当前位置: 首页>>代码示例>>Python>>正文


Python ZoneUtil.getHoodId方法代码示例

本文整理汇总了Python中src.toontown.hood.ZoneUtil.getHoodId方法的典型用法代码示例。如果您正苦于以下问题:Python ZoneUtil.getHoodId方法的具体用法?Python ZoneUtil.getHoodId怎么用?Python ZoneUtil.getHoodId使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在src.toontown.hood.ZoneUtil的用法示例。


在下文中一共展示了ZoneUtil.getHoodId方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: enteringARace

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getHoodId [as 别名]
 def enteringARace(self, status):
     if not status['where'] == 'racetrack':
         return 0
     if ZoneUtil.isDynamicZone(status['zoneId']):
         return status['hoodId'] == self.hood.hoodId
     else:
         return ZoneUtil.getHoodId(status['zoneId']) == self.hood.hoodId
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:9,代码来源:GSSafeZoneLoader.py

示例2: enteringAGolfCourse

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getHoodId [as 别名]
 def enteringAGolfCourse(self, status):
     if not status['where'] == 'golfcourse':
         return 0
     if ZoneUtil.isDynamicZone(status['zoneId']):
         return status['hoodId'] == self.hood.hoodId
     else:
         return ZoneUtil.getHoodId(status['zoneId']) == self.hood.hoodId
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:9,代码来源:GZSafeZoneLoader.py

示例3: doPostAnnounceGenerate

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getHoodId [as 别名]
    def doPostAnnounceGenerate(self):
        flatDoorTypes = [DoorTypes.INT_STANDARD, DoorTypes.INT_HQ]
        if self.doorType in flatDoorTypes:
            self.bHasFlat = True
        else:
            self.bHasFlat = not self.findDoorNode('door*flat', True).isEmpty()
        self.hideDoorParts()
        self.setTriggerName()

        # Check if we are dealing with a DDL HQ door...
        if self.doorType == DoorTypes.EXT_HQ and \
           ZoneUtil.getHoodId(self.zoneId) == ToontownGlobals.DonaldsDreamland:

            # Get the doorTrigger...
            building = self.getBuilding()
            doorTrigger = building.find('**/%s' % self.getTriggerName())

            # Check if the doorTrigger hasn't been 'fixed' already...
            if not doorTrigger.getTag('fixed'):

                # Reposition the doorTrigger based on its index...
                if self.doorIndex == 0:
                    doorTrigger.setY(doorTrigger, 0.25)
                else:
                    doorTrigger.setY(doorTrigger, -0.25)

                # We are done :) Tag the door as fixed.
                doorTrigger.setTag('fixed', 'true')

        self.accept(self.getEnterTriggerEvent(), self.doorTrigger)
        self.acceptOnce('clearOutToonInterior', self.doorTrigger)
        self.setupNametag()
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:34,代码来源:DistributedDoor.py

示例4: __doorsClosed

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getHoodId [as 别名]
 def __doorsClosed(self, zoneId):
     if self.localToonOnBoard:
         hoodId = ZoneUtil.getHoodId(zoneId)
         loader, where = self._getDoorsClosedInfo()
         doneStatus = {"loader": loader, "where": where, "hoodId": hoodId, "zoneId": zoneId, "shardId": None}
         elevator = self.elevatorFSM
         del self.elevatorFSM
         elevator.signalDone(doneStatus)
         base.camLens.setMinFov(ToontownGlobals.CBElevatorFov / (4.0 / 3.0))
     return
开发者ID:Wesley1000070,项目名称:Toontown-Crystal,代码行数:12,代码来源:DistributedElevator.py

示例5: getRequestStatus

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getHoodId [as 别名]
 def getRequestStatus(self):
     zoneId = self.otherZoneId
     request = {'loader': ZoneUtil.getBranchLoaderName(zoneId),
      'where': ZoneUtil.getToonWhereName(zoneId),
      'how': 'doorIn',
      'hoodId': ZoneUtil.getHoodId(zoneId),
      'zoneId': zoneId,
      'shardId': None,
      'avId': -1,
      'allowRedirect': 0,
      'doorDoId': self.otherDoId}
     return request
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:14,代码来源:DistributedCogHQDoor.py

示例6: enterReward

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getHoodId [as 别名]
 def enterReward(self, ts = 0):
     base.localAvatar.b_setParent(ToontownGlobals.SPHidden)
     request = {'loader': ZoneUtil.getBranchLoaderName(self.extZoneId),
      'where': ZoneUtil.getToonWhereName(self.extZoneId),
      'how': 'elevatorIn',
      'hoodId': ZoneUtil.getHoodId(self.extZoneId),
      'zoneId': self.extZoneId,
      'shardId': None,
      'avId': base.localAvatar.doId,
      'bldgDoId': self.distBldgDoId}
     messenger.send('DSIDoneEvent', [request])
     return
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:14,代码来源:DistributedSuitInterior.py

示例7: exitCogdoBuilding

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getHoodId [as 别名]
 def exitCogdoBuilding(self):
     if base.localAvatar.hp < 0:
         return
     base.localAvatar.b_setParent(ToontownGlobals.SPHidden)
     request = {'loader': ZoneUtil.getBranchLoaderName(self.extZoneId),
      'where': ZoneUtil.getToonWhereName(self.extZoneId),
      'how': 'elevatorIn',
      'hoodId': ZoneUtil.getHoodId(self.extZoneId),
      'zoneId': self.extZoneId,
      'shardId': None,
      'avId': -1,
      'bldgDoId': self.distBldgDoId}
     messenger.send('DSIDoneEvent', [request])
     return
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:16,代码来源:DistributedCogdoInterior.py

示例8: handleMintWinEvent

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getHoodId [as 别名]
 def handleMintWinEvent(self):
     MintInterior.notify.debug('handleMintWinEvent')
     if base.cr.playGame.getPlace().fsm.getCurrentState().getName() == 'died':
         return
     self.mintDefeated = 1
     if 1:
         zoneId = ZoneUtil.getHoodId(self.zoneId)
     else:
         zoneId = ZoneUtil.getSafeZoneId(base.localAvatar.defaultZone)
     self.fsm.request('teleportOut', [{'loader': ZoneUtil.getLoaderName(zoneId),
                                      'where': ZoneUtil.getToonWhereName(zoneId),
                                      'how': 'teleportIn',
                                      'hoodId': zoneId,
                                      'zoneId': zoneId,
                                      'shardId': None,
                                      'avId': -1}])
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:18,代码来源:MintInterior.py

示例9: __doorsClosed

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getHoodId [as 别名]
 def __doorsClosed(self, zoneId):
     if self.localToonOnBoard:
         self.localAvatar.stopGlitchKiller()
         hoodId = ZoneUtil.getHoodId(zoneId)
         loader = 'suitInterior'
         where = 'suitInterior'
         if base.cr.wantCogdominiums:
             loader = 'cogdoInterior'
             where = 'cogdoInterior'
         doneStatus = {'loader': loader,
          'where': where,
          'hoodId': hoodId,
          'zoneId': zoneId,
          'shardId': None}
         elevator = self.elevatorFSM
         del self.elevatorFSM
         elevator.signalDone(doneStatus)
     return
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:20,代码来源:DistributedElevatorFSM.py

示例10: isInThisHq

# 需要导入模块: from src.toontown.hood import ZoneUtil [as 别名]
# 或者: from src.toontown.hood.ZoneUtil import getHoodId [as 别名]
 def isInThisHq(self, status):
     if ZoneUtil.isDynamicZone(status['zoneId']):
         return status['hoodId'] == self.hood.hoodId
     else:
         return ZoneUtil.getHoodId(status['zoneId']) == self.hood.hoodId
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:7,代码来源:CogHQLoader.py


注:本文中的src.toontown.hood.ZoneUtil.getHoodId方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。