本文整理汇总了Python中sprites.Sprite类的典型用法代码示例。如果您正苦于以下问题:Python Sprite类的具体用法?Python Sprite怎么用?Python Sprite使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Sprite类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: create_toolbar_background
def create_toolbar_background(sprite_list, width):
# Create the toolbar background for the selectors
spr = Sprite(sprite_list, 0, 0,
svg_str_to_pixbuf(SVG().toolbar(2 * width, ICON_SIZE)))
spr.type = 'toolbar'
spr.set_layer(CATEGORY_LAYER)
return spr
示例2: create
def create(self, string, attributes=None, sprites=None, file_path=None):
if attributes is None:
if self.spr is None:
self.spr = Sprite(sprites, 0, 0, svg_str_to_pixbuf(string))
else:
self.spr.set_image(svg_str_to_pixbuf(string))
self.index = None
else:
self.shape = attributes[0]
self.color = attributes[1]
self.num = attributes[2]
self.fill = attributes[3]
self.index = self.shape * COLORS * NUMBER * FILLS + \
self.color * NUMBER * FILLS + \
self.num * FILLS + \
self.fill
if self.spr is None:
self.spr = Sprite(sprites, 0, 0, svg_str_to_pixbuf(string))
else:
self.spr.set_image(svg_str_to_pixbuf(string))
if file_path is not None:
self.spr.set_image(load_image(file_path, self._scale), i=1,
dx=int(self._scale * CARD_WIDTH * .125),
dy=int(self._scale * CARD_HEIGHT * .125))
self.spr.set_label_attributes(self._scale * 24)
self.spr.set_label('')
示例3: Slide
class Slide(Stator):
""" Create a sprite for a slide """
def __init__(self, sprites, path, name, x, y, w, h, svg_engine=None,
function=None):
if svg_engine is None:
self.spr = Sprite(sprites, x, y, file_to_pixbuf(path, name, w, h))
else:
self.spr = Sprite(sprites, x, y,
svg_str_to_pixbuf(svg_engine().svg))
self.tab_dx = [0, SWIDTH - TABWIDTH]
self.tab_dy = [2 * SHEIGHT, 2 * SHEIGHT]
self.tabs = []
self.tabs.append(Tab(sprites, path, 'tab', x + self.tab_dx[0],
y + self.tab_dy[0], TABWIDTH, SHEIGHT))
self.tabs.append(Tab(sprites, path, 'tab', x + self.tab_dx[1],
y + self.tab_dy[1], TABWIDTH, SHEIGHT))
self.calculate = function
self.name = name
def add_textview(self, textview, i=0):
self.tabs[i].textview = textview
self.tabs[i].textbuffer = textview.get_buffer()
def set_fixed(self, fixed):
for tab in self.tabs:
tab.fixed = fixed
def match(self, sprite):
if sprite == self.spr or sprite == self.tabs[0].spr or \
sprite == self.tabs[1].spr:
return True
return False
def draw(self, layer=1000):
self.spr.set_layer(layer)
self.spr.draw()
for tab in self.tabs:
tab.draw()
def move(self, dx, dy):
self.spr.move((dx, dy))
for i, tab in enumerate(self.tabs):
tab.move(dx + self.tab_dx[i], dy + self.tab_dy[i])
def move_relative(self, dx, dy):
self.spr.move_relative((dx, dy))
for i, tab in enumerate(self.tabs):
tab.move_relative(dx, dy)
def hide(self):
self.spr.hide()
for tab in self.tabs:
tab.hide()
def label(self, label, i=0):
self.tabs[i].label(label)
示例4: __init__
def __init__(self, sprites, path, name, x, y, w, h, svg_engine=None,
calculate=None, result=None):
if svg_engine is None:
self.spr = Sprite(sprites, x, y, file_to_pixbuf(path, name, w, h))
else:
self.spr = Sprite(sprites, x, y,
svg_str_to_pixbuf(svg_engine().svg))
self.spr.type = name
self.name = name
self.calculate = calculate
self.result = result
示例5: Stator
class Stator():
""" Create a sprite for a stator """
def __init__(self, sprites, path, name, x, y, w, h, svg_engine=None,
calculate=None, result=None):
if svg_engine is None:
self.spr = Sprite(sprites, x, y, file_to_pixbuf(path, name, w, h))
else:
self.spr = Sprite(sprites, x, y,
svg_str_to_pixbuf(svg_engine().svg))
self.spr.type = name
self.name = name
self.calculate = calculate
self.result = result
def draw(self, layer=1000):
self.spr.set_layer(layer)
def match(self, sprite):
if self.spr == sprite:
return True
return False
def move(self, dx, dy):
self.spr.move((dx, dy))
def move_relative(self, dx, dy):
self.spr.move_relative((dx, dy))
def hide(self):
self.spr.hide()
示例6: configure_cb
def configure_cb(self, event):
self._width = Gdk.Screen.width()
self._height = Gdk.Screen.height() - GRID_CELL_SIZE
self._scale = Gdk.Screen.height() / 900.0
# We need to resize the backgrounds
width, height = self._calc_background_size()
for bg in self._backgrounds.keys():
if bg == 'custom':
path = self._custom_dsobject.file_path
pixbuf = GdkPixbuf.Pixbuf.new_from_file_at_size(
path, width, height)
else:
pixbuf = GdkPixbuf.Pixbuf.new_from_file_at_size(
os.path.join(self._path, 'images', bg),
width, height)
if Gdk.Screen.height() > Gdk.Screen.width():
pixbuf = self._crop_to_portrait(pixbuf)
self._backgrounds[bg] = pixbuf
self._background = Sprite(self._sprites, 0, 0,
self._backgrounds[self._current_bg])
self._background.set_layer(-100)
self._background.type = 'background'
# and resize and reposition the bars
self.bar.resize_all()
self.bar.show_bar(2)
self._current_bar = self.bar.get_bar(2)
# Calculate a new accerlation based on screen height.
self._ddy = (6.67 * self._height) / (STEPS * STEPS)
self._guess_orientation()
示例7: __init__
class Card:
# Spade = 1,-1
# Heart = 2,-2
# Club = 3,-3
# Diamond = 4,-4
def __init__(self, game, c, i, x, y):
self.north = c[0]
self.east = c[1]
self.south = c[2]
self.west = c[3]
self.orientation = 0
self.images = []
self.images.append(load_image(
os.path.join(game.path, 'card%d.svg' % (i)),
game.card_dim * game.scale, game.card_dim * game.scale))
for j in range(3):
self.images.append(self.images[j].rotate_simple(90))
# create sprite from svg file
self.spr = Sprite(game.sprites, x, y, self.images[0])
self.spr.set_label(i)
def reset_image(self, game, i):
while self.orientation != 0:
self.rotate_ccw()
def set_orientation(self, r, rotate_spr=True):
while r != self.orientation:
self.rotate_ccw(rotate_spr)
def rotate_ccw(self, rotate_spr=True):
# print "rotating card " + str(self.spr.label)
tmp = self.north
self.north = self.east
self.east = self.south
self.south = self.west
self.west = tmp
self.orientation += 90
if self.orientation == 360:
self.orientation = 0
if rotate_spr is True:
self.spr.set_shape(self.images[int(self.orientation / 90)])
def print_card(self):
print "(" + str(self.north) + "," + str(self.east) + \
"," + str(self.south) + "," + str(self.west) + \
") " + str(self.rotate) + "ccw" + \
" x:" + str(self.spr.x) + " y:" + str(self.spr.y)
示例8: __init__
def __init__(self, canvas, parent=None, colors=['#A0FFA0', '#FF8080']):
self._activity = parent
self._colors = colors
self._canvas = canvas
parent.show_all()
self._canvas.add_events(Gdk.EventMask.BUTTON_PRESS_MASK)
self._canvas.connect("draw", self.__draw_cb)
self._canvas.connect("button-press-event", self._button_press_cb)
self._width = Gdk.Screen.width()
self._height = Gdk.Screen.height() - (GRID_CELL_SIZE * 1.5)
self._scale = self._height / (14.0 * DOT_SIZE * 1.2)
self._dot_size = int(DOT_SIZE * self._scale)
self._turtle_offset = 0
self._space = int(self._dot_size / 5.)
self._orientation = 0
self.level = 0
self.custom_strategy = None
self.strategies = [BEGINNER_STRATEGY, INTERMEDIATE_STRATEGY,
EXPERT_STRATEGY, self.custom_strategy]
self.strategy = self.strategies[self.level]
self._timeout_id = None
# Generate the sprites we'll need...
self._sprites = Sprites(self._canvas)
self._dots = []
for y in range(THIRTEEN):
for x in range(THIRTEEN):
xoffset = int((self._width - THIRTEEN * (self._dot_size + \
self._space) - self._space) / 2.)
if y % 2 == 1:
xoffset += int((self._dot_size + self._space) / 2.)
if x == 0 or y == 0 or x == THIRTEEN - 1 or y == THIRTEEN - 1:
self._dots.append(
Sprite(self._sprites,
xoffset + x * (self._dot_size + self._space),
y * (self._dot_size + self._space),
self._new_dot('#B0B0B0')))
else:
self._dots.append(
Sprite(self._sprites,
xoffset + x * (self._dot_size + self._space),
y * (self._dot_size + self._space),
self._new_dot(self._colors[FILL])))
self._dots[-1].type = False # not set
# Put a turtle at the center of the screen...
self._turtle_images = []
self._rotate_turtle(self._new_turtle())
self._turtle = Sprite(self._sprites, 0, 0,
self._turtle_images[0])
self._move_turtle(self._dots[int(THIRTEEN * THIRTEEN / 2)].get_xy())
# ...and initialize.
self._all_clear()
示例9: __init__
def __init__(self,bg=(0,0,0),snake=(0,240,0),apple=(255,0,0),snake_max_len=4):
super(SnakeScene,self).__init__(tempo=360,bg=bg)
self.snake = Sprite(color=snake,blend=False,z=10,trail=snake_max_len)
self.add_sprite(0,0,self.snake)
self.apple_time = 0
self.apple = Sprite(color=apple,blend=False,z=5)
self.add_sprite(0,0,self.apple)
self.snake_reset()
self.apple_reset()
self.points = 0
self._snake_dir = rint(0,4)
示例10: __init__
def __init__(self, turtle_window, n):
'''This class handles the display of palette selectors (Only relevant
to GNOME version and very old versions of Sugar).
'''
self.shapes = []
self.spr = None
self._turtle_window = turtle_window
self._index = n
if not n < len(palette_names):
# Shouldn't happen, but hey...
debug_output('palette index %d is out of range' % n,
self._turtle_window.running_sugar)
self._name = 'extras'
else:
self._name = palette_names[n]
icon_pathname = None
for path in self._turtle_window.icon_paths:
if os.path.exists(os.path.join(path, '%soff.svg' % (self._name))):
icon_pathname = os.path.join(path, '%soff.svg' % (self._name))
break
if icon_pathname is not None:
off_shape = svg_str_to_pixbuf(svg_from_file(icon_pathname))
else:
off_shape = svg_str_to_pixbuf(svg_from_file(os.path.join(
self._turtle_window.icon_paths[0], 'extrasoff.svg')))
error_output('Unable to open %soff.svg' % (self._name),
self._turtle_window.running_sugar)
icon_pathname = None
for path in self._turtle_window.icon_paths:
if os.path.exists(os.path.join(path, '%son.svg' % (self._name))):
icon_pathname = os.path.join(path, '%son.svg' % (self._name))
break
if icon_pathname is not None:
on_shape = svg_str_to_pixbuf(svg_from_file(icon_pathname))
else:
on_shape = svg_str_to_pixbuf(svg_from_file(os.path.join(
self._turtle_window.icon_paths[0], 'extrason.svg')))
error_output('Unable to open %son.svg' % (self._name),
self._turtle_window.running_sugar)
self.shapes.append(off_shape)
self.shapes.append(on_shape)
x = int(ICON_SIZE * self._index)
self.spr = Sprite(self._turtle_window.sprite_list, x, 0, off_shape)
self.spr.type = 'selector'
self.spr.name = self._name
self.set_layer()
示例11: __init__
def __init__(self, sprites, svg, svgs, tile_type='tile', number=0):
self.highlight = [svg_str_to_pixbuf(svg)]
self.spr = Sprite(sprites, 0, 0, self.highlight[0])
for s in svgs:
self.highlight.append(svg_str_to_pixbuf(s))
self.paths = [] # [[N, E, S, W], [N, E, S, W]]
self.shape = None
self.orientation = 0
self.type = tile_type
self.number = number
self.value = 1
self.spr.set_label_color('#FF0000')
示例12: __init__
def __init__(self, tw, width, height):
""" Create a sprite to hold the canvas. """
self.tw = tw
self.width = width
self.height = height
if self.tw.interactive_mode:
self.canvas = Sprite(tw.sprite_list, 0, 0,
gtk.gdk.Pixmap(self.tw.area, self.width * 2,
self.height * 2, -1))
else:
self.canvas = Sprite(None, 0, 0, self.tw.window)
self.canvas.set_layer(CANVAS_LAYER)
(self.cx, self.cy) = self.canvas.get_xy()
self.canvas.type = 'canvas'
self.gc = self.canvas.images[0].new_gc()
self.cm = self.gc.get_colormap()
self.fgrgb = [255, 0, 0]
self.fgcolor = self.cm.alloc_color('red')
self.bgrgb = [255, 248, 222]
self.bgcolor = self.cm.alloc_color('#fff8de')
self.textsize = 48 # depreciated
self.textcolor = self.cm.alloc_color('blue')
self.tw.active_turtle.show()
self.shade = 0
self.pendown = False
self.xcor = 0
self.ycor = 0
self.heading = 0
self.pensize = 5
self.tcolor = 0
self.color = 0
self.gray = 100
self.fill = False
self.poly_points = []
self.svg = SVG()
self.svg.set_fill_color('none')
self.tw.svg_string = ''
self.clearscreen(False)
示例13: _make_mark
def _make_mark(self):
''' Make a mark to show the fraction position on the bar. '''
mark = svg_header(self._ball_size / 2.,
BAR_HEIGHT * self._scale + 4, 1.0)
mark += svg_rect(self._ball_size / 2.,
BAR_HEIGHT * self._scale + 4, 0, 0, 0, 0,
'#FF0000', '#FF0000')
mark += svg_rect(1, BAR_HEIGHT * self._scale + 4, 0, 0,
self._ball_size / 4., 0, '#000000', '#000000')
mark += svg_footer()
self.mark = Sprite(self._sprites, 0,
self._height, # hide off bottom of screen
svg_str_to_pixbuf(mark))
self.mark.set_layer(1)
示例14: update
def update(self, t=0, v=None):
""" update render position (velocity is vector in OpenGL style coorinates/timestep)"""
# if update() has not been run, set time_since_update to current time
Sprite.update(self, t=t, v=v)
p1, p2 = self.position_current
if self.use_polar_coords:
x, y = pol2cart(p1, p2)
else:
x, y = (p1, p2)
sz = self.size
th = self.thickness
self.vertices = [ # horizontal beam
(x - sz / 2.0, y + th / 2), # left-top
(x - sz / 2.0, y - th / 2), # left-bottom
(x + sz / 2.0, y - th / 2), # right-bottom
(x + sz / 2.0, y + th / 2), # right-top
# vertical beam
(x - th / 2, y + sz / 2.0), # left-top
(x - th / 2, y - sz / 2.0), # left-bottom
(x + th / 2, y - sz / 2.0), # right-bottom
(x + th / 2, y + sz / 2.0), # right-top
]
self.t_since_update = t # set time_since_update to current time
示例15: _generate_spiral
def _generate_spiral(self):
''' Make a new set of dots for a sprial '''
for z in range(4):
for i in range(len(colors)):
if self._zones[i] == z:
self._dots.append(
Sprite(self._sprites, self._xy[0], self._xy[1],
self._new_dot(colors[i])))
self._dots[-1].type = i
self._calc_next_dot_position()
if self._xo_man is None:
x = 510 * self._scale
y = 280 * self._scale
self._xo_man = Sprite(self._sprites, x, y,
self._new_xo_man(self.colors))
self._xo_man.type = None