本文整理汇总了Python中pyqtcore.QMap.isEmpty方法的典型用法代码示例。如果您正苦于以下问题:Python QMap.isEmpty方法的具体用法?Python QMap.isEmpty怎么用?Python QMap.isEmpty使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pyqtcore.QMap
的用法示例。
在下文中一共展示了QMap.isEmpty方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: RandomPicker
# 需要导入模块: from pyqtcore import QMap [as 别名]
# 或者: from pyqtcore.QMap import isEmpty [as 别名]
class RandomPicker():
def __init__(self):
self.mSum = 0.0
self.mThresholds = QMap()
def add(self, value, probability = 1.0):
self.mSum += probability
self.mThresholds.insert(self.mSum, value)
def isEmpty(self):
return self.mThresholds.isEmpty()
def pick(self):
random = (rand() / RAND_MAX) * self.mSum
it = self.mThresholds.lowerBound(random)
if (it != self.mThresholds.end()):
return self.mThresholds.itemByIndex(it)[1]
else:
return self.mThresholds.itemByIndex(-1)[1]
def clear(self):
self.mSum = 0.0
self.mThresholds.clear()
示例2: GidMapper
# 需要导入模块: from pyqtcore import QMap [as 别名]
# 或者: from pyqtcore.QMap import isEmpty [as 别名]
class GidMapper():
##
# Default constructor. Use \l insert to initialize the gid mapper
# incrementally.
##
def __init__(self, *args):
self.mInvalidTile = None
self.mTilesetColumnCounts = QMap()
self.mFirstGidToTileset = QMap()
if len(args)==1:
##
# Constructor that initializes the gid mapper using the given \a tilesets.
##
firstGid = 1
tilesets = args[0]
for tileset in tilesets:
self.insert(firstGid, tileset)
firstGid += tileset.tileCount()
##
# Insert the given \a tileset with \a firstGid as its first global ID.
##
def insert(self, firstGid, tileset):
self.mFirstGidToTileset.insert(firstGid, tileset)
##
# Clears the gid mapper, so that it can be reused.
##
def clear(self):
self.mFirstGidToTileset.clear()
##
# Returns True when no tilesets are known to this gid mapper.
##
def isEmpty(self):
return self.mFirstGidToTileset.isEmpty()
##
# Returns the GID of the invalid tile in case decodeLayerData() returns
# the InvalidTile error.
##
def invalidTile(self):
return self.mInvalidTile
##
# Returns the cell data matched by the given \a gid. The \a ok parameter
# indicates whether an error occurred.
##
def gidToCell(self, gid):
result = Cell()
# Read out the flags
result.flippedHorizontally = (gid & FlippedHorizontallyFlag)
result.flippedVertically = (gid & FlippedVerticallyFlag)
result.flippedAntiDiagonally = (gid & FlippedAntiDiagonallyFlag)
# Clear the flags
gid &= ~(FlippedHorizontallyFlag |
FlippedVerticallyFlag |
FlippedAntiDiagonallyFlag)
if (gid == 0):
ok = True
elif (self.isEmpty()):
ok = False
else:
# Find the tileset containing this tile
index = self.mFirstGidToTileset.upperBound(gid)
if index==0:
ok = False
else:
item = self.mFirstGidToTileset.itemByIndex(index-1)
# Navigate one tileset back since upper bound finds the next
tileId = gid - item[0]
tileset = item[1]
columnCount = self.mTilesetColumnCounts.value(tileset, 0)
if (columnCount > 0 and columnCount != tileset.columnCount()):
# Correct tile index for changes in image width
row = int(tileId / columnCount)
column = int(tileId % columnCount)
tileId = row * tileset.columnCount() + column
result.tile = tileset.tileAt(tileId)
ok = True
return result, ok
##
# Returns the global tile ID for the given \a cell. Returns 0 when the
# cell is empty or when its tileset isn't known.
##
def cellToGid(self, cell):
if (cell.isEmpty()):
return 0
tileset = cell.tile.tileset()
# Find the first GID for the tileset
for item in self.mFirstGidToTileset:
if item[1] == tileset:
gid = item[0] + cell.tile.id()
if (cell.flippedHorizontally):
gid |= FlippedHorizontallyFlag
if (cell.flippedVertically):
gid |= FlippedVerticallyFlag
#.........这里部分代码省略.........
示例3: MapScene
# 需要导入模块: from pyqtcore import QMap [as 别名]
# 或者: from pyqtcore.QMap import isEmpty [as 别名]
class MapScene(QGraphicsScene):
selectedObjectItemsChanged = pyqtSignal()
##
# Constructor.
##
def __init__(self, parent):
super().__init__(parent)
self.mMapDocument = None
self.mSelectedTool = None
self.mActiveTool = None
self.mObjectSelectionItem = None
self.mUnderMouse = False
self.mCurrentModifiers = Qt.NoModifier,
self.mDarkRectangle = QGraphicsRectItem()
self.mDefaultBackgroundColor = Qt.darkGray
self.mLayerItems = QVector()
self.mObjectItems = QMap()
self.mObjectLineWidth = 0.0
self.mSelectedObjectItems = QSet()
self.mLastMousePos = QPointF()
self.mShowTileObjectOutlines = False
self.mHighlightCurrentLayer = False
self.mGridVisible = False
self.setBackgroundBrush(self.mDefaultBackgroundColor)
tilesetManager = TilesetManager.instance()
tilesetManager.tilesetChanged.connect(self.tilesetChanged)
tilesetManager.repaintTileset.connect(self.tilesetChanged)
prefs = preferences.Preferences.instance()
prefs.showGridChanged.connect(self.setGridVisible)
prefs.showTileObjectOutlinesChanged.connect(self.setShowTileObjectOutlines)
prefs.objectTypesChanged.connect(self.syncAllObjectItems)
prefs.highlightCurrentLayerChanged.connect(self.setHighlightCurrentLayer)
prefs.gridColorChanged.connect(self.update)
prefs.objectLineWidthChanged.connect(self.setObjectLineWidth)
self.mDarkRectangle.setPen(QPen(Qt.NoPen))
self.mDarkRectangle.setBrush(Qt.black)
self.mDarkRectangle.setOpacity(darkeningFactor)
self.addItem(self.mDarkRectangle)
self.mGridVisible = prefs.showGrid()
self.mObjectLineWidth = prefs.objectLineWidth()
self.mShowTileObjectOutlines = prefs.showTileObjectOutlines()
self.mHighlightCurrentLayer = prefs.highlightCurrentLayer()
# Install an event filter so that we can get key events on behalf of the
# active tool without having to have the current focus.
QCoreApplication.instance().installEventFilter(self)
##
# Destructor.
##
def __del__(self):
if QCoreApplication.instance():
QCoreApplication.instance().removeEventFilter(self)
##
# Returns the map document this scene is displaying.
##
def mapDocument(self):
return self.mMapDocument
##
# Sets the map this scene displays.
##
def setMapDocument(self, mapDocument):
if (self.mMapDocument):
self.mMapDocument.disconnect()
if (not self.mSelectedObjectItems.isEmpty()):
self.mSelectedObjectItems.clear()
self.selectedObjectItemsChanged.emit()
self.mMapDocument = mapDocument
if (self.mMapDocument):
renderer = self.mMapDocument.renderer()
renderer.setObjectLineWidth(self.mObjectLineWidth)
renderer.setFlag(RenderFlag.ShowTileObjectOutlines, self.mShowTileObjectOutlines)
self.mMapDocument.mapChanged.connect(self.mapChanged)
self.mMapDocument.regionChanged.connect(self.repaintRegion)
self.mMapDocument.tileLayerDrawMarginsChanged.connect(self.tileLayerDrawMarginsChanged)
self.mMapDocument.layerAdded.connect(self.layerAdded)
self.mMapDocument.layerRemoved.connect(self.layerRemoved)
self.mMapDocument.layerChanged.connect(self.layerChanged)
self.mMapDocument.objectGroupChanged.connect(self.objectGroupChanged)
self.mMapDocument.imageLayerChanged.connect(self.imageLayerChanged)
self.mMapDocument.currentLayerIndexChanged.connect(self.currentLayerIndexChanged)
self.mMapDocument.tilesetTileOffsetChanged.connect(self.tilesetTileOffsetChanged)
self.mMapDocument.objectsInserted.connect(self.objectsInserted)
self.mMapDocument.objectsRemoved.connect(self.objectsRemoved)
self.mMapDocument.objectsChanged.connect(self.objectsChanged)
self.mMapDocument.objectsIndexChanged.connect(self.objectsIndexChanged)
self.mMapDocument.selectedObjectsChanged.connect(self.updateSelectedObjectItems)
self.refreshScene()
##
# Returns whether the tile grid is visible.
##
def isGridVisible(self):
return self.mGridVisible
#.........这里部分代码省略.........
示例4: EditPolygonTool
# 需要导入模块: from pyqtcore import QMap [as 别名]
# 或者: from pyqtcore.QMap import isEmpty [as 别名]
class EditPolygonTool(AbstractObjectTool):
NoMode, Selecting, Moving = range(3)
def __init__(self, parent = None):
super().__init__(self.tr("Edit Polygons"),
QIcon(":images/24x24/tool-edit-polygons.png"),
QKeySequence(self.tr("E")),
parent)
self.mSelectedHandles = QSet()
self.mModifiers = Qt.KeyboardModifiers()
self.mScreenStart = QPoint()
self.mOldHandlePositions = QVector()
self.mAlignPosition = QPointF()
## The list of handles associated with each selected map object
self.mHandles = QMapList()
self.mOldPolygons = QMap()
self.mStart = QPointF()
self.mSelectionRectangle = SelectionRectangle()
self.mMousePressed = False
self.mClickedHandle = None
self.mClickedObjectItem = None
self.mMode = EditPolygonTool.NoMode
def __del__(self):
del self.mSelectionRectangle
def tr(self, sourceText, disambiguation = '', n = -1):
return QCoreApplication.translate('EditPolygonTool', sourceText, disambiguation, n)
def activate(self, scene):
super().activate(scene)
self.updateHandles()
# TODO: Could be more optimal by separating the updating of handles from
# the creation and removal of handles depending on changes in the
# selection, and by only updating the handles of the objects that changed.
self.mapDocument().objectsChanged.connect(self.updateHandles)
scene.selectedObjectItemsChanged.connect(self.updateHandles)
self.mapDocument().objectsRemoved.connect(self.objectsRemoved)
def deactivate(self, scene):
try:
self.mapDocument().objectsChanged.disconnect(self.updateHandles)
scene.selectedObjectItemsChanged.disconnect(self.updateHandles)
except:
pass
# Delete all handles
self.mHandles.clear()
self.mSelectedHandles.clear()
self.mClickedHandle = None
super().deactivate(scene)
def mouseEntered(self):
pass
def mouseMoved(self, pos, modifiers):
super().mouseMoved(pos, modifiers)
if (self.mMode == EditPolygonTool.NoMode and self.mMousePressed):
screenPos = QCursor.pos()
dragDistance = (self.mScreenStart - screenPos).manhattanLength()
if (dragDistance >= QApplication.startDragDistance()):
if (self.mClickedHandle):
self.startMoving()
else:
self.startSelecting()
x = self.mMode
if x==EditPolygonTool.Selecting:
self.mSelectionRectangle.setRectangle(QRectF(self.mStart, pos).normalized())
elif x==EditPolygonTool.Moving:
self.updateMovingItems(pos, modifiers)
elif x==EditPolygonTool.NoMode:
pass
def mousePressed(self, event):
if (self.mMode != EditPolygonTool.NoMode): # Ignore additional presses during select/move
return
x = event.button()
if x==Qt.LeftButton:
self.mMousePressed = True
self.mStart = event.scenePos()
self.mScreenStart = event.screenPos()
items = self.mapScene().items(self.mStart,
Qt.IntersectsItemShape,
Qt.DescendingOrder,
viewTransform(event))
self.mClickedObjectItem = first(items, MapObjectItem)
self.mClickedHandle = first(items, PointHandle)
elif x==Qt.RightButton:
items = self.mapScene().items(event.scenePos(),
Qt.IntersectsItemShape,
Qt.DescendingOrder,
viewTransform(event))
clickedHandle = first(items)
if (clickedHandle or not self.mSelectedHandles.isEmpty()):
self.showHandleContextMenu(clickedHandle,
event.screenPos())
else:
super().mousePressed(event)
else:
#.........这里部分代码省略.........