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Python QList.takeAt方法代码示例

本文整理汇总了Python中pyqtcore.QList.takeAt方法的典型用法代码示例。如果您正苦于以下问题:Python QList.takeAt方法的具体用法?Python QList.takeAt怎么用?Python QList.takeAt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pyqtcore.QList的用法示例。


在下文中一共展示了QList.takeAt方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Map

# 需要导入模块: from pyqtcore import QList [as 别名]
# 或者: from pyqtcore.QList import takeAt [as 别名]

#.........这里部分代码省略.........

    ##
    # Adds a layer to this map.
    ##
    def addLayer(self, layer):
        self.adoptLayer(layer)
        self.mLayers.append(layer)

    ##
    # Returns the index of the layer given by \a layerName, or -1 if no
    # layer with that name is found.
    #
    # The second optional parameter specifies the layer types which are
    # searched.
    ##
    def indexOfLayer(self, layerName, layertypes = Layer.AnyLayerType):
        for index in range(self.mLayers.size()):
            if (self.layerAt(index).name() == layerName and (layertypes & self.layerAt(index).layerType())):
                return index
        return -1

    ##
    # Adds a layer to this map, inserting it at the given index.
    ##
    def insertLayer(self, index, layer):
        self.adoptLayer(layer)
        self.mLayers.insert(index, layer)

    ##
    # Removes the layer at the given index from this map and returns it.
    # The caller becomes responsible for the lifetime of this layer.
    ##
    def takeLayerAt(self, index):
        layer = self.mLayers.takeAt(index)
        layer.setMap(None)
        return layer

    ##
    # Adds a tileset to this map. The map does not take ownership over its
    # tilesets, this is merely for keeping track of which tilesets are used by
    # the map, and their saving order.
    #
    # @param tileset the tileset to add
    ##
    def addTileset(self, tileset):
        self.mTilesets.append(tileset)

    ##
    # Convenience function to be used together with Layer.usedTilesets()
    ##
    def addTilesets(self, tilesets):
        for tileset in tilesets:
            self.addTileset(tileset)
            
    ##
    # Inserts \a tileset at \a index in the list of tilesets used by this map.
    ##
    def insertTileset(self, index, tileset):
        self.mTilesets.insert(index, tileset)

    ##
    # Returns the index of the given \a tileset, or -1 if it is not used in
    # this map.
    ##
    def indexOfTileset(self, tileset):
        return self.mTilesets.indexOf(tileset)
开发者ID:theall,项目名称:Python-Tiled,代码行数:70,代码来源:map.py

示例2: Tileset

# 需要导入模块: from pyqtcore import QList [as 别名]
# 或者: from pyqtcore.QList import takeAt [as 别名]

#.........这里部分代码省略.........
    def addTerrain(self, name, imageTileId):
        terrain = Terrain(self.terrainCount(), self, name, imageTileId)
        self.insertTerrain(self.terrainCount(), terrain)
        return terrain

    ##
    # Adds the \a terrain type at the given \a index.
    #
    # The terrain should already have this tileset associated with it.
    ##
    def insertTerrain(self, index, terrain):
        self.mTerrainTypes.insert(index, terrain)
        # Reassign terrain IDs
        for terrainId in range(index, self.mTerrainTypes.size()):
            self.mTerrainTypes.at(terrainId).mId = terrainId
        # Adjust tile terrain references
        for tile in self.mTiles:
            for corner in range(4):
                terrainId = tile.cornerTerrainId(corner)
                if (terrainId >= index):
                    tile.setCornerTerrainId(corner, terrainId + 1)

        self.mTerrainDistancesDirty = True

    ##
    # Removes the terrain type at the given \a index and returns it. The
    # caller becomes responsible for the lifetime of the terrain type.
    #
    # This will cause the terrain ids of subsequent terrains to shift up to
    # fill the space and the terrain information of all tiles in this tileset
    # will be updated accordingly.
    ##
    def takeTerrainAt(self, index):
        terrain = self.mTerrainTypes.takeAt(index)
        # Reassign terrain IDs
        for terrainId in range(index, self.mTerrainTypes.size()):
            self.mTerrainTypes.at(terrainId).mId = terrainId

        # Clear and adjust tile terrain references
        for tile in self.mTiles:
            for corner in range(4):
                terrainId = tile.cornerTerrainId(corner)
                if (terrainId == index):
                    tile.setCornerTerrainId(corner, 0xFF)
                elif (terrainId > index):
                    tile.setCornerTerrainId(corner, terrainId - 1)

        self.mTerrainDistancesDirty = True
        return terrain

    ##
    # Returns the transition penalty(/distance) between 2 terrains. -1 if no
    # transition is possible.
    ##
    def terrainTransitionPenalty(self, terrainType0, terrainType1):
        if (self.mTerrainDistancesDirty):
            self.recalculateTerrainDistances()
            self.mTerrainDistancesDirty = False

        if terrainType0 == 255:
            terrainType0 = -1
        if terrainType1 == 255:
            terrainType1 = -1

        # Do some magic, since we don't have a transition array for no-terrain
        if (terrainType0 == -1 and terrainType1 == -1):
开发者ID:theall,项目名称:Python-Tiled,代码行数:70,代码来源:tileset.py

示例3: ObjectGroup

# 需要导入模块: from pyqtcore import QList [as 别名]
# 或者: from pyqtcore.QList import takeAt [as 别名]
class ObjectGroup(Layer):
    ##
    # Objects within an object group can either be drawn top down (sorted
    # by their y-coordinate) or by index (manual stacking order).
    #
    # The default is top down.
    ##
    class DrawOrder():
        UnknownOrder = -1
        TopDownOrder = 1
        IndexOrder = 2

    ##
    # Default constructor.
    ##
    def __init__(self, *args):
        self.mObjects = QList()
        self.mColor = QColor()

        l = len(args)
        if l==0:
            super().__init__(Layer.ObjectGroupType, QString(), 0, 0, 0, 0)
        elif l==5:
            ##
            # Constructor with some parameters.
            ##
            name, x, y, width, height = args

            super().__init__(Layer.ObjectGroupType, name, x, y, width, height)
        else:
            pass
        self.mDrawOrder = ObjectGroup.DrawOrder.IndexOrder

    ##
    # Destructor.
    ##
    def __del__(self):
        self.mObjects.clear()

    ##
    # Returns a pointer to the list of objects in this object group.
    ##
    def objects(self):
        return QList(self.mObjects)

    ##
    # Returns the number of objects in this object group.
    ##
    def objectCount(self):
        return self.mObjects.size()

    ##
    # Returns the object at the specified index.
    ##
    def objectAt(self, index):
        return self.mObjects.at(index)

    ##
    # Adds an object to this object group.
    ##
    def addObject(self, object):
        self.mObjects.append(object)
        object.setObjectGroup(self)
        if (self.mMap and object.id() == 0):
            object.setId(self.mMap.takeNextObjectId())

    ##
    # Inserts an object at the specified index. This is only used for undoing
    # the removal of an object at the moment, to make sure not to change the
    # saved order of the objects.
    ##
    def insertObject(self, index, object):
        self.mObjects.insert(index, object)
        object.setObjectGroup(self)
        if (self.mMap and object.id() == 0):
            object.setId(self.mMap.takeNextObjectId())

    ##
    # Removes an object from this object group. Ownership of the object is
    # transferred to the caller.
    #
    # @return the index at which the specified object was removed
    ##
    def removeObject(self, object):
        index = self.mObjects.indexOf(object)
        self.mObjects.removeAt(index)
        object.setObjectGroup(None)
        return index

    ##
    # Removes the object at the given index. Ownership of the object is
    # transferred to the caller.
    #
    # This is faster than removeObject when you've already got the index.
    #
    # @param index the index at which to remove an object
    ##
    def removeObjectAt(self, index):
        object = self.mObjects.takeAt(index)
        object.setObjectGroup(None)
#.........这里部分代码省略.........
开发者ID:theall,项目名称:Python-Tiled,代码行数:103,代码来源:objectgroup.py


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