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Python ZoneUtil.getCanonicalHoodId方法代码示例

本文整理汇总了Python中src.toontown.hood.ZoneUtil.getCanonicalHoodId方法的典型用法代码示例。如果您正苦于以下问题:Python ZoneUtil.getCanonicalHoodId方法的具体用法?Python ZoneUtil.getCanonicalHoodId怎么用?Python ZoneUtil.getCanonicalHoodId使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在src.toontown.hood.ZoneUtil的用法示例。


在下文中一共展示了ZoneUtil.getCanonicalHoodId方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: setup

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getCanonicalHoodId [as 别名]
 def setup(self):
     self.dnaStore = base.cr.playGame.dnaStore
     self.randomGenerator = random.Random()
     self.randomGenerator.seed(self.zoneId)
     self.interior = loader.loadModel('phase_4/models/modules/PetShopInterior')
     self.interior.reparentTo(render)
     self.fish = Actor.Actor('phase_4/models/props/interiorfish-zero', {'swim': 'phase_4/models/props/interiorfish-swim'})
     self.fish.reparentTo(self.interior)
     self.fish.setColorScale(0.8, 0.9, 1, 0.8)
     self.fish.setScale(0.8)
     self.fish.setPos(0, 6, -4)
     self.fish.setPlayRate(0.7, 'swim')
     self.fish.loop('swim')
     hoodId = ZoneUtil.getCanonicalHoodId(self.zoneId)
     self.colors = ToonInteriorColors.colors[hoodId]
     self.replaceRandomInModel(self.interior)
     door = self.chooseDoor()
     doorOrigin = render.find('**/door_origin;+s')
     doorNP = door.copyTo(doorOrigin)
     doorOrigin.setScale(0.8, 0.8, 0.8)
     doorOrigin.setPos(doorOrigin, 0, -0.25, 0)
     doorColor = self.randomGenerator.choice(self.colors['TI_door'])
     setupDoor(doorNP, self.interior, doorOrigin, self.dnaStore, str(self.block), doorColor)
     doorFrame = doorNP.find('door_*_flat')
     doorFrame.wrtReparentTo(self.interior)
     doorFrame.setColor(doorColor)
     del self.colors
     del self.dnaStore
     del self.randomGenerator
     self.interior.flattenMedium()
     for npcToon in self.cr.doFindAllInstances(DistributedNPCToonBase):
         npcToon.initToonState()
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:34,代码来源:DistributedPetshopInterior.py

示例2: setup

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getCanonicalHoodId [as 别名]
 def setup(self):
     self.dnaStore = base.cr.playGame.dnaStore
     self.randomGenerator = random.Random()
     self.randomGenerator.seed(self.zoneId)
     self.interior = loader.loadModel('phase_3.5/models/modules/toon_interior_tutorial')
     self.interior.reparentTo(render)
     dnaStore = DNAStorage()
     node = loader.loadDNAFile(self.cr.playGame.hood.dnaStore, 'phase_3.5/dna/tutorial_street.pdna')
     self.street = render.attachNewNode(node)
     self.street.flattenMedium()
     self.street.setPosHpr(-17, 42, -0.5, 180, 0, 0)
     self.street.find('**/tb2:toon_landmark_TT_A1_DNARoot').stash()
     self.street.find('**/tb1:toon_landmark_hqTT_DNARoot/**/door_flat_0').stash()
     self.street.findAllMatches('**/+CollisionNode').stash()
     self.skyFile = 'phase_3.5/models/props/TT_sky'
     self.sky = loader.loadModel(self.skyFile)
     self.sky.setScale(0.8)
     self.sky.reparentTo(render)
     self.sky.setDepthTest(0)
     self.sky.setDepthWrite(0)
     self.sky.setBin('background', 100)
     self.sky.find('**/Sky').reparentTo(self.sky, -1)
     hoodId = ZoneUtil.getCanonicalHoodId(self.zoneId)
     self.colors = ToonInteriorColors.colors[hoodId]
     self.replaceRandomInModel(self.interior)
     doorModelName = 'door_double_round_ul'
     if doorModelName[-1:] == 'r':
         doorModelName = doorModelName[:-1] + 'l'
     else:
         doorModelName = doorModelName[:-1] + 'r'
     door = self.dnaStore.findNode(doorModelName)
     door_origin = render.find('**/door_origin;+s')
     doorNP = door.copyTo(door_origin)
     door_origin.setScale(0.8, 0.8, 0.8)
     door_origin.setPos(door_origin, 0, -0.025, 0)
     color = self.randomGenerator.choice(self.colors['TI_door'])
     setupDoor(doorNP, self.interior, door_origin, self.dnaStore, str(self.block), color)
     doorFrame = doorNP.find('door_*_flat')
     doorFrame.wrtReparentTo(self.interior)
     doorFrame.setColor(color)
     del self.colors
     del self.dnaStore
     del self.randomGenerator
     self.interior.flattenMedium()
     npcOrigin = self.interior.find('**/npc_origin_' + `(self.cr.doId2do[self.npcId].posIndex)`)
     if not npcOrigin.isEmpty():
         self.cr.doId2do[self.npcId].reparentTo(npcOrigin)
         self.cr.doId2do[self.npcId].clearMat()
     self.createSuit()
     base.localAvatar.setPosHpr(-2, 12, 0, -10, 0, 0)
     self.cr.doId2do[self.npcId].setChatAbsolute(TTLocalizer.QuestScript101_0, CFSpeech)
     place = base.cr.playGame.getPlace()
     if place and hasattr(place, 'fsm') and place.fsm.getCurrentState().getName():
         self.notify.info('Tutorial movie: Place ready.')
         self.playMovie()
     else:
         self.notify.info('Tutorial movie: Waiting for place=%s, has fsm=%s' % (place, hasattr(place, 'fsm')))
         if hasattr(place, 'fsm'):
             self.notify.info('Tutorial movie: place state=%s' % place.fsm.getCurrentState().getName())
         self.acceptOnce('enterTutorialInterior', self.playMovie)
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:62,代码来源:DistributedTutorialInterior.py

示例3: setup

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getCanonicalHoodId [as 别名]
    def setup(self):
        self.dnaStore = base.cr.playGame.dnaStore
        self.randomGenerator = random.Random()
        self.randomGenerator.seed(self.zoneId)
        interior = self.randomDNAItem('TI_hall', self.dnaStore.findNode)
        self.interior = interior.copyTo(render)
        hoodId = ZoneUtil.getCanonicalHoodId(self.zoneId)
        self.colors = ToonInteriorColors.colors[hoodId]
        self.replaceRandomInModel(self.interior)
        doorModelName = 'door_double_round_ul'
        if doorModelName[-1:] == 'r':
            doorModelName = doorModelName[:-1] + 'l'
        else:
            doorModelName = doorModelName[:-1] + 'r'
        door = self.dnaStore.findNode(doorModelName)
        door_origin = render.find('**/door_origin;+s')
        doorNP = door.copyTo(door_origin)
        door_origin.setScale(0.8, 0.8, 0.8)
        door_origin.setPos(door_origin, 0, -0.025, 0)
        color = self.randomGenerator.choice(self.colors['TI_door'])
        setupDoor(doorNP, self.interior, door_origin, self.dnaStore, str(self.block), color)
        doorFrame = doorNP.find('door_*_flat')
        doorFrame.wrtReparentTo(self.interior)
        doorFrame.setColor(color)
        del self.colors
        del self.dnaStore
        del self.randomGenerator
        self.interior.flattenMedium()
        for npcToon in self.cr.doFindAllInstances(DistributedNPCToonBase.DistributedNPCToonBase):
            npcToon.initToonState()

        self.createSillyMeter()
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:34,代码来源:DistributedToonHallInterior.py

示例4: updateMap

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getCanonicalHoodId [as 别名]
 def updateMap(self):
     if self.av:
         hoodId = ZoneUtil.getCanonicalHoodId(self.av.getLocation()[1])
         zoneId = ZoneUtil.getCanonicalBranchZone(self.av.getLocation()[1])
         try:
             mapsGeom = loader.loadModel('phase_4/models/questmap/%s_maps' % ToontownGlobals.dnaMap[hoodId])
         except:
             self.stop()
             return
         mapImage = mapsGeom.find('**/%s_%s_english' % (ToontownGlobals.dnaMap[hoodId], zoneId))
         if not mapImage.isEmpty():
             self.container['image'] = mapImage
             self.resetFrameSize()
             self.cornerPosInfo = QuestMapGlobals.CornerPosTable.get('%s_%s_english' % (ToontownGlobals.dnaMap[hoodId], zoneId))
             self.hqPosInfo = QuestMapGlobals.HQPosTable.get('%s_%s_english' % (ToontownGlobals.dnaMap[hoodId], zoneId))
             self.fishingSpotInfo = QuestMapGlobals.FishingSpotPosTable.get('%s_%s_english' % (ToontownGlobals.dnaMap[hoodId], zoneId))
             self.cogInfoPos = QuestMapGlobals.CogInfoPosTable.get('%s_%s_english' % (ToontownGlobals.dnaMap[hoodId], zoneId))
             self.cogInfoFrame.setPos(self.cogInfoPos)
             self.hide()
             self.hoodId = hoodId
             self.zoneId = zoneId
             self.updateQuestInfo()
             self.updateCogInfo()
             taskMgr.add(self.update, 'questMapUpdate')
         else:
             self.stop()
             mapsGeom.removeNode()
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:29,代码来源:QuestMap.py

示例5: enter

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getCanonicalHoodId [as 别名]
    def enter(self):
        ShtikerPage.ShtikerPage.enter(self)
        try:
            zone = base.cr.playGame.getPlace().getZoneId()
        except:
            zone = 0

        if base.localAvatar.lastHood >= ToontownGlobals.BossbotHQ:
            self.safeZoneButton['text'] = TTLocalizer.MapPageBackToCogHQ
        else:
            self.safeZoneButton['text'] = TTLocalizer.MapPageBackToPlayground
        if zone and ZoneUtil.isPlayground(zone) or self.book.safeMode:
            self.safeZoneButton.hide()
        else:
            self.safeZoneButton.show()
        if base.cr.playGame.getPlaceId() == ToontownGlobals.MyEstate and base.cr.playGame.hood.loader.atMyEstate() or self.book.safeMode:
            self.goHomeButton.hide()
        elif base.housingEnabled:
            self.goHomeButton.show()
        if base.cr.playGame.getPlaceId() == ToontownGlobals.MyEstate:
            if base.cr.playGame.hood.loader.atMyEstate():
                self.hoodLabel['text'] = TTLocalizer.MapPageYouAreAtHome
                self.hoodLabel.show()
            else:
                avatar = base.cr.identifyAvatar(base.cr.playGame.hood.loader.estateOwnerId)
                if avatar:
                    avName = avatar.getName()
                    self.hoodLabel['text'] = TTLocalizer.MapPageYouAreAtSomeonesHome % TTLocalizer.GetPossesive(avName)
                    self.hoodLabel.show()
        elif zone:
            hoodName = ToontownGlobals.hoodNameMap.get(ZoneUtil.getCanonicalHoodId(zone), ('',))[-1]
            streetName = ToontownGlobals.StreetNames.get(ZoneUtil.getCanonicalBranchZone(zone), ('',))[-1]
            if hoodName:
                self.hoodLabel['text'] = TTLocalizer.MapPageYouAreHere % (hoodName, streetName)
                self.hoodLabel.show()
            else:
                self.hoodLabel.hide()
        else:
            self.hoodLabel.hide()
        hoodsVisited = base.localAvatar.hoodsVisited
        hoodTeleportList = base.localAvatar.getTeleportAccess()
        for hood in self.allZones:
            label = self.labels[self.allZones.index(hood)]
            clouds = self.clouds[self.allZones.index(hood)]
            if not self.book.safeMode and hood in hoodsVisited:
                label['text_fg'] = (0, 0, 0, 1)
                label.show()
                for cloud in clouds:
                    cloud.hide()

                fullname = base.cr.hoodMgr.getFullnameFromId(hood)
                if hood in hoodTeleportList:
                    text = TTLocalizer.MapPageGoTo % fullname
                    label['text'] = ('', text, text)
                else:
                    label['text'] = ('', fullname, fullname)
            else:
                label.hide()
                for cloud in clouds:
                    cloud.show()
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:62,代码来源:MapPage.py

示例6: genDNAFileName

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getCanonicalHoodId [as 别名]
 def genDNAFileName(self):
     zoneId = ZoneUtil.getCanonicalZoneId(self.getZoneId())
     hoodId = ZoneUtil.getCanonicalHoodId(zoneId)
     hood = ToontownGlobals.dnaMap[hoodId]
     phase = ToontownGlobals.streetPhaseMap[hoodId]
     if hoodId == zoneId:
         zoneId = 'sz'
     return 'phase_%s/dna/%s_%s.pdna' % (phase, hood, zoneId)
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:10,代码来源:SuitPlannerBase.py

示例7: lookupDNAFileName

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getCanonicalHoodId [as 别名]
 def lookupDNAFileName(self, zoneId):
     zoneId = ZoneUtil.getCanonicalZoneId(zoneId)
     hoodId = ZoneUtil.getCanonicalHoodId(zoneId)
     hood = ToontownGlobals.dnaMap[hoodId]
     if hoodId == zoneId:
         zoneId = 'sz'
         phaseNum = ToontownGlobals.phaseMap[hoodId]
     else:
         phaseNum = ToontownGlobals.streetPhaseMap[hoodId]
     return 'phase_%s/dna/%s_%s.pdna' % (phaseNum, hood, zoneId)
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:12,代码来源:ToontownAIRepository.py

示例8: setup

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getCanonicalHoodId [as 别名]
 def setup(self):
     self.dnaStore = base.cr.playGame.dnaStore
     self.randomGenerator = random.Random()
     self.randomGenerator.seed(self.zoneId)
     interior = self.randomDNAItem('TI_room', self.dnaStore.findNode)
     self.interior = interior.copyTo(render)
     hoodId = ZoneUtil.getCanonicalHoodId(self.zoneId)
     self.colors = ToonInteriorColors.colors[hoodId]
     self.replaceRandomInModel(self.interior)
     doorModelName = 'door_double_round_ul'
     if doorModelName[-1:] == 'r':
         doorModelName = doorModelName[:-1] + 'l'
     else:
         doorModelName = doorModelName[:-1] + 'r'
     door = self.dnaStore.findNode(doorModelName)
     door_origin = render.find('**/door_origin;+s')
     doorNP = door.copyTo(door_origin)
     door_origin.setScale(0.8, 0.8, 0.8)
     door_origin.setPos(door_origin, 0, -0.025, 0)
     color = self.randomGenerator.choice(self.colors['TI_door'])
     setupDoor(doorNP, self.interior, door_origin, self.dnaStore, str(self.block), color)
     doorFrame = doorNP.find('door_*_flat')
     doorFrame.wrtReparentTo(self.interior)
     doorFrame.setColor(color)
     sign = hidden.find('**/tb%s:*_landmark_*_DNARoot/**/sign;+s' % (self.block,))
     if not sign.isEmpty():
         signOrigin = self.interior.find('**/sign_origin;+s')
         newSignNP = sign.copyTo(signOrigin)
         newSignNP.setDepthWrite(1, 1)
         newSignNP.flattenLight()
         ll = Point3()
         ur = Point3()
         newSignNP.calcTightBounds(ll, ur)
         width = ur[0] - ll[0]
         height = ur[2] - ll[2]
         if width != 0 and height != 0:
             xScale = (SIGN_RIGHT - SIGN_LEFT) / width
             zScale = (SIGN_TOP - SIGN_BOTTOM) / height
             scale = min(xScale, zScale)
             xCenter = (ur[0] + ll[0]) / 2.0
             zCenter = (ur[2] + ll[2]) / 2.0
             newSignNP.setPosHprScale((SIGN_RIGHT + SIGN_LEFT) / 2.0 - xCenter * scale, -0.1, (SIGN_TOP + SIGN_BOTTOM) / 2.0 - zCenter * scale, 0.0, 0.0, 0.0, scale, scale, scale)
     trophyOrigin = self.interior.find('**/trophy_origin')
     trophy = self.buildTrophy()
     if trophy:
         trophy.reparentTo(trophyOrigin)
     del self.colors
     del self.dnaStore
     del self.randomGenerator
     self.interior.flattenMedium()
     for npcToon in self.cr.doFindAllInstances(DistributedNPCToonBase):
         npcToon.initToonState()
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:54,代码来源:DistributedToonInterior.py

示例9: calcHoodId

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getCanonicalHoodId [as 别名]
    def calcHoodId(self, node):
        self.hoodId = ToontownGlobals.ToontownCentral
        fullString = str(node)
        splits = fullString.split('/')

        if len(splits) >= 5:
            visId = int(splits[4])
            self.visId = visId
            self.hoodId = ZoneUtil.getCanonicalHoodId(visId)
            self.notify.debug('calcHoodId %d from %s' % (self.hoodId, fullString))
        else:
            self.notify.warning("calcHoodId couldn't parse %s using 0" % fullString)
            self.hoodId = 0
            self.visId = 0
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:16,代码来源:GenericAnimatedProp.py

示例10: teleportToShop

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getCanonicalHoodId [as 别名]
 def teleportToShop(self, npcId):
     npcZone = NPCToons.getNPCZone(npcId)
     npcHood = ZoneUtil.getCanonicalHoodId(npcZone)
     avZone = base.localAvatar.getZoneId()
     avHood = ZoneUtil.getCanonicalHoodId(avZone)
     avShard = base.localAvatar.defaultShard
     avPlace = base.cr.playGame.getPlace()
     hqZone = {2000:2520, 1000:1507, 3000:3508, 4000:4504, 5000:5502, 7000:7503, 9000:9505}
     def callback(flag):
         if flag:
             npcZone = None
     base.cr.buildingQueryMgr.d_isSuit(npcZone, callback)
     if avShard not in base.cr.activeDistrictMap:
         return
     if npcZone in [-1, 0, None]:
         return
     if not ZoneUtil.isInterior(npcZone):
         return
     if ZoneUtil.isHQ(npcZone):
         args = (avHood, hqZone[avHood], avShard, -1)
     else:
         args = (npcHood, npcZone, avShard, -1)
     avPlace.requestTeleport(*args)
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:25,代码来源:QuestPoster.py

示例11: choseShard

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getCanonicalHoodId [as 别名]
    def choseShard(self, shardId):
        zoneId = self.getCurrentZoneId()
        canonicalHoodId = ZoneUtil.getCanonicalHoodId(base.localAvatar.lastHood)
        currentShardId = base.localAvatar.defaultShard

        if self.currentGroupJoined:
            self.rejectGroup(5)
            return
        if shardId == currentShardId:
            return
        else:
            try:
                place = base.cr.playGame.getPlace()
            except:
                try:
                    place = base.cr.playGame.hood.loader.place
                except:
                    place = base.cr.playGame.hood.place
            place.requestTeleport(canonicalHoodId, canonicalHoodId, shardId, -1)
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:21,代码来源:ShardPage.py

示例12: updateQuestInfo

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getCanonicalHoodId [as 别名]
    def updateQuestInfo(self):
        for marker in self.buildingMarkers:
            marker.destroy()

        self.buildingMarkers = []

        for (i, questDesc) in enumerate(self.av.quests):
            mapIndex = i + 1
            quest = Quests.getQuest(questDesc[0])
            toNpcId = questDesc[2]

            completed = quest.getCompletionStatus(self.av, questDesc) == Quests.COMPLETE
            if not completed:
                if quest.getType() == Quests.RecoverItemQuest:
                    if quest.getHolder() == Quests.AnyFish:
                        self.putBuildingMarker(self.fishingSpotInfo, mapIndex=mapIndex)
                    continue
                elif quest.getType() not in (
                    Quests.DeliverGagQuest, Quests.DeliverItemQuest,
                    Quests.VisitQuest, Quests.TrackChoiceQuest):
                    continue

            if toNpcId == Quests.ToonHQ:
                self.putBuildingMarker(self.hqPosInfo, mapIndex=mapIndex)
                continue

            npcZoneId = NPCToons.getNPCZone(toNpcId)
            hoodId = ZoneUtil.getCanonicalHoodId(npcZoneId)
            branchId = ZoneUtil.getCanonicalBranchZone(npcZoneId)

            if (self.hoodId != hoodId) or (self.zoneId != branchId):
                continue

            for blockIndex in xrange(base.cr.playGame.dnaStore.getNumBlockNumbers()):
                blockNumber = base.cr.playGame.dnaStore.getBlockNumberAt(blockIndex)
                zoneId = base.cr.playGame.dnaStore.getZoneFromBlockNumber(blockNumber)
                interiorZoneId = (zoneId - (zoneId%100)) + 500 + blockNumber
                if npcZoneId == interiorZoneId:
                    self.putBuildingMarker(
                        base.cr.playGame.dnaStore.getDoorPosHprFromBlockNumber(blockNumber).getPos(render),
                        base.cr.playGame.dnaStore.getDoorPosHprFromBlockNumber(blockNumber).getHpr(render),
                        mapIndex=mapIndex, zoneId=zoneId)
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:44,代码来源:QuestMap.py

示例13: avatarEnter

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getCanonicalHoodId [as 别名]
 def avatarEnter(self):
     avId = self.air.getAvatarIdFromSender()
     if not avId in self.air.doId2do:
         self.notify.warning('Avatar: %s not found' % avId)
         return
     if self.isBusy():
         self.freeAvatar(avId)
         return
     self.petSeeds = self.air.petMgr.getAvailablePets(ZoneUtil.getCanonicalHoodId(self.zoneId))
     numGenders = len(PetDNA.PetGenders)
     self.petSeeds *= numGenders
     self.petSeeds.sort()
     self.sendUpdateToAvatarId(avId, 'setPetSeeds', [self.petSeeds])
     self.transactionType = ''
     av = self.air.doId2do[avId]
     self.busy = avId
     self.acceptOnce(self.air.getAvatarExitEvent(avId), self.__handleUnexpectedExit, extraArgs=[avId])
     flag = NPCToons.SELL_MOVIE_START
     self.d_setMovie(avId, flag)
     taskMgr.doMethodLater(PetConstants.PETCLERK_TIMER, self.sendTimeoutMovie, self.uniqueName('clearMovie'))
     DistributedNPCToonBaseAI.avatarEnter(self)
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:23,代码来源:DistributedNPCPetclerkAI.py

示例14: showChoicePoster

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getCanonicalHoodId [as 别名]
 def showChoicePoster(self, questId, fromNpcId, toNpcId, rewardId, callback):
     self.update((questId,
      fromNpcId,
      toNpcId,
      rewardId,
      0))
     quest = Quests.getQuest(questId)
     self.rewardText.show()
     self.rewardText.setZ(-0.205)
     self.questProgress.hide()
     if not hasattr(self, 'chooseButton'):
         guiButton = loader.loadModel('phase_3/models/gui/quit_button')
         self.chooseButton = DirectButton(parent=self.questFrame, relief=None, image=(guiButton.find('**/QuitBtn_UP'), guiButton.find('**/QuitBtn_DN'), guiButton.find('**/QuitBtn_RLVR')), image_scale=(0.7, 1, 1), text=TTLocalizer.QuestPageChoose, text_scale=0.06, text_pos=(0, -0.02), pos=(0.285, 0, 0.245), scale=0.65)
         guiButton.removeNode()
     npcZone = NPCToons.getNPCZone(toNpcId)
     hoodId = ZoneUtil.getCanonicalHoodId(npcZone)
     self.chooseButton['command'] = callback
     self.chooseButton['extraArgs'] = [questId]
     self.unbind(DGG.WITHIN)
     self.unbind(DGG.WITHOUT)
     if not quest.getType() == Quests.TrackChoiceQuest:
         self.questInfo.setZ(-0.0625)
     return
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:25,代码来源:QuestPoster.py

示例15: getSafezoneId

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getCanonicalHoodId [as 别名]
def getSafezoneId(trolleyZone):
    return ZoneUtil.getCanonicalHoodId(trolleyZone)
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:4,代码来源:MinigameGlobals.py


注:本文中的src.toontown.hood.ZoneUtil.getCanonicalHoodId方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。