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Python ZoneUtil.getBranchZone方法代码示例

本文整理汇总了Python中src.toontown.hood.ZoneUtil.getBranchZone方法的典型用法代码示例。如果您正苦于以下问题:Python ZoneUtil.getBranchZone方法的具体用法?Python ZoneUtil.getBranchZone怎么用?Python ZoneUtil.getBranchZone使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在src.toontown.hood.ZoneUtil的用法示例。


在下文中一共展示了ZoneUtil.getBranchZone方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: enter

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getBranchZone [as 别名]
    def enter(self, requestStatus, visibilityFlag = 1, arrowsOn = 1):
        teleportDebug(requestStatus, 'Street.enter(%s)' % (requestStatus,))
        self._ttfToken = None
        self.fsm.enterInitialState()
        base.playMusic(self.loader.music, looping=1, volume=0.8)
        self.loader.geom.reparentTo(render)
        if visibilityFlag:
            self.visibilityOn()
        base.localAvatar.setGeom(self.loader.geom)
        base.localAvatar.setOnLevelGround(1)
        self._telemLimiter = TLGatherAllAvs('Street', RotationLimitToH)
        NametagGlobals.setMasterArrowsOn(arrowsOn)
        self.zone = ZoneUtil.getBranchZone(requestStatus['zoneId'])

        def __lightDecorationOn__():
            geom = base.cr.playGame.getPlace().loader.geom
            self.halloweenLights = geom.findAllMatches('**/*light*')
            self.halloweenLights += geom.findAllMatches('**/*lamp*')
            self.halloweenLights += geom.findAllMatches('**/prop_snow_tree*')
            for light in self.halloweenLights:
                light.setColorScaleOff(1)

        if base.cr.newsManager.isHolidayRunning(ToontownGlobals.HALLOWEEN) and self.loader.hood.spookySkyFile:
            lightsOff = Sequence(LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1, Vec4(0.55, 0.55, 0.65, 1)), Func(self.loader.hood.startSpookySky))
            lightsOff.start()
        else:
            self.loader.hood.startSky()
            lightsOn = LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1, Vec4(1, 1, 1, 1))
            lightsOn.start()
        self.accept('doorDoneEvent', self.handleDoorDoneEvent)
        self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger)
        self.enterZone(requestStatus['zoneId'])
        self.tunnelOriginList = base.cr.hoodMgr.addLinkTunnelHooks(self, self.loader.nodeList)
        self.fsm.request(requestStatus['how'], [requestStatus])
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:36,代码来源:Street.py

示例2: enter

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getBranchZone [as 别名]
    def enter(self, requestStatus):
        CogHQExterior.CogHQExterior.enter(self, requestStatus)

        for train in self.trains:
            train.show()

        # Load the CogHQ DNA file:
        dnaStore = DNAStorage()
        dnaFileName = self.genDNAFileName(self.zoneId)
        loadDNAFileAI(dnaStore, dnaFileName)

        # Collect all of the vis group zone IDs:
        self.zoneVisDict = {}
        for i in xrange(dnaStore.getNumDNAVisGroupsAI()):
            groupFullName = dnaStore.getDNAVisGroupName(i)
            visGroup = dnaStore.getDNAVisGroupAI(i)
            visZoneId = int(base.cr.hoodMgr.extractGroupName(groupFullName))
            visibles = []
            for i in xrange(visGroup.getNumVisibles()):
                visibles.append(int(visGroup.getVisible(i)))
            visibles.append(ZoneUtil.getBranchZone(visZoneId))
            self.zoneVisDict[visZoneId] = visibles

        # Next, we want interest in all vis groups due to this being a Cog HQ:
        base.cr.sendSetZoneMsg(self.zoneId, self.zoneVisDict.values()[0])
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:27,代码来源:CashbotHQExterior.py

示例3: handleToonInteriorDone

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getBranchZone [as 别名]
 def handleToonInteriorDone(self):
     status = self.place.doneStatus
     if ZoneUtil.getBranchZone(status['zoneId']) == self.hood.hoodId and status['shardId'] == None:
         self.fsm.request('quietZone', [status])
     else:
         self.doneStatus = status
         messenger.send(self.doneEvent)
     return
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:10,代码来源:SafeZoneLoader.py

示例4: streetDone

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getBranchZone [as 别名]
 def streetDone(self):
     self.requestStatus = self.place.doneStatus
     status = self.place.doneStatus
     if status['loader'] == 'townLoader' and ZoneUtil.getBranchZone(status['zoneId']) == self.branchZone and status['shardId'] == None:
         self.fsm.request('quietZone', [status])
     else:
         self.doneStatus = status
         messenger.send(self.doneEvent)
     return
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:11,代码来源:TownLoader.py

示例5: handlePlaygroundDone

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getBranchZone [as 别名]
 def handlePlaygroundDone(self):
     status = self.place.doneStatus
     if self.enteringARace(status) and status.get('shardId') == None:
         zoneId = status['zoneId']
         self.fsm.request('quietZone', [status])
     elif ZoneUtil.getBranchZone(status['zoneId']) == self.hood.hoodId and status['shardId'] == None:
         self.fsm.request('quietZone', [status])
     else:
         self.doneStatus = status
         messenger.send(self.doneEvent)
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:12,代码来源:GSSafeZoneLoader.py

示例6: handlePlaygroundDone

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getBranchZone [as 别名]
 def handlePlaygroundDone(self):
     status = self.place.doneStatus
     teleportDebug(status, 'handlePlaygroundDone, doneStatus=%s' % (status,))
     if ZoneUtil.getBranchZone(status['zoneId']) == self.hood.hoodId and status['shardId'] == None:
         teleportDebug(status, 'same branch')
         self.fsm.request('quietZone', [status])
     else:
         self.doneStatus = status
         teleportDebug(status, 'different hood')
         messenger.send(self.doneEvent)
     return
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:13,代码来源:SafeZoneLoader.py

示例7: load

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getBranchZone [as 别名]
 def load(self, zoneId):
     self.zoneId = zoneId
     self.parentFSMState.addChild(self.fsm)
     self.loadBattleAnims()
     self.branchZone = ZoneUtil.getBranchZone(zoneId)
     self.canonicalBranchZone = ZoneUtil.getCanonicalBranchZone(zoneId)
     self.music = base.loadMusic(self.musicFile)
     self.activityMusic = base.loadMusic(self.activityMusicFile)
     self.battleMusic = base.loadMusic('phase_3.5/audio/bgm/encntr_general_bg.ogg')
     self.townBattle = TownBattle.TownBattle(self.townBattleDoneEvent)
     self.townBattle.load()
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:13,代码来源:TownLoader.py

示例8: recoverItems

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getBranchZone [as 别名]
    def recoverItems(self, av, suitsKilled, taskZoneId):
        # Get the avatars current quests.
        avQuests = av.getQuests()
        questList = []
        recoveredItems = []
        unrecoveredItems = []
        taskZoneId = ZoneUtil.getBranchZone(taskZoneId)

        # Iterate through the avatars current quests.
        for i in xrange(0, len(avQuests), 5):
            questDesc = avQuests[i : i + 5]
            questClass = Quests.getQuest(questDesc[QuestIdIndex], av.doId)

            # Check if the Quest isnt already complete
            if questClass.getCompletionStatus(av, questDesc) == Quests.INCOMPLETE:

                # Check if we are dealing with a RecoverItemQuest
                if isinstance(questClass, Quests.RecoverItemQuest):

                    # Iterate through all the Cogs that were killed in the battle
                    for suit in suitsKilled:

                        # Because the RecoveItemQuest class doesn't have a
                        # function to see if a Cog counts. We need to manually
                        # check if the Cog is valid for the Quest
                        if (questClass.getHolder() == Quests.Any) or \
                            (questClass.getHolderType() == 'type' and \
                            questClass.getHolder() == suit['type']) or \
                            (questClass.getHolderType() == 'track' and \
                            questClass.getHolder() == suit['track']) or \
                            (questClass.getHolderType() == 'level' and \
                            questClass.getHolder() <= suit['level']):

                            # It looks like the Cog was valid. Lets see if they
                            # found what they were looking for.
                            baseChance = questClass.getPercentChance()
                            amountRemaining = questClass.getNumItems() - questDesc[QuestProgressIndex]
                            chance = Quests.calcRecoverChance(amountRemaining, baseChance)

                            # They found it! Give them their reward!
                            if chance >= baseChance:
                                questDesc[QuestProgressIndex] += 1
                                recoveredItems.append(questClass.getItem())

                            # Better luck next time :(
                            else:
                                unrecoveredItems.append(questClass.getItem())

            questList.append(questDesc)

        av.b_setQuests(questList)

        return (recoveredItems, unrecoveredItems)
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:55,代码来源:QuestManagerAI.py

示例9: makeDictionaries

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getBranchZone [as 别名]
    def makeDictionaries(self, dnaStore):
        self.nodeDict = {}
        self.zoneDict = {}
        self.zoneVisDict = {}
        self.nodeList = []
        self.fadeInDict = {}
        self.fadeOutDict = {}
        a1 = Vec4(1, 1, 1, 1)
        a0 = Vec4(1, 1, 1, 0)
        numVisGroups = dnaStore.getNumDNAVisGroupsAI()
        for i in xrange(numVisGroups):
            groupFullName = dnaStore.getDNAVisGroupName(i)
            visGroup = dnaStore.getDNAVisGroupAI(i)
            groupName = base.cr.hoodMgr.extractGroupName(groupFullName)
            zoneId = int(groupName)
            groupNode = self.geom.find('**/' + groupFullName)
            if groupNode.isEmpty():
                self.notify.error('Could not find visgroup')
            else:
                if ':' in groupName:
                    groupName = '%s%s' % (zoneId, groupName[groupName.index(':'):])
                else:
                    groupName = '%s' % zoneId
                groupNode.setName(groupName)
            groupNode.flattenMedium()
            self.nodeDict[zoneId] = []
            self.nodeList.append(groupNode)
            self.zoneDict[zoneId] = groupNode
            visibles = []
            for i in xrange(visGroup.getNumVisibles()):
                visibles.append(int(visGroup.getVisible(i)))
            visibles.append(ZoneUtil.getBranchZone(zoneId))
            self.zoneVisDict[zoneId] = visibles
            fadeDuration = 0.5
            self.fadeOutDict[groupNode] = Sequence(Func(groupNode.setTransparency, 1), LerpColorScaleInterval(groupNode, fadeDuration, a0, startColorScale=a1), Func(groupNode.clearColorScale), Func(groupNode.clearTransparency), Func(groupNode.stash), name='fadeZone-' + str(zoneId), autoPause=1)
            self.fadeInDict[groupNode] = Sequence(Func(groupNode.unstash), Func(groupNode.setTransparency, 1), LerpColorScaleInterval(groupNode, fadeDuration, a1, startColorScale=a0), Func(groupNode.clearColorScale), Func(groupNode.clearTransparency), name='fadeZone-' + str(zoneId), autoPause=1)

        for i in xrange(numVisGroups):
            groupFullName = dnaStore.getDNAVisGroupName(i)
            zoneId = int(base.cr.hoodMgr.extractGroupName(groupFullName))
            for j in xrange(dnaStore.getNumVisiblesInDNAVisGroup(i)):
                visName = dnaStore.getVisibleName(i, j)
                groupName = base.cr.hoodMgr.extractGroupName(visName)
                nextZoneId = int(groupName)
                visNode = self.zoneDict[nextZoneId]
                self.nodeDict[zoneId].append(visNode)

        self.hood.dnaStore.resetPlaceNodes()
        self.hood.dnaStore.resetDNAGroups()
        self.hood.dnaStore.resetDNAVisGroups()
        self.hood.dnaStore.resetDNAVisGroupsAI()
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:53,代码来源:TownLoader.py

示例10: __teleportOutDone

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getBranchZone [as 别名]
 def __teleportOutDone(self, requestStatus):
     hoodId = requestStatus['hoodId']
     zoneId = requestStatus['zoneId']
     shardId = requestStatus['shardId']
     if hoodId == self.loader.hood.id and shardId == None:
         if zoneId == self.zoneId:
             self.fsm.request('teleportIn', [requestStatus])
         elif requestStatus['where'] == 'street' and ZoneUtil.getBranchZone(zoneId) == self.loader.branchZone:
             self.fsm.request('quietZone', [requestStatus])
         else:
             self.doneStatus = requestStatus
             messenger.send(self.doneEvent)
     elif hoodId == ToontownGlobals.MyEstate:
         self.getEstateZoneAndGoHome(requestStatus)
     else:
         self.doneStatus = requestStatus
         messenger.send(self.doneEvent)
     return
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:20,代码来源:Street.py

示例11: toonKilledBuilding

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getBranchZone [as 别名]
    def toonKilledBuilding(self, av, type, difficulty, floors, zoneId, cogdo):
        # Get the avatars current quests.
        avQuests = av.getQuests()
        questList = []
        zoneId = ZoneUtil.getBranchZone(zoneId)

        # Iterate through the avatars current quests.
        for i in xrange(0, len(avQuests), 5):
            questDesc = avQuests[i : i + 5]
            questClass = Quests.getQuest(questDesc[QuestIdIndex], av.doId)
            if isinstance(questClass, Quests.BuildingQuest) and questClass.getCompletionStatus(av, questDesc) == Quests.INCOMPLETE:
                if questClass.isLocationMatch(zoneId) and questClass.doesBuildingTypeCount(type):
                    if questClass.isCogdo() == cogdo:
                        if floors >= questClass.getNumFloors():
                            questDesc[QuestProgressIndex] += 1
            questList.append(questDesc)

        av.b_setQuests(questList)
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:20,代码来源:QuestManagerAI.py

示例12: enter

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getBranchZone [as 别名]
    def enter(self, requestStatus):
        self.zoneId = requestStatus['zoneId']

        # Load the CogHQ DNA file:
        dnaStore = DNAStorage()
        dnaFileName = self.genDNAFileName(self.zoneId)

        if not dnaFileName.endswith('13200.pdna'):

            loadDNAFileAI(dnaStore, dnaFileName)

            # Collect all of the vis group zone IDs:
            self.zoneVisDict = {}
            for i in xrange(dnaStore.getNumDNAVisGroupsAI()):
                groupFullName = dnaStore.getDNAVisGroupName(i)
                visGroup = dnaStore.getDNAVisGroupAI(i)
                visZoneId = int(base.cr.hoodMgr.extractGroupName(groupFullName))
                visibles = []
                for i in xrange(visGroup.getNumVisibles()):
                    visibles.append(int(visGroup.getVisible(i)))
                visibles.append(ZoneUtil.getBranchZone(visZoneId))
                self.zoneVisDict[visZoneId] = visibles

            # Next, we want interest in all vis groups due to this being a Cog HQ:
            base.cr.sendSetZoneMsg(self.zoneId, self.zoneVisDict.values()[0])

        BattlePlace.BattlePlace.enter(self)
        self.fsm.enterInitialState()
        base.playMusic(self.loader.music, looping=1, volume=0.8)
        self.loader.geom.reparentTo(render)
        self.nodeList = [self.loader.geom]
        self.loader.hood.startSky()
        self._telemLimiter = TLGatherAllAvs('FactoryExterior', RotationLimitToH)
        self.accept('doorDoneEvent', self.handleDoorDoneEvent)
        self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger)
        NametagGlobals.setMasterArrowsOn(1)
        self.tunnelOriginList = base.cr.hoodMgr.addLinkTunnelHooks(self, self.nodeList)
        how = requestStatus['how']
        self.fsm.request(how, [requestStatus])
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:41,代码来源:FactoryExterior.py

示例13: begin

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getBranchZone [as 别名]

#.........这里部分代码省略.........
            ToontownGlobals.CashbotHQ: ToontownGlobals.getSuitFont(),
            ToontownGlobals.LawbotHQ: ToontownGlobals.getSuitFont(),
            ToontownGlobals.BossbotHQ: ToontownGlobals.getSuitFont(),
        }
        self.zone2fontcolor = {
            ToontownGlobals.GoofySpeedway: VBase4(0.2, 0.6, 0.9, 1.0),
            ToontownGlobals.ToontownCentral: VBase4(0.9803921568627451, 0.8235294117647059, 0.0392156862745098, 1.0),
            ToontownGlobals.SillyStreet: VBase4(0.9803921568627451, 0.8235294117647059, 0.0392156862745098, 1.0),
            ToontownGlobals.LoopyLane: VBase4(0.9803921568627451, 0.8235294117647059, 0.0392156862745098, 1.0),
            ToontownGlobals.PunchlinePlace: VBase4(0.9803921568627451, 0.8235294117647059, 0.0392156862745098, 1.0),
            ToontownGlobals.DonaldsDock: VBase4(0.6901960784313725, 0.4274509803921569, 0.0549019607843137, 1.0),
            ToontownGlobals.BarnacleBoulevard: VBase4(0.6901960784313725, 0.4274509803921569, 0.0549019607843137, 1.0),
            ToontownGlobals.SeaweedStreet: VBase4(0.6901960784313725, 0.4274509803921569, 0.0549019607843137, 1.0),
            ToontownGlobals.LighthouseLane: VBase4(0.6901960784313725, 0.4274509803921569, 0.0549019607843137, 1.0),
            ToontownGlobals.DaisyGardens: VBase4(0.1647058823529412, 0.7490196078431373, 0.4509803921568627, 1.0),
            ToontownGlobals.ElmStreet: VBase4(0.1647058823529412, 0.7490196078431373, 0.4509803921568627, 1.0),
            ToontownGlobals.MapleStreet: VBase4(0.1647058823529412, 0.7490196078431373, 0.4509803921568627, 1.0),
            ToontownGlobals.OakStreet: VBase4(0.1647058823529412, 0.7490196078431373, 0.4509803921568627, 1.0),
            ToontownGlobals.MinniesMelodyland: VBase4(0.9294117647058824, 0.0196078431372549, 0.7333333333333333, 1.0),
            ToontownGlobals.AltoAvenue: VBase4(0.9294117647058824, 0.0196078431372549, 0.7333333333333333, 1.00),
            ToontownGlobals.BaritoneBoulevard: VBase4(0.9294117647058824, 0.0196078431372549, 0.7333333333333333, 1.0),
            ToontownGlobals.TenorTerrace: VBase4(0.9294117647058824, 0.0196078431372549, 0.7333333333333333, 1.0),
            ToontownGlobals.TheBrrrgh: VBase4(0.792156862745098, 0.8823529411764706, 1.0, 1.0),
            ToontownGlobals.WalrusWay: VBase4(0.792156862745098, 0.8823529411764706, 1.0, 1.0),
            ToontownGlobals.SleetStreet: VBase4(0.792156862745098, 0.8823529411764706, 1.0, 1.0),
            ToontownGlobals.PolarPlace: VBase4(0.792156862745098, 0.8823529411764706, 1.0, 1.0),
            ToontownGlobals.DonaldsDreamland: VBase4(0.4313725490196078, 0.196078431372549, 0.7607843137254902, 1.0),
            ToontownGlobals.LullabyLane: VBase4(0.4313725490196078, 0.196078431372549, 0.7607843137254902, 1.0),
            ToontownGlobals.PajamaPlace: VBase4(0.4313725490196078, 0.196078431372549, 0.7607843137254902, 1.0),
            ToontownGlobals.OutdoorZone: VBase4(0.4313725490196078, 0.196078431372549, 0.7607843137254902, 1.0),
            ToontownGlobals.GolfZone: VBase4(0.2, 0.6, 0.9, 1.0),
            ToontownGlobals.SellbotHQ: (0.0056754360035471, 0.0666666666666667, 0.9607843137254902, 1.0),
            ToontownGlobals.SellbotFactoryExt: (0.0056754360035471, 0.0666666666666667, 0.9607843137254902, 1.0),
            ToontownGlobals.SellbotFactoryInt: (0.0056754360035471, 0.0666666666666667, 0.9607843137254902, 1.0),
            ToontownGlobals.SellbotMegaCorpInt: ((0.0056754360035471, 0.0666666666666667, 0.9607843137254902, 1.0)),
            ToontownGlobals.CashbotHQ: (0.2274509803921569, 0.7215686274509804, 0.0509803921568627, 1.0),
            ToontownGlobals.LawbotHQ: (0.1294117647058824, 0.2549019607843137, 0.8705882352941176, 1.0),
            ToontownGlobals.BossbotHQ: (0.7215686274509804, 0.5098039215686275, 0.2509803921568627, 1.0),
        }

        self.waitBar["range"] = range
        self.title["text"] = label
        self.loadingScreenTex = self.zone2picture.get(ZoneUtil.getBranchZone(zoneId), self.defaultTex)
        self.loadingScreenFont = self.zone2font.get(ZoneUtil.getBranchZone(zoneId), self.defaultFont)
        self.loadingScreenFontColor = self.zone2fontcolor.get(ZoneUtil.getBranchZone(zoneId), self.defaultFontColor)
        self.background = loader.loadTexture(self.loadingScreenTex)
        self.__count = 0
        self.__expectedCount = range
        if gui:
            if base.localAvatarStyle:
                from src.toontown.toon import Toon

                wave = {"emote": "wave", "frame": 25}
                shrug = {"emote": "shrug", "frame": 30}
                duck = {"emote": "duck", "frame": 40}
                up = {"emote": "up", "frame": 60}
                pushup = {"emote": "down", "frame": 23}
                bow = {"emote": "bow", "frame": 45}
                bored = {"emote": "bored", "frame": 135}
                run = {"emote": "run", "frame": 7}
                victory = {"emote": "victory", "frame": 10}
                applause = {"emote": "applause", "frame": 23}
                dust = {"emote": "sprinkle-dust", "frame": 40}
                hypno = {"emote": "hypnotize", "frame": 25}
                cringe = {"emote": "cringe", "frame": 25}
                emotelist = [wave, shrug, duck, up, pushup, bow, bored, run, victory, applause, dust, hypno, cringe]
                emotechosen = random.choice(emotelist)
                self.toon = Toon.Toon()
                self.toon.setDNA(base.localAvatarStyle)
                self.toon.pose(emotechosen["emote"], emotechosen["frame"])
                self.toon.getGeomNode().setDepthWrite(1)
                self.toon.getGeomNode().setDepthTest(1)
                self.toon.setHpr(205, 0, 0)
                self.toon.setScale(0.18)
                self.toon.setPos(base.a2dBottomRight.getX() / 1.25, 0, -0.034)
                self.toon.reparentTo(self.waitBar)
            self.waitBar["frameSize"] = (
                base.a2dLeft + (base.a2dRight / 4.95),
                base.a2dRight - (base.a2dRight / 4.95),
                -0.03,
                0.03,
            )
            self.title["text_font"] = self.loadingScreenFont
            self.title["text_fg"] = self.loadingScreenFontColor
            self.title.reparentTo(base.a2dpBottomLeft, LOADING_SCREEN_SORT_INDEX)
            self.title.setPos(base.a2dRight / 5, 0, 0.235)
            self.tip["text"] = self.getTip(tipCategory)
            self.gui.setPos(0, -0.1, 0)
            self.gui.reparentTo(aspect2d, LOADING_SCREEN_SORT_INDEX)
            self.gui.setTexture(self.background, 1)
            # if self.loadingScreenTex == self.defaultTex:
            #    self.logo.reparentTo(base.a2dpTopCenter, LOADING_SCREEN_SORT_INDEX)
            self.logo.reparentTo(base.a2dpTopCenter, LOADING_SCREEN_SORT_INDEX)
        else:
            self.title.reparentTo(base.a2dpBottomLeft, LOADING_SCREEN_SORT_INDEX)
            self.gui.reparentTo(hidden)
            self.logo.reparentTo(hidden)
        self.tip.reparentTo(base.a2dpBottomCenter, LOADING_SCREEN_SORT_INDEX)
        self.waitBar.reparentTo(base.a2dpBottomCenter, LOADING_SCREEN_SORT_INDEX)
        self.waitBar.update(self.__count)
开发者ID:Wesley1000070,项目名称:Toontown-Crystal,代码行数:104,代码来源:ToontownLoadingScreen.py

示例14: update

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getBranchZone [as 别名]
    def update(self, questDesc):
        questId, fromNpcId, toNpcId, rewardId, toonProgress = questDesc
        quest = Quests.getQuest(questId)
        self.teleportButton['command'] = self.teleportToShop
        self.teleportButton['extraArgs'] = [toNpcId]
        if quest == None:
            self.notify.warning('Tried to display poster for unknown quest %s' % questId)
            return
        if rewardId == Quests.NA:
            finalReward = Quests.getFinalRewardId(questId, fAll=1)
            transformedReward = Quests.transformReward(finalReward, base.localAvatar)
            reward = Quests.getReward(transformedReward)
        else:
            reward = Quests.getReward(rewardId)
        if reward and questId not in Quests.NoRewardTierZeroQuests:
            rewardString = reward.getPosterString()
        else:
            rewardString = ''
        self.rewardText['text'] = rewardString
        self.fitLabel(self.rewardText)

        if Quests.isQuestJustForFun(questId, rewardId):
            self.funQuest.show()
        else:
            self.funQuest.hide()

        if self._deleteCallback:
            self.showDeleteButton(questDesc)
        else:
            self.hideDeleteButton()
        if self.laffMeter:
            self.laffMeter.destroy()
        fComplete = quest.getCompletionStatus(base.localAvatar, questDesc) == Quests.COMPLETE

        if Quests.isQuestJustForFun(questId, rewardId):
            if fComplete:
                self.funQuest.hide()
                self.teleportButton.show()
            else:
                self.teleportButton.hide()

        if toNpcId == Quests.ToonHQ:
            self.teleportButton.show()
            self.teleportButton.setPos(0.285, 0, -0.15)
            toNpcName = TTLocalizer.QuestPosterHQOfficer
            toNpcBuildingName = TTLocalizer.QuestPosterHQBuildingName
            toNpcStreetName = TTLocalizer.QuestPosterHQStreetName
            toNpcLocationName = TTLocalizer.QuestPosterHQLocationName
        elif toNpcId == Quests.ToonTailor:
            self.teleportButton.show()
            self.teleportButton.setPos(0.285, 0, -0.15)
            toNpcName = TTLocalizer.QuestPosterTailor
            toNpcBuildingName = TTLocalizer.QuestPosterTailorBuildingName
            toNpcStreetName = TTLocalizer.QuestPosterTailorStreetName
            toNpcLocationName = TTLocalizer.QuestPosterTailorLocationName
        else:
            self.teleportButton.show()
            self.teleportButton.setPos(0.285, 0, -0.15)
            toNpcName = NPCToons.getNPCName(toNpcId)
            toNpcZone = NPCToons.getNPCZone(toNpcId)
            toNpcHoodId = ZoneUtil.getCanonicalHoodId(toNpcZone)
            toNpcLocationName = base.cr.hoodMgr.getFullnameFromId(toNpcHoodId)
            toNpcBuildingName = NPCToons.getBuildingTitle(toNpcZone)
            toNpcBranchId = ZoneUtil.getBranchZone(toNpcZone)
            toNpcStreetName = ZoneUtil.getStreetName(toNpcBranchId)
        lPos = Vec3(0, 0, 0.13)
        lIconGeom = None
        lIconGeomScale = 1
        rIconGeom = None
        rIconGeomScale = 1
        infoText = ''
        infoZ = TTLocalizer.QPinfoZ
        auxText = None
        auxTextPos = Vec3(0, 0, 0.12)
        headlineString = quest.getHeadlineString()
        objectiveStrings = quest.getObjectiveStrings()
        captions = map(string.capwords, quest.getObjectiveStrings())
        imageColor = Vec4(*self.colors['white'])
        if isinstance(quest, Quests.TexturedQuest) and quest.hasFrame():
            self.teleportButton.hide()
            frame = quest.getFrame()
            frameBgColor = frame[1]
            lIconGeom = frame[0]
            lIconGeomScale = 0.13
            if not fComplete:
                infoText = quest.getLocationName()
                if infoText == '':
                    infoText = TTLocalizer.QuestPosterAnywhere
        elif quest.getType() == Quests.DeliverGagQuest or quest.getType() == Quests.DeliverItemQuest:
            frameBgColor = 'red'
            if fComplete:
                self.teleportButton.show()
                self.teleportButton.setPos(0.175, 0, -0.125)
            if quest.getType() == Quests.DeliverGagQuest:
                invModel = loader.loadModel('phase_3.5/models/gui/inventory_icons')
                track, item = quest.getGagType()
                lIconGeom = invModel.find('**/' + AvPropsNew[track][item])
                invModel.removeNode()
            else:
                bookModel = loader.loadModel('phase_3.5/models/gui/stickerbook_gui')
#.........这里部分代码省略.........
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:103,代码来源:QuestPoster.py


注:本文中的src.toontown.hood.ZoneUtil.getBranchZone方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。