1, 0, None]:
return
if not ZoneUtil.isInterior(npcZone):
return
if ZoneUtil.isHQ(npcZone):
args = (avHood, hqZone[avHood], avShard, -1)
else:
args = (npcHood, npcZone, avShard, -1)
avPlace.requestTeleport(*args)
示例3: wantsNametag
# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import isInterior [as 别名]
def wantsNametag(self):
return not ZoneUtil.isInterior(self.zoneId)