本文整理汇总了Python中sprites.Sprite.set_label_color方法的典型用法代码示例。如果您正苦于以下问题:Python Sprite.set_label_color方法的具体用法?Python Sprite.set_label_color怎么用?Python Sprite.set_label_color使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类sprites.Sprite
的用法示例。
在下文中一共展示了Sprite.set_label_color方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from sprites import Sprite [as 别名]
# 或者: from sprites.Sprite import set_label_color [as 别名]
class Tile:
def __init__(self, sprites, svg, svgs, tile_type='tile', number=0):
self.highlight = [svg_str_to_pixbuf(svg)]
self.spr = Sprite(sprites, 0, 0, self.highlight[0])
for s in svgs:
self.highlight.append(svg_str_to_pixbuf(s))
self.paths = [] # [[N, E, S, W], [N, E, S, W]]
self.shape = None
self.orientation = 0
self.type = tile_type
self.number = number
self.value = 1
self.spr.set_label_color('#FF0000')
def set_value(self, value):
self.value = value
def get_value(self):
return self.value
def set_paths(self, paths):
for c in paths:
self.paths.append(c)
def get_paths(self):
return self.paths
def reset(self):
self.spr.set_layer(HIDE)
self.shape = None
self.spr.set_shape(self.highlight[0])
while self.orientation != 0:
self.rotate_clockwise()
def set_shape(self, path):
if self.shape is None:
self.spr.set_shape(self.highlight[path + 1])
self.shape = path
elif self.shape != path:
self.spr.set_shape(self.highlight[-1])
def rotate_clockwise(self):
""" rotate the tile and its paths """
for i in range(len(self.paths)):
west = self.paths[i][WEST]
self.paths[i][WEST] = self.paths[i][SOUTH]
self.paths[i][SOUTH] = self.paths[i][EAST]
self.paths[i][EAST] = self.paths[i][NORTH]
self.paths[i][NORTH] = west
for h in range(len(self.highlight)):
self.highlight[h] = self.highlight[h].rotate_simple(270)
self.spr.set_shape(self.highlight[0])
self.orientation += 90
self.orientation %= 360
def show_tile(self):
self.spr.set_layer(CARDS)
def hide(self):
self.spr.move((-self.spr.get_dimensions()[0], 0))
示例2: Game
# 需要导入模块: from sprites import Sprite [as 别名]
# 或者: from sprites.Sprite import set_label_color [as 别名]
#.........这里部分代码省略.........
self._sticky_cards[-1].type = 'loco'
self._sticky_cards[-1].set_label_attributes(24,
vert_align='bottom')
self._all_clear()
def _time_increment(self):
''' Track seconds since start_time. '''
self._seconds = int(GObject.get_current_time() - self._start_time)
self.timer_id = GObject.timeout_add(1000, self._time_increment)
def _timer_reset(self):
''' Reset the timer for each level '''
self._start_time = GObject.get_current_time()
if self._timer_id is not None:
GObject.source_remove(self._timer_id)
self._timer_id = None
self.score += self._seconds
self._time_increment()
def _all_clear(self):
''' Things to reinitialize when starting up a new game. '''
for p in self._loco_cards:
p.hide()
for p in self._man_cards:
p.hide()
for p in self._taunt_cards:
p.hide()
for p in self._ghost_cards:
p.hide()
for p in self._sticky_cards:
p.set_shape(self._loco_pixbuf)
p.set_label('')
p.set_label_color('white')
p.hide()
self._backgrounds[self.level].set_layer(BG_LAYER)
def _show_time(self):
self.level = 0
self._all_clear()
x = int(self._width / 4.)
y = int(self._height / 8.)
for i in range(len(str(self.score))):
self._sticky_cards[i].move((x, y))
self._sticky_cards[i].set_layer(LOCO_LAYER)
self._sticky_cards[i].set_label(str(self.score)[i])
x += int(self._loco_dim[0] / 2.)
self.score = 0
self._parent.unfullscreen()
GObject.idle_add(play_audio_from_file, self, os.path.join(
self._path, 'sounds', 'sonar.ogg'))
GObject.timeout_add(5000, self.new_game, True)
def new_game(self, first_time):
''' Start a new game at the current level. '''
self._first_time = first_time
self._clicked = False
# It may be time to advance to the next level.
if (self.level == 6 and self._counter == len(MSGS)) or \
self._counter > 4:
self._first_time = True
self.level += 1
self._counter = 0
self._correct = 0
self._pause = 200